Chapter 282: High Degree of Freedom Game

After coming to Huaxia, it is not difficult for George to find that the first choice of Chinese young people is not stand-alone games, but more popular online games. Pen, fun, pavilion www. biquge。 info

Before coming to Huaxia, even George's concept of online games was vague.

Now through Aurora Games, I learned that online games are actually "online games".

Speaking online, George quickly understood.

Online games rely on the Internet and can be played by multiple people at the same time, and the game world is created by players who can communicate with each other.

There is a big difference between online games that need servers because they want to store the data that players in different regions enter the game, and the stand-alone machine also needs to store but only the data that enters the game on the local computer.

However, he found that compared to his home country, there are many people here who are not willing to accept games, and there are even some inexplicable "Internet addiction treatment centers" in Huaxia.

At first, he was very curious, until yesterday when he read the news in Huaxia and explained it to him through his colleagues, he learned that this so-called Internet addiction treatment center was actually informal, and there was no effective treatment.

This was the first time he felt completely incomprehensible, and even a little inexplicably chilled.

The advent of games has greatly satisfied the needs of these energetic young people, and God knows what would have become without games.

The development team held a small meeting to focus on the game called Resident Evil: Survival, and the half-hour meeting allowed George to finally understand what was going on.

It turned out that the boss and the game planners wrote the plan for this new game together, hoping to use this game to test the performance of the new engine and improve the level of the company's development team.

It's great to finally develop a new game!

George couldn't wait to get to work, and he and his colleagues used this amazing 3D engine to create a game that had their hearts and minds cohesive.

Looking at the stack of materials in his hand, it didn't take long for countless images to flash in George's mind.

This game is actually a game of surviving as an ordinary person in the city after the outbreak of Resident Evil.

yes, that movie was amazing, and it was amazing to put it right into the game and set the world in the background.

Sandbox games?

To have a large game map and a high degree of freedom.

Oh, I see.

George took out a blank piece of sticky notes from the table, and wrote hunger, stamina, and vitality on it.

That's right, the planners asked them to develop games that were as realistic as possible.

George didn't stop, but went on to write:

The hunger value decreases, the character's stamina decreases, and after reaching the cordon, it begins to directly reduce the health force. So at this time, if the player wants to survive, they have to find food.

The higher the stamina, the player's movement speed in the game, including the ability to move, will remain extremely high, and the decrease in stamina will not directly take the player's life, but will reduce his movement speed, attack speed, and attack power.

Consistent exercise can reduce your stamina, but resting in place or eating delicious food can help you regain your stamina.

A map of 100 square kilometers, with all due respect, is completely unheard of.

How many players can be accommodated in such a large game map?

It can accommodate at least 10,000 players at the same time!

"It would be great if players had the freedom to create their own personalities, and players could freely mix and match their favorite clothes, and even create their own characters like a creator from faces, hairstyles, etc.," George said to himself.

The word pinching of the face hadn't come up yet, so it would be nice for George to think of the freedom to create a new character.

"Hey, team leader, can I talk to you? I've come up with something completely new that might help our game. George took the note and found the leader of the game development team 2 and told him what he thought.

The group leader was very much in favor of George's idea.

A game with a high degree of freedom should have such a setting!

Think about it, who doesn't want to be a little different, and who doesn't want to have their own unique character?

Resident Evil: Survival would make a massive online game, and even its data package would most likely be tens of gigabytes.

George believes that the biggest feature of online games is freedom, unlike stand-alone games, players can only play according to the rules of the game setter, understand the plot, help the characters complete various tasks, and finally wait for the finale. This kind of game is more like watching a movie, except that the characters of the movie are controlled by themselves.

In that case, why not give players more freedom, so that players can create a new character, create a new game character according to their preferences, and have the freedom to start a unique game experience, without the need to be limited by the story.

The main story of this game revolves around survival, and I also feel that I need to release missions on the main line.

Of course, these missions are in the minority, and there are no restricted areas.

For example, if you kill ten zombies and survive for an hour, there is no restriction that you have to stay in a certain designated area to complete these things, and you can complete these tasks in various ways according to your own will.

As for the rest, George really couldn't find it anymore.

After all, the plan is perfectly done, and innovation can be seen everywhere.

For example, the player can build another house or building into their own shelter.

That's right, the building talent that players have in this game, or because of the high degree of freedom, can do things that other games can't.

For example, put an iron plate on your home or set a trap!

Players are also free to attack other players and grab territory and food.

You can expect what kind of earth-shattering battle will be on the server at that time.

If the game had been made, George couldn't have imagined how much freedom it would have.

Players can even grab a bunch of stuff to fill their room, reinforce the door with iron plates, and then safely kill the zombies and players who come into view with guns on the tall buildings of the neighborhood.

The game will abandon those flashy and exaggerated game skills, and the skills of the characters will be closer to life.

By killing zombies, you can earn game points, which are then converted into game currency proportionally after the end of the game.

In-game currency can be used for consumption in the mall, where a variety of items and weapons are sold.

Even if you want to buy a tank, it's not impossible!

After starting the game, the character can carry ten items into a new game and continue to start their own survival in the apocalypse.

However, in this case, it is estimated that a game will take several hours.

In terms of settings, the main screen of the game is actually similar to the main page of some online games.

Once you've chosen the gear you've prepared for the game, you'll be able to join one of the channels.

According to the plan, the game will have 20 servers, each with 30 channels, each of which is a fixed map.

The maps are divided into three levels of difficulty, each with ten channels.

Entering the channel is going straight to the game.

Players can't create their own rooms, as there is no such thing as a game room.

The channel is like a large game room, once you click on it and click start, you will go directly to the fixed map of the channel.

The three maps actually correspond to the three levels of difficulty: easy, normal, and hard.