Chapter 388: Contempt Chain

Two mobile games from the "I want na" series and "Fly to the Sky" by Wang Xiaodong. Pen ~ fun ~ pavilion www.biquge.info

This guy didn't spend a lot of time on his "Fly to the Blue Sky", and now the game graphics of "Fly to the Sky" are not as good as the mainstream mobile games, but they are also many times better than the previous pixel sense of the original generation.

"Challenge your limits, "I want na" and "Fly to the Sky" are back!"

There is also a small nuclear energy logo at the bottom of the title, which reads: Please consciously withdraw from the disabled players, have anxiety disorders, and take care of your mobile phone!

Most gamers with anxiety disorders will inevitably feel an irrepressible anger in their hearts if they can't achieve their desired goals when playing games, or after experiencing a series of deaths, such as smashing their phones and keyboards, and throwing their monitors out of the window.

If you ask Ye Le, do they think the current game is demanding enough to operate?

Then he will definitely tell you that the trend of today's big games is to develop towards simplification and brainlessness, mainly allowing players to experience the fun of the game, rather than increasing the difficulty and operation of the game.

Don't blow it or black, Tencent Games in the previous life is a typical representative, not to mention copying other people's things, but also insisting on making the game simpler and simpler.

That's why today's RTS games and fighting games are lonely.

In the words of many new players, everyone wants to pass the level in a few clicks, and the second monster is over, what are you doing with such a complicated thing?!

But there are still many games that still insist on challenging us and making players happy in operation.

There are also many players who like difficult games, which will bring them the challenge, operation, and technical aspects that they can't find in more and more simple and popular games.

Of course, between the difficult game and the mass game, it quickly and inexplicably leads to the creation of certain chains of contempt.

Examples are like Warcraft 3, DOTA, League of Legends, and Honor of Kings.

If you look closely, you will see that these games are similar, they are getting simpler and easier to understand layer by layer.

In fact, War3→Dota→LOL→ Glory of Kings is an evolution of simplified operation, low threshold, and popularity, and when you are used to show operation and then see LOL, this simple and rough mode, it is inevitable that there will be an inexplicable sense of superiority.

Players of Warcraft III will feel that DOTA is a game that does not even need to be controlled, and there is no technical content at all.

Dota players will think that LOL is what the hell, not even denied, I really don't know why those people play so hard.

LOL players can see this in the previous life of station b, lol Some players with low quality scolded others because of a barrage about the glory of kings, and even reported others.

In fact, it is the right of every player to play any game, and when you laugh at other games, other players laugh at you.

Of course, it also kills everyone with a stick, most players still have quality, some people play several games, and some people don't say it to affect other players even if they despise it.

It's normal to have a sense of superiority, but don't let that affect your perception of other gamers.

Most of the squirters are those with an extreme sense of superiority, and they have also become trolls from game to game.

These trolls can be summed up in one sentence: "It's different from what you play, it's all SB"

This so-called chain of contempt is actually a sequential reduction of the simultaneous control of the characters.

Interstellar: One finger and one team, few soldiers fight for micro-manipulation, and sometimes the army rushes into one hand and can't operate it in the later stage.

war3: Three heroes with a few teams, one hand is almost the same. Of course, all five fingers are needed, and every soldier has to be controlled, and the micro-operation is too powerful, which does not represent the public level.

Here I'll insert 3C (ORC and Chenghai),No soldiers,Pure hero operation,Generally 3 4 skills switching。

Dota: Starting single hero, occasionally two or three, and in extreme cases, teammates have run 1 control 5.

lol:Single hero,Even if you bring summons,,Can't achieve real dual control,Less than Dota has two major features, no positioning outfit and denial,All you have to do is play your own.,1v5 is basically unrealistic.。

Pesticides are more accessible and more popular, and considering that it is a mobile game, the progress of the game will be accelerated, so many of the things that lol has cannot be seen on him.

But Ye Le does not agree with this chain of contempt, each game has its own characteristics, high difficulty has a high difficulty style, and the mass model also has a mass market.

I haven't seen you win the interstellar high difficulty, and lol is easy to get started and it's not that it's fighting South Korea every year.

It's as if most players look down on those children who play 4399, but forget that their childhood is also like this.

In Huaxia, there are already a large number of game companies that think: you are not close to the people, you are not grounded, how can you gain a firm foothold in the increasingly competitive game industry?

I believe that everyone should be familiar with the Internet Divine Comedy, right?

It is always ridiculed and considered vulgar, old-fashioned, and demonic, but how wide is its audience? !

I have heard it from aunts and uncles who are seventy or eighty years old to children who are only a few years old.

The same is true for games, which will naturally have a group of loyal players who make difficult games, while simple and easy-to-understand games have a wider audience and more players, so it is undeniable that games of these two routes have their own uniqueness.

At the same time, from a commercial point of view, mass games do have more players (users), and these players are potential consumer groups, and a large number of players drive the profitability of the game, so they are undoubtedly successful.

Of course, in this wave of games becoming simpler and more popular, there are still many game companies that stick to their own style and are not affected by this trend, just like games like "Dark Souls" on Earth.

Although this time the theme is three mobile games with relatively high difficulty, it also reflects Ye Le's determination.

Popular games Aurora Games will do, but Aurora Games will never give up making games that are difficult and challenging.

Ye Le can guarantee that he will not learn from Tencent Games now or in the future, in order to capture more players and attract more consumption, so that players can no longer experience the feeling of laughing and scolding when playing difficult games from the game.