Chapter 319: Ingenious Design
"Great God, do you still have the boss?"
"Don't bring it, don't bring it. Pen "Fun" Pavilion www.biquge.info" Ye An replied one by one.
There is no way, after the fourth and fifth teams succeeded in successive reclamation, the seventh and eighth teams also began to emerge.
Seeing that the top ten places were no longer available, Ye An had no intention of continuing to take the boss.
Anyway, the most profitable money, I have already earned.
The remaining top 100 places are too lazy to bring by themselves, after all, it is too little to earn once with them, and Ye An does not have much willingness to bring them.
But there are still many people who keep looking for him and keep chatting with him privately.
In desperation, Ye An had no choice but to reply one by one.
Gradually, no one asked, and Ye An reopened his own path of upgrading.
After all, it's only level 30 at the moment, and there's still a long way to go, and the next difficult quest is the most profitable one.
Since the max level is 50, players usually level up very slowly after level 40.
Correspondingly, as the first difficult dungeon after level 40, it is the main source of money.
After all, it will take a month to get from level 40 to level 45, and during this time, level 40 dungeons will be a must for all players.
Even if a few people reach level 45, it is impossible to farm it, because level 45 dungeons have significantly higher requirements for equipment and techniques.
If you don't make equipment, it's impossible to clear a level 45 dungeon.
And there are no dungeons at level 35, so all the player can do in the middle is to keep farming the two difficult dungeons of level 30 and level 40.
With the gradual popularization of equipment and the continuous improvement of players' operating techniques, at that time, the level 30 dungeon will eventually be reduced to an ordinary dungeon that everyone can farm.
So, for advanced players, the center will be transferred to level 40 dungeons.
And after Ye An was rewarded with 40 orange fragments for the first kill, he went to the official website to receive 10 orange fragments, adding up to 50 orange fragments.
Since it takes 20 orange shards to exchange for an orange suit, Ye An is still 4 orange shards, so there are still 30 orange shards left.
Although a level 30 dungeon can explode orange fragments, Ye An does not plan to rely on brushing to accumulate fragments.
After all, what can be solved with money, Ye An will never waste his time brushing materials himself.
Whether it was the fragments needed to exchange for the orange suit, or the materials needed to upgrade the weapon, Ye An didn't plan to brush it himself.
Anyway, this kind of thing can be traded, and after a few days, there will be more players who have cleared level 30 dungeons, and there will definitely be more materials on the auction house by then.
For Ye An, when doing such a thing as equipment, what he is afraid of is not how high the price of materials is, but that the auction house will not have enough materials for him to sweep.
Ye An's current goal is to quickly rise to level 35.
Because the difference between the elixir and traditional online games is that in the past, games, especially mobile games and web games, always instilled a lot of information about mounts, pets, wings, artifacts, marriages, and so on when players just came in.
These gameplay methods seem rich, luxurious, and cool, but to put it bluntly, it's just four words, and it's fancy.
Have all one's goods in the window.
There is no hierarchy or progression at all.
Especially when players first try to play, they just have a little understanding of the game, and they have not yet formed a subjective consciousness, and as a result, they are forced to stuff a lot of messy elements into their minds by the game planner.
This cramming of game concepts and gameplay can be said to be a very low-level means, and it is also a very offensive method for players.
The creative concept of the Changsheng Jue team is that the game is a thing for people to explore and explore, and a good game should gradually increase its own gameplay in a circular manner, rather than throwing it all at the player, for fear that the player will not know that he has a rich way to play.
The concept of filling the game when it comes up will only make some old players feel the impetuousness of game entrepreneurs.
A really good game is a technical job that needs to be calmed down and studied with concentration.
From the player's point of view, throwing out their own gameplay little by little, and in the process, constantly inducing players to take the initiative to explore, to understand, to conquer, and to pursue the fun of each gameplay, this should be what a game team should do.
And the elixir of longevity adheres to this concept, so it will be slow to add gameplay, and it will leave more time for players to explore on their own and develop some fun in the game.
For example, the level 30 dungeon is the first fun that the game developer gives players.
On the way to upgrade the main story of Yima Pingchuan, suddenly adding such a side quest that is not mandatory will make players feel bright.
Hey, this copy is difficult.
It is no longer a boss that can be hacked to death with a brainless swing.
Psychologically, after running the main story for hours on end, the player will suddenly have a desire to conquer.
And this mentality of rising to the challenge will become stronger as more and more people participate.
Then, when they personally study the boss skills and design them by themselves, in the end, at the moment they clear the level, all the fatigue and all the complaints will be forgotten by them, and the joy and pride brought by clearing the dungeon will fill every cell in their body.
Later, when their level is high and their equipment and skills are generally good, they will look back at this copy and find that they are so stupid in the first place, and such a simple copy has been wasted for so long.
At that time, this copy of their death and life that they tortured at the beginning will become a feeling, an era that they will always remember and commemorate when they stand at the pinnacle of the game in the future.
"I think back then, when the game was first tested, I didn't understand anything at that time, I opened up the wasteland with my friends, chatted together, simple and beautiful, that scene, that feeling, but now I can't find it......"
It is precisely because of the understanding of what the player needs that the elusion of life can integrate this concept into the game very well.
After experiencing the level 30 wilderness boom, it was followed by a long and boring main quest.
During this period, players can continue to reflect and experiment according to their previous performance in the dungeon, and in the main quest again and again, they can have a deeper understanding and perception of their skills and profession.
Then at level 35, another aspect of the game begins.
Based on the experience of the previous life, Ye Anke knew that this gameplay would be a core feature of the elixir of longevity.
And this way of playing is the capture and cultivation of pets.