Chapter 381: Stupidity
On the evening of the sixth day of the Lunar New Year, Ye Le just received a phone call after visiting a relative at home, and the content of this call was the announcement of the South Korean Samsung Group to join forces with a large game company in South Korea, in their original words at the press conference: The pattern of the global game industry will be reshuffled again, and Korean games will become the hegemon of the new era!
Ye Le just wanted to say this, hehe. Pen "Fun" Pavilion www.biquge.info
These sticks can't help but look up to themselves too much, and it's true that these Koreans are really good at making online games.
But how deep the water is in VR games, Ye Le is absolutely clear.
There are a lot of unknowns in VR games, and if nothing else, they will definitely lose money, not to mention the reshuffling of the global game industry.
Will they really be able to handle VR games? In what way can you really attract enough players to spend money on VR equipment?
You must know that VR equipment is not cheap, tens of thousands are trivial, as for those dozens of hundreds of dollars on Taobao, most of them are things that you regret when you buy them.
Let's put it this way, those bargains that can be bought for one or two hundred or even dozens of dollars have nothing to do with 2K display screens, they are all so-called Blu-ray screens, and such VR equipment is useful for buying.
If you don't even have a 2K screen, Ye Le still advises you not to buy it, if there is nothing else, just three words "waste money"!
If you really just want to try it out, it doesn't matter, but don't expect too much from those 180 yuan VR equipment, which will disappoint you or even misunderstand that the current VR is nothing more than that.
But spending tens of thousands of dollars to buy a set of VR equipment, it is estimated that many players will say: Are you kidding? If you have the money to buy this device, it's better to charge the money and become a god in the game!
A small number of gamers will indeed pay for it, but can these people alone really support the survival of so many VR game companies?
Therefore, Ye Le estimates that in a short period of time, VR games will never become a real mainstream game, as for what those sticks say to replace PC games, mobile games, and console games, this kind of nonsense is pure nonsense, and there is no need to care about it at all.
But Ye Le doesn't care, it doesn't mean that others don't care!
Countless players around the world are now feeling the big surprise, and even more than one person is stunned by the idea of VR games, and some even call him a genius idea.
For a moment, many unsuspecting gamers expressed great anticipation for VR after learning about it, and some companies that thought they had a keen sense of smell immediately decided to join in the fun and simply turned around and began to study the feasibility of VR games.
At this moment, South Korea's Samsung's press conference can set off an uproar in the Chinese game industry!
even stole the limelight of the Aurora game, Ye Le didn't know whether it was out of wanting to find a sense of existence, or to remind the Chinese people, so he analyzed the VR game on the spot.
The majority of the overall VR market revenue will come from video games, and it seems that VR games are indeed a big piece of the cake that has not yet been developed.
However, hardware manufacturers must be full of confidence in the future, but when it comes to VR game companies, Ye Le mercilessly pointed out the risks of this industry.
First of all, what is the monetization model of VR games? Now many people haven't thought about this, and even Samsung, which has publicly proposed VR games, hasn't thought about it.
How do VR game developers make money? These companies are not stupid
Most platforms will clearly mark the price of the program provided by the developer, and users need to pay a fee for each app downloaded.
This is the simplest and most straightforward method, but there are some drawbacks.
First of all, it is difficult for you to let users spend a few dollars, dozens of yuan, or even hundreds of yuan to buy an unknown APP, which I believe many people know without Ye Le's words.
This requires developers to spend more money creating demos and tutorials.
Secondly, the VR game industry is bound to be fiercely competitive in the future, and developers must constantly improve and update their apps in order to survive the competition.
This model requires developers to create a two-part application.
The first one is a free lite version that lets users know about the app and use it as a reference to see if it's worth the money.
The full version will be released later, and users who like the app can pay to experience the better results in the game.
There's also a fatal flaw to "confessing" to users ahead of time, as if the app isn't to your taste, their online reviews will kill you in the cradle.
Finally, there is the in-app purchase profit model, also known as virtual currency.
To put it simply, it allows users to spend real money to buy virtual currencies such as gold coins and diamonds.
The developers can set the difficulty factor of the game higher, and in order to complete the mission, the player has to spend money to buy some items, coins, etc.
Another benefit of virtual currency is that it can reward users.
Many games in Aurora Games use this mode, and if this mode is successful, it will indeed have a great impact on the future of VR games.
However, please note that as far as Ye Le knows, whether it is VR now or VR on earth, there is no platform to realize virtual currency!
So let's savor the difficulty for yourself!
In the past life, many people said that if VR wants to make a profit, it must use the profit model of mobile games.
The profit model of mobile games is actually F2P, that is, free to play.
Its model means that the game is completely free, lowering the threshold for players to enter the game, and then using value-added services such as the mall to make profits.
This model Aurora game is not only the founder of the mountain, but also the promoter and the master.
Since the day it came out, it is no exaggeration to say that it has not only promoted the development of mobile games, but also the entire game industry, and a "game revolution" has taken place.
Mobile games have revolutionized the gaming industry, making the relationship between players, game publishers, and developers more democratic.
With the oversupply of games, players suddenly find themselves with the right to choose and abandon the games they are tired of playing without spending much "price".
This is also one of the reasons why Ye Le was able to attract so many players in the first place, and so easily snatched so many users from handheld games.
But it's also forcing game publishers and developers to start taking player engagement and return seriously.
Of course, everything doesn't happen so naturally.
In fact, VR game publishers and developers, even if they rely on the F2P model to make money, will slowly find that it is too difficult.