Chapter 324: Production
With a lot of information and data, the development of "Sword & Soul" is going smoothly, and it can even be said that it is gradually becoming complete at a rocket-like speed. Pen, fun, pavilion www. biquge。 info
Because the production difficulty of "Sword and Soul" has become the production difficulty of an ordinary game, Ye Le is confident that it will only take two months at most to see "Sword and Soul" born from the Aurora game.
In the next two months, Ye Le supervised and personally assisted the game development project team in the development of the game, and at the same time went to the animation department and the art department.
He doesn't want to end up making Sword and Soul a game that doesn't look like it for his own reasons, so he must keep the game original first, and then he can rest assured that he can think about modifying the content.
"Legend of Blood" is the first RPG online game to run on PC, so when it was forced to shut down due to plug-ins, players were almost all disappointed.
Other game companies are not stupid, and they are all eyeing the big fat of RPG games and rushing to get out of their own games.
Ye Le will also not let go of this market, so all the employees of the company are working overtime and busy, just to make the game and bring it to the market as soon as possible.
When MMORPGs became popular, almost all developers aimed at MMORPG products as the first development direction.
In terms of game types and ideas, they are basically copied according to the previous successful product model, which leads to the embarrassing situation that a large number of homogeneous products appear on the market at the same time.
Just like inflation, when there are too many products of the same type on the market, the selection criteria of players will naturally rise, which is why most products are not ideal after launch.
Over time, it's easy to get out of MMORPGs when they're not popular.
Ye Le firmly believes that the launch of "Sword and Soul" is not only the release of a game, but also a revolutionary storm that will open up a new path for MMORPGs that are gradually shackled.
MMORPG, as the oldest online game genre in the previous life, must change and adapt to the competition only when new game genres are constantly being born.
At this time, the watershed between the so-called "stand-alone games" and "online games" is still relatively obvious, and it is concluded that stand-alone games pay more attention to "what you are playing", while online games pay more attention to "who to play with".
That is, dating, blood alliance guilds, marriage, PK, etc., these interactive content is the core of online games.
The game's plot is nothing more than a higher-level embellishment.
For a new game under development, if you pay too much attention to the game plot, it will inevitably increase a lot of research and development costs.
On the other hand, players who pay attention to the plot of the game are still in the minority, after all, for an online game, the fundamental decision to survive lies in the gameplay itself.
For example, ACT, MOBA, FPS and other game genres usually have no plot to speak of, but before Ye Le crossed, they were constantly expanding the market share of online games, and the reason is very simple - fun and durable, enough to make the disadvantages of the plot small to negligible.
But Ye Le doesn't think so.
Why can't you have it both ways?
Can't there be an MMORPG with beautiful graphics, a huge plot, and refreshing operation?
Therefore, Ye Le wanted to create a new MMORPG that was different from any previous RPG game to the greatest extent.
Whether it is the game's graphics, plot, or combat gameplay, we must strive to make players have a breakthrough experience, and it is an online game that breaks through conventional gameplay and imagination in a real sense.
It is also based on this idea that Ye Le chose "Sword Spirit".
Sword Spirit's controls incorporate a lot of the essence of action and fighting games, and the increase in weapon stats is also to overcome this threshold.
This has had a different impact, and Ye Le can only be optimized by adding more challenging gameplay enhancements such as the Martial God Tower, and dungeons that do not emphasize attributes but emphasize coordination.
What also needs to be considered is a phenomenon that happened in a previous life.
It is very difficult for newcomers to integrate into the high-difficulty dungeons of Sword and Soul, and in the formation of such dungeons, it is always difficult for veteran players to accept newcomers due to the benefits and efficiency.
The easiest solution is to add a mentoring system, which is a good balance bar that can greatly improve the experience of new users.
So it was logical to join the master-apprentice system in the planning case.
The optimization of novice players is one of the most important considerations for Ye Le.
At that time, you can see that the maximum level time for novices will be greatly shortened, and through the connection between old players and new players in the mentoring system, novices can experience the latest content and interact with old players faster.
As for the interactivity that online games pay the most attention to, Ye Le will continue to launch some activity dungeons, so that novices and other players can form more interactions.
Just like the guild system mentioned earlier, Ye Le will try to get newcomers to join the guild as soon as possible, and use the guild system to drive newcomers to play games better
Very **VE players love to challenge their own operational limits, and choose to brush the major hero dungeons.
I believe that any player wants to surpass their own limits, to be proud of a single brush of difficult copies, but not used to others getting in the way or stealing their own limelight, what they pursue is the ultimate operation, even if the equipment on the body is not as good as RMB players, it can still be made up for by technology, so that the crushing of technology and IQ will bring a huge sense of achievement and satisfaction to every player.
So Ye Le thought about whether to simply add a PVE racing ranking system to the game.
Of course, it's impossible to release this thing directly in the early stage.,The game must keep it fresh at all times.,Put out all the fresh things at once.,So what's the use of every update in the future?
In the early stage, Ye Le plans to only launch achievement attributes, and in the middle of the game, more gameplay will be launched to challenge players, and the leaderboard is just one of them.
One of the things Ye Le also needs to consider is how Sword Spirit can use his unique experience to gain an advantage in the market segment.
Sword and soul is definitely the MMORPG with the highest sense of impact and ornamentation now, and what Ye Le can think of now is to use the feature of sword spirit to retain the user group who like MMORPG competition.
The potential of the Chinese game market is huge, and the concept of "Sword and Soul" itself is based on the background of oriental martial arts, and many Chinese elements have been added.
For example, the boxer profession, the Chinese martial arts that are added are all real moves, and so on.
Huaxia will undoubtedly be the most important market for "Sword and Soul", followed by the turn of overseas markets.
ps: Thank you for the 100 starting coins from Shinji Mogogawa! Thank you for the 100 starting coins from my beautiful and picturesque i!