Chapter 293: A Meeting to Decide the Future of the Game

"Cheng Nan, you go and tell the game development team to let them speed up the game development, adjust the test time a little, why don't you fight him in the ring to see who is more powerful. Pen ~ Fun ~ Pavilion www.biquge.info"

Ye Le said coldly.

Cheng Nan still had some questions about the launch date, so he asked, "When will it be transferred?"

"Yes, we'll go live globally. Ye Le nodded in agreement.

.........

At this time, in the capital, the political center held a meeting to discuss whether to support the game industry.

Now more and more capital has begun to flow into the game industry, such as the three Internet giants Penguin, Qiandu, and Alibaba, all of which have announced their entry into games in just one year.

It can be seen how hot this industry is.

Among them, the Aurora game is highlighted.

At the meeting, all kinds of information about the Aurora game were put on the table, and each of its deeds and its development process was even more accurate than the results of the survey by the big data statistics center at home and abroad.

Aurora Games has hundreds of millions of players around the world, and the company's market value has reached 20 billion yuan without listing and financing in just one year, contributing more than 1 billion yuan in tax revenue to the country in just one year.

The new pattern of the game industry opened by it is influencing the world step by step, and Huaxia currently has more than 13,000 large and small game companies, covering all walks of life, beyond people's imagination.

Under the leadership of game companies led by Aurora Games, the Chinese game industry has gradually caught up with and surpassed Japan, which was once the number one game power.

In the past, they thought that the game industry was just an unpopular industry, but they didn't expect that after just one year, a qualitative leap has taken place, and more and more young people and even people of other ages have begun to get in touch with the novelty of games.

In this way, this company has really made a name for itself in the game industry, fought for the Chinese game industry, won the recognition of world-class enterprises, and successfully entered the international market.

The recent popularity of games shows no signs of subsiding at all, with countless people discussing the huge profits of the game industry, and the rumors about surpassing Japan to become the world's largest game exporter have made almost every Chinese netizen proud.

The rapid expansion of the gaming industry shows its strong and vigorous vitality.

As a result, some relevant departments in China have to focus on the emerging game industry.

And this meeting was specially conducted around the topic of the game, and the members of the meeting brought together the center of power in Huaxia, all of whom were characters who could make the whole of Huaxia tremble with a stomp of their feet.

In fact, there are contradictions behind every industry, and the more a new industry presents its future, the greater the social contradictions will be.

The brick-and-mortar retail industry feels that online shopping platforms are stealing their market, print media feels that online media is driving them step by step into the abyss, and even those messaging companies are dissatisfied with instant messaging software.

Not everyone at this conference supported the support of the gaming industry.

The whole meeting was clearly divided into several factions.

One faction is the opposition, which sees video games as playthings, "electronic drugs" that are highly addictive.

Those players are simply wasting their precious time and money, which not only affects everyone's daily life, but also is extremely detrimental to the physical and mental development of adolescents and children.

Under the banner of worrying about the country and the people, this faction looks down on the game industry very much, and to put it bluntly, their thinking is still relatively conservative.

But they are extremely supportive of positive and non-controversial industries such as the entertainment industry, the literature industry, and so on.

In particular, some of them praise the motherland and the happy life of the party and the people, and they advocate it.

Of course, this is not to say that it is wrong to praise the motherland and the people and the party, this faction is mainly composed of the older generation of traditional officials, and most of them are born in the older generation of literary youth.

The idea is more conservative, more inclined to the education industry and the literature industry, and the game industry happens to be the "number one enemy" that the education industry is now denouncing, so it is quite difficult to get them to accept the game industry.

The second faction is the supporters, who believe that the love of games is the natural name of all creatures, and that indulging in games is simply due to lack of restraint and lack of proper guidance and education, and they cannot beat the game to death with a stick.

In the past, throwing sandbags, skipping ropes, and turning rubber bands didn't all belong to the category of games?

Today's video games have really just moved from the real to the virtual, changing the platform, and then making the previous simple mini-games more colorful and engaging.

But there's nothing wrong with being attractive, because people only choose it if they recognize it.

Hundreds of millions of gamers around the world are not stupid, and they naturally have their own thoughts and judgments when they choose to become a gamer.

Moreover, games can develop intelligence, exercise physical and mental strength, and entertaining is the best way to educate, which is in line with the concept of education reform, and games are also an indispensable supplement.

From the many games on the market now, it can be clearly reflected that there are still many game contents covering the rich and splendid history and culture of China for 5,000 years.

Huaxia has achieved cultural export to hundreds of millions of foreign players through the release of games abroad, which can be described as a joyful and proud thing.

Except for a few games, most of them preach justice and helpfulness.

On the contrary, games that promote gore and violence are only a minority.

Now even most of the soldiers in the Chinese army like to play a "Crossfire", which can not only enrich the daily life of the soldiers after training, but also let them understand the cruelty of war, and even explore and experiment with the tactics of small units in battle.

Moreover, almost most countries in the world will not deliberately restrict the development of games, on the contrary, they will also promulgate some policies to support the game industry.

The market and broad future shown by the game, we can no longer look at it with the eyes of the past, and now the situation of the domestic game industry is very good, and the sudden rise of Chinese games is being discussed all over the world, and it is just around the corner to become the first power in the game, and there is really no reason to refuse this glory!

This faction is a slightly younger group of officials, who are relatively much more open-minded and enthusiastic about becoming the number one power in the game.

In any case, it is really unreasonable to give the name of the first power to outsiders.