Chapter 467: The Ninth Art

Let's not talk about anything else, but I'll just ask you, do you have the confidence to become the top professional player?"

Wang Xiaoshuo nodded sluggishly and replied, "Yes..."

If it weren't for Ye Le knowing that Wang Xiaoshuo usually talked to him like this, maybe he would really think that he had no confidence or hesitated. Pen Fun Pavilion wWw. biquge。 info

If it were someone else, Ye Le might ask the question "Do you think you work hard enough?", but Wang Xiaoshuo stays under his nose every day, and Ye Le knows how much he has paid.

This kid rarely even goes out, she usually stays at home and trains herself with the methods taught to her by Ye Le, and she practices all day.

Maybe only when he plays other games during the live broadcast to avoid suspicion, can he rest and relax.....

So Ye Le changed the question, wanting to continue to find out his cousin's thoughts.

"When games are no longer for pleasure but a tool for a living

Seeing the characters walking on the screen turn into boring data, and the moment you face the enemy, force yourself to do a lot of calculations and judgments, can you still keep your heart?"

"I will, I love the game and that's never going to change!And when I first came here, I swore to my parents on my knees that I would never give up until I made it to the top!"

Ye Le couldn't help but happily patted Wang Xiaoshuo's shoulder.

"Good boy, I didn't misread you. It's about having that attitude!"

"Xiao Shuo, remember what you said today. I hope that the next time I see you, you're not streaming live from your home but standing on the winner's podium of the race. ”

........

Although after Ye Le's drastic reform, the original miasma of the e-sports industry has improved, but there is still a lack of a real "benchmark".

This benchmark is not only for one club, but also for those in these industries, i.e. professional players, team leaders, managers, game streamers, etc.

Wang Xiaoshuo is highly talented and hard enough, he knows how to restrain himself and improve himself.

Even if you watch his live broadcast, it is almost difficult to hear a swear word, but this does not mean that his live broadcast is uninteresting, because it is not only swear words and swear words that can attract audiences.

Of course, the more important thing is that you can see the "attitude" in him.

So Ye Le wants to train him to be a representative of e-sports and convey these advantages of him to more people.

Nowadays, there are many people who choose to enter this industry because they love games at all, and their main purpose in entering this industry is to simply become famous and make money.

Of course, there is no one in this society right now who does not want to become famous and make a lot of money.

But Ye Le couldn't tolerate sand in his eyes, and he could say that he was extremely disgusted with those who quickly ascended to the position through other shady ways and took crooked ways to achieve this goal.

What's more, he has just made some achievements, thinking about how to retire and play live broadcasts all day long, which is simply disrespectful to his profession.

The state is still keeping a close eye on the esports industry, and every point they see will affect whether the application for the esports major will be approved.

Ye Le, as the chairman of the Huaxia E-sports League, is extremely eager to see the country agree to open an e-sports major, and at the same time, Aurora peripherals and Aurora E-sports are basically dependent on e-sports, and whether they can develop and grow depends largely on whether e-sports can go further.

He has had too many entanglements with this industry, involving too many interest issues, one is prosperous and one is lost, and he is talking about the relationship between Ye Le and e-sports.

Video games are recognized by many internationally as the "ninth art" after eight major art forms, including painting, sculpture, architecture, music, poetry (literature), dance, drama, and film.

Compared to other art forms, esports has only been developed for 5 years now!

The entry of esports into the academy is not out of reach.

First of all, e-sports, as an emerging sport, is also a representative of Internet technology.

On the one hand, the establishment of e-sports is conducive to students' access to the Internet, and on the other hand, it is an exercise for the brain and body parts.

E-sports now has a bright future, but the e-sports major is not simply playing games, Ye Le's application documents submitted to the country, the full name mentioned is called "e-sports sports and management major".

Because e-sports is developing rapidly, but the management system is chaotic and there is a shortage of management talents, Ye Le and the Huaxia E-sports League are eager to promote the opening of e-sports majors, not simply to teach players how to score......

If you want to learn e-sports industry management, game planning, operations, etc., you can go for it, after all, e-sports is now unlimited, but if you want to play games for four years, then you think too much.

There are now two objections from within the top.

First, some people are worried that the opening of e-sports majors will make students addicted to online games and unable to extricate themselves.

The second is some of the chaos in the e-sports industry, which makes them worried.

The reason is that esports is a promising industry.

According to the "2017 Summary of China's E-sports and Game Live Broadcast Industry" released by Aurora Games at the beginning of this year, the current Chinese e-sports industry has entered a mature period, and the number of e-sports users is growing rapidly, and it is expected that in 2018, that is, this year, the overall user scale of e-sports will reach 110 million.

And that's just a conservative estimate, because no one can calculate in advance how much League of Legends will breathe life into the esports industry and how many players it will add.

In 2017, the market size of terminal game e-sports was 32.7 billion yuan. Whether it is players, clubs, events, or live broadcast platforms, these core areas of e-sports in China are in need of talents with high professional quality.

This is also one of the important bases for Aurora Games to become a major in college about e-sports.

E-sports has penetrated into the post-90s and post-00s. In other words, the audience for esports is basically the younger generation, and the popularity of a field is just as crucial if it wants to enter college.

Just the year before last, the size of Huaxia's e-sports market was only 19.31 billion yuan, and last year it reached 32.7 billion yuan, such a large increase is rare in any industry.

Although e-sports relies on the game industry, it belongs to the category of "pan-entertainment" and "big sports" in terms of attributes.

Now that e-sports is getting more and more popular, players are becoming more and more fond of those competitive games, and a little Aurora game has the most intuitive feeling.

From three years ago, esports revenue accounted for only 7.3% of the company's total annual revenue, to now it accounts for 16.2%, and it also affects more than 20% of the revenue of several other sectors.

If there is no e-sports, the other 20% or more of the revenue may be greatly reduced.

That should be enough to see how fast it is developing.