Chapter 518: Brother doesn't take the ordinary route
Education is a very serious matter, and if it is only for the purpose of making money, it is meaningless for students to rub off on the popularity of e-sports.
After completing the three-year course, it is a question whether students can become people who have a useful understanding of the industry, and now from the most realistic point of view: the current e-sports textbooks have not been compiled, and it is still a question whether they can support three years of professional teaching.
Judging from the current e-sports courses offered by colleges and universities, the training direction of students radiates to the upstream and downstream industrial chains of the e-sports industry.
The main categories are: professional team direction (professional athletes, coaches, analysts, club operations, management, etc.), e-sports event direction (event hosting, operation, event referee, host commentary, audio and video collection and editing, computer equipment maintenance base, event director, etc.), e-sports media direction (anchor, e-sports reporter, e-sports media editor, e-sports column planning and video production, etc.), e-sports manufacturer direction (game character level designer, e-sports peripheral design, digital marketing, etc.)......
If the real specialization is broken down, you calculate how many textbooks you want to write.
I guess it's going to drive people crazy!
At this time, Ye Le had to sigh that he was smart and witty, and he didn't go to this troubled water in the first year.
It can be said that the first batch of students is the luckiest and the most unlucky.
Luckily, it was easier for them to find work, and there were countless people waving money to rob these talents.
Unfortunately, they are strictly experimental.
At present, everything including the textbook system, teaching system, etc. is not perfect, and it is still in a primary stage that needs to be explored.
This is likely to have a big impact on the first batch of trainees in the future, and even the knowledge that they have learned before is too incomplete and confusing to play a role in their future work, and in the end the advantages are useless.
In the future, there will definitely be people crying and shouting and complaining: Damn, why didn't you give birth a few years late!
With so many of these professions, it is already difficult to hire professional lecturers and write standardized teaching materials.
But that's not all, these are just the talents that the esports industry desperately needs!
Determined to take the high-end route and the international route, and become a "key university" in the e-sports academy, Modu E-sports University will not recruit the first batch of students until next year, and Ye Le still has more than a year to prepare.
At present, there are no unified textbooks in China, but Ye Le has spent 30,000 game points here to exchange for e-sports textbooks for the next 10 years.
There's a reason why you don't just redeem the more perfect and professional textbooks in 20 or 50 years, because the games of the future will be very different from the present, and the mainstream projects will naturally be different.
Converting them out is not in line with the current situation, and even if it is a textbook after 10 years, Ye Le does not dare to take it out at will, people are afraid of being famous, pigs are afraid of being strong, and some things are better to look at them honestly and secretly.
And the textbook is not about the development of e-sports in this world, but the history of the development of the earth in the next ten years.
Doesn't taking out such a thing expose yourself to being tired?
Ye Le's purpose in redeeming it was because he wanted to help the Huaxia E-sports League compile a set of professional teaching materials by learning from it.
Just a few days ago, Ye Le also heard some inside information, saying that these college e-sports majors will only recruit students in a small range or even locally.
Some schools even plan to enroll dozens of students in this major.
Is this a joke?
In fact, it is not a joke of colleges and universities, but out of prudence.
At present, there are about 30 colleges and vocational colleges in China that will start recruiting students this year, but most of their enrollment places are between 20 and 40.
How can such a powerful e-sports major only recruit this kind of people?
Some people may ask: Do you really treat the e-sports major as a crayfish major, a funeral major, and a lottery study that no one has come to learn?
Four years later, these 20 schools have cultivated less than 1,000 e-sports talents. For the job gap of more than 200,000 people, it is basically mosquito meat.
Even with these 1,000 people, I am afraid that there will be fewer people who actually join the esports industry.
Although many colleges and universities have cooperated with e-sports companies, clubs, and live broadcast platforms to run schools and have employment guarantees, there are still questions about whether these students who aim to gild their careers in college will stay in the e-sports circle after graduation.
It has been less than a year since the announcement of the entry of e-sports majors into universities, and it is normal that there are not many colleges and universities that have followed up. There are new e-sports majors, and the number of students enrolled is also small, and they are still doing pilots.
However, the employment needs of the e-sports industry are already imminent.
Unable to recruit teachers and lack of suitable teaching materials, Ye Le plans to solve all these problems within this year, at least to ensure that the school can achieve large-scale enrollment around the world in the first year after the establishment of the school next year.
That's right, it's the whole world, not the whole country.
Ye Le will never focus on staring at the one-third of an acre of land in Huaxia, and the scope of the opening of the Modu E-sports University will be all candidates from all over the world.
He has no shortage of resources in this area of e-sports, and Aurora Games itself is the world's largest e-sports company and game company, and it is also the world's largest game operator, game developer, e-sports competition operator, and organizer.
The family has a deep foundation and can provide students with many practical opportunities and learning platforms, and at the same time, he can also invite various celebrities or experienced practitioners to teach and speak.
There is no shortage of jobs, Aurora Games has a series of e-sports competitions alone, I really don't want to go to the arena to do behind-the-scenes work or be a player commentator, and there are so many companies, factories and other platforms under the group There are various vacant positions waiting to be filled!
At present, the e-sports market is developing so fast that it changes almost every few months, and the game knowledge changes rapidly, and it is easy for e-sports majors that are still in the stage of self-compiled textbooks to fall behind the times. Only weak theoretical knowledge of games such as event building, team management, and player psychology can be regarded as a panacea.
Ye Le himself also found from the textbooks redeemed by the system that the e-sports textbooks in the next ten years, considering the problem of game changes, did not regard a certain game as a professional course or even produce exam papers, but instead classified a game into a course.
There are a variety of courses such as MOBA, RPG, FPS, sandbox games, and racing games.
Its purpose is not to emphasize the cultivation of professionals for a certain game, but to cultivate a student who can better suit the characteristics of the times and go further.
Many colleges and universities that have set up e-sports majors are intended to be committed to cultivating comprehensive talents.
However, Ye Le felt that they had problems with the selection of courses and the division of teaching topics.
Strange to say, more than 20 of the 30 colleges and universities plan to use the most popular mainstream e-sports as the main topic of study and research.
Unassertive, unprofessional, and lacking courage are also the most in line with their descriptions.
Ye Le planned a number of future development directions for e-sports majors.
This includes esports technology, referees, events, video, and even dietitians and esports medicine.
This is closely related to the current situation of the shortage of talents in related positions in the entire e-sports industry.
He even considered the team's nutritionists, including team physicians who needed to be injured in competitions or training, and in addition to the positions clarified by universities, there were also hosts, team coaches, data analysts, and even game testing engineers.
Sometimes being uneducated is a terrible thing.
In other words, the "uneducated" here includes conversation and quality.
A typical example is that world-class e-sports competitions are often held all over the world, and many e-sports players are often stuck in the visa interview process due to personal reasons such as academic qualifications, manners, and conversation, resulting in inability to participate and very embarrassing.
In fact, there are many well-known players and the entire club team that have been denied visas by visa officers. [.]