Chapter 516: Born in Sorrow, Died in Peace
The group is more traditional, and it is said that they have been writing questions for their entrance papers recently. Pen Fun Pavilion wWw. biquge。 info
The subjects that these people are preparing to take are no longer traditional subjects such as mathematics, physics and chemistry, but "CrossFire Test Paper", "StarCraft Test Paper" and so on.
But Ye Le still feels that there is still something wrong, a student who wants to take e-sports as a future career must indeed have a certain understanding of other games, but he can't do anything and be proficient!
Most students who apply for esports majors are normally a gamer.
They mainly come here with their love for e-sports, their curiosity about the e-sports profession, and their longing for a professional e-sports life.
It's fair to say that most people were just ordinary players before they came here.
Even veteran players always have a degree.
It is impossible to be so senior that you are an expert in any game, and under normal circumstances, even the world's top professional players and senior practitioners in the esports industry in the industry would never dare to say that they are proficient in other mainstream esports sports.
Those who boast that they are proficient in many games can only be said to have never seen the test papers, and those test papers are estimated to be difficult for the top players in the field, let alone ordinary people.
It's like in the previous life, there was also a player in the League of Legends Electric One Master Duan who only scored 20 points in the "League of Legends" exam for the e-sports major, and there was a lot of luck in it......
At the beginning, even Ye Le was taken aback when he saw the exam questions from these schools.
This Nima is made for computers that store all kinds of data, not for people!
You ask a player who only likes to play StarCraft to do the test papers for other esports sports, and then ask him to answer how long it takes for a C4 bomb to explode if you install it in blast mode?
Students are likely to scold when they see such test questions: I know a fart, that C4 doesn't blow up, I don't play this game!
Or ask him to answer how many maps are there for running a go-kart?
It is estimated that many people's reactions will become: I don't go to Akinayama Drag Racing, I just want to quietly mix in StarCraft, and recruit whoever provokes whom.......
Truth be told, this is the kind of question that even a lot of veteran players who cross the line of fire or go karting can't answer.
Who has nothing to do to play the game and still pay attention to how many maps there are and how long the bomb will explode if it is installed!
Isn't this a deliberate embarrassment?
As a new student, it's no wonder that you can answer these questions!
Let's wait and see, this year's test for the admission of new students majoring in e-sports in major colleges and universities will definitely make countless people confused and emotional: "We thought that if we were admitted to this major, we would be able to stay away from those headache test papers, but I didn't expect it to be everywhere and refused to let us go!!"
Although major colleges and universities now offer e-sports majors, e-sports education is still in the initial stage of a single start.
"Blind" is the best description, the content of their test questions is still in accordance with the traditional routines of other majors, and even makes people feel like the entrance test of the university e-sports club, which cannot reflect any e-sports professionalism at all, and all the test content is a simple memory test.
Although it may seem like a professional look, a memorization test alone cannot directly test the level of esports practitioners.
Last year, the data analyst of the WCG Champion Pro Club did not have any background in games before, and after switching to become a team data analyst, he only relied on his professional data analysis ability to judge the habits of his opponents and use them.
Every profession has the main direction that each profession needs to expand and practice, and it is not something that can be learned by simply doing test papers and reading books.
Due to the lack of a professional education system, e-sports practitioners often do not have both studies and careers, and the overall characteristics are low age, low education, and low quality.
If the vast majority of e-sports players, including those Hall of Fame players in Huaxia, fail to successfully complete their studies, due to the characteristics of the industry, this is an industry where professional players must eat their youth, which adds huge risks to their careers and makes e-sports an unreliable and unstable profession in the eyes of many people.
There is actually a large part of the reason why many people look down on e-sports, or it is understandable.
The generally low cultural level of e-sports practitioners has directly reduced the perception of the industry by the outside world.
Most e-sports practitioners are not highly educated, and there are even many junior high school education.
In addition, the industry is young and young, practitioners do not have enough experience and life experience, young and vigorous act more impulsively, easy to be influenced by the outside world, and have a shallow sense of responsibility, it is easy to lose oneself in the outside world.
Therefore, the e-sports industry sometimes has a series of scandals such as kneeling and licking the powerful, selling meat to get to a higher position, vicious competition (insulting and smearing, framing others), etc., and it has become a joke in the eyes of the outside world.
So some people commented: The e-sports circle is the second entertainment circle!
This is the current actual situation, from Ye Le's point of view, what the outside world sees is just the tip of the iceberg.
Only a small part of what has been exposed to the outside world is that he is the chairman of the Huaxia E-sports League, and this kind of scandal can be heard and seen almost every day.
Although he put pressure on the club to investigate and punish many players and other practitioners, he failed to solve the fundamental problem.
There is no way that society is so realistic, cruel and ugly, the outside world can be confused by the surface, but he can't.
These problems in the industry have affected the basic order of the industry, such as some professional players can not face their hearts, let alone deal with interpersonal relationships, often appear childish and irrational behavior, low education level is the biggest original sin.
The establishment of an e-sports education system will fundamentally change all this, so that the e-sports industry can form a solid professional group, achieve a healthier and long-term development, and completely improve the face of the industry, so it is urgent.
It is no exaggeration to say that the world's Huaxia e-sports is several times more developed than the domestic e-sports industry in the previous 16 years, and Huaxia is still the world's No. 1 e-sports country and game country.
South Korea, which was known as an e-sports powerhouse in the previous life, and the most developed e-sports team could only tremble and dare not come out next to the big brother in China.
But behind this prosperity, there are too many "holes" that have not yet been filled.
Esports education Ye Le must have spent a lot of energy to change the status quo of the industry.
Even if it costs hundreds of millions of billions, it is worth it, and now that Huaxia E-sports has led other countries, it cannot become the rabbit in the tortoise and rabbit racing story.
Always think that although you are the first, but others have never stopped, Ye Le empathizes with the truth of being prepared for danger in times of peace.
If you don't work e-sports education, you will be overtaken sooner or later.