Chapter 124: Sweeping the download list

Hungry Shark: Evolution has shown its terrifying dominance on just its first day. Pen "Fun" Pavilion www.biquge.info

Its single-day downloads can be said to be a shocking eyeball, and even Ye Le was shocked when he got the data report.

Hungry Shark: Evolution is the first day of download on the Apple App Store

5,667,300 downloads!3,798,100 downloads on the first day of GooglePlay worldwide!

"Hungry Shark: Evolution" directly topped the download charts of this week in the Apple App Store and GooglePlay

.1, yesterday's download list NO.1, today's hot list NO.1............

"Hungry Shark: Evolution" can be said to have swept the major lists of the two major application markets in a short first day, firmly occupying the first place in the weekly and daily lists, and throwing off the second place.

The ratio of the total number of registered players to the number of downloads of the game is even more amazing, 4:5! That is, the number of registered players is as high as more than 7.5 million!

In the Apple App Store, players need to pay $6 for each download, which is 15 RMB!

Apple's commission is 30%, and each download is paid, and the pre-tax income that Aurora Games can get is 10.5 yuan.

5,667,300 downloads, that is to say, the Aurora game collected 59,506,500 yuan from the Apple App Store in just one day yesterday.

This data is absolutely fantastical even in the previous life, but in this world, "Hungry Shark: Evolution" is just as sensational as Apple's launch of the iPhone 4 in the previous life, causing a lot of popularity in the world.

Hungry Shark: Evolution is an action-packed mobile game in an underwater world where only sharks are ferocious and bloody.....................

The graphics of this game are in a 3D realistic style and have a relatively high resolution.

If you look closely, you will find that the movements of the various sea creatures in the game are very natural, and the sea water and underwater terrain are also very realistic, which is very close to the real marine world.

However, the design of human form and movement is significantly inferior to everything in the ocean, and although the system has been optimized in this regard, it is still slightly worse than the one in the ocean.

The special effects of the shark's actions while hunting are realistic, which highlights the ferocious nature of the shark.

Especially when sharks are preying on humans and fighting their own kind, the special effects of blood mist make the game full of tension.

Some people may think that the graphics are too bloody, but it's actually okay, the special effects only make the game look more realistic, but they don't cause us to react badly.

Although the game graphics of the original "Hungry Shark: Evolution" in the previous life are very realistic, which enhances the sense of immersion in the game, the sound effects are not so prominent. The background music is quite in line with the theme of the game, full of tense and exciting rhythms, but the track is slightly monotonous, there is no change, and the sound effect of the shark when hunting does not change much, which is not as real as the picture.

Hungry Shark: Evolution is now redeemed from the system with a more passionate and surging background music, and players can even choose from several background music, after purchasing an item - a "headset" to wear on the shark's head, but can directly play some of the world's more well-known music instead of background music.

The sound of shark predation has also become richer and more vicious, with sounds like real sharks swimming as the shark accelerates towards its prey.

The shark ensures that it has enough stamina by constantly hunting, and the game ends when the stamina reaches 0. There are many ways to get your stamina to 0, such as not preying, hunting poisonous or spiky creatures, touching an undersea bomb, being stabbed to death by a diver, encountering a toxic substance thrown into the ocean floor by humans, and being eaten by more powerful sharks and a group of players.

Because the degree of freedom in the game is relatively high, as long as it is alive, there is a way to eat, but you have to use your own brain to figure it out, and the object of prey is not a fool.

In particular, 40% of the sharks in the game map are characters controlled by the player, and this is a game that tests skills and intelligence.

There are many players who team up to play together in the game, and they will let one of the players bait to attract the prey (the other players).

Another interesting setting of "Hungry Shark: Evolution" is that the game will be open from time to time, and special modes [similar to League of Legends clones, modes such as infinite firepower are called special modes].

In the early stage of the Aurora game, in order to attract players, this special mode opened a two-week "Mayhem Mode" at the same time as it was launched yesterday.

In Mayhem mode, players can choose not only sharks, but also special characters.

These special characters include: 1. Humans equipped with spearguns in iron cages, this kind of spearguns are somewhat perverted and shoot in a straight line and have penetrating radius, and the lowest shark at the beginning of the game is absolutely dead when shot twice.

Keep in mind that those small sharks can't break through the cage at all, so the only way to hide is to stay away, and if they accidentally get within range of the player who chooses such a human character, they will be greeted by a barrage of shots.

Of course, he has a fatal flaw, that is, he can't move, he can only obediently stay in the iron cage and wait for the rabbit, if the players are avoiding him, maybe he is a soy sauce character in this game.

2. Players can also choose to dive in the deep sea and carry daggers and spearguns.

Due to their lack of effective protection and fast swimming ability, if they are not given a little special ability, they will simply become a "mobile blood vial" in the eyes of shark players

So they added an unscientific skill to the game - planting depth charges!

This skill has a CD (cooldown) and can be planted with a small depth charge every 20 seconds.

When encountering a small depth charge, it will not be blown up, but it can be recovered, and a player can hold up to three small depth charges at the same time, and if you add the skill that has been completed by cooldown, you can plant four depth charges in an instant.

But don't look at it as a small depth charge, with the low-level sharks that players have now, being blown up by a small depth charge is a fatal thing.

This type of player is suitable for placing a depth charge defense array in the trench or passage and shooting with their own speargun.

The shortcomings are also very prominent, as long as the shark breaks through the defense of the depth charge, it is basically impossible to run away, the dagger thing is useless at all, generally only has a chance to hit the knife once, individual players can knife the shark twice, but the power is too small, as long as the player is bitten by the shark, he will die.

So players who want to show off their skills and try to see if they can kill a shark with a dagger are generally called mentally retarded by other players......

3. Players can control submarines, submarines have extremely strong defense capabilities, and in front of players who have no powerful sharks to use, this submarine is simply an indestructible giant.

Submarines can drop one large depth charge per minute, which cannot be recovered.

Every 20 seconds, one torpedo is automatically stored, and the maximum number of torpedoes is five.

This kind of torpedo attack range is not far away, the power is very strong, a torpedo hit the game comes with the fish, will be directly killed, no matter how big the size. If you hit the first type of shark that players now commonly have, the Reef Shark, it will directly wipe out nearly 3/5 of its stamina.

The disadvantages are that the volume is too large, there are some small trenches that cannot be passed, and the depth charge itself will be blown up if it touches it, and the health value of the submarine cannot be restored.

There are many different types of creatures in the game, sharks die in a variety of ways, and players have to use their creativity to hunt those that fly in the sky and swim in the water.

PS: Don't think it's too exaggerated, after all, it's a global download, and it's not a certain country. It's not surprising that a game like Clash of Clans alone can make the company worth 5 billion. The reason why it was so hung on the first day of release is that objectively speaking, it is such a dick game, and it can be regarded as an epoch-making work! [Of course, more importantly, it is equivalent to a monopoly.] What's the most profitable? Monopoly!] Even if it can't be as hung as the iPhone 4 was suddenly released in that era, it's not too much.