Light Chapter 33.12-B184: Adamantite Magic Warhammer

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The dwarven craftsmen unearthed a finely crafted one-handed hammer from the slate bricks beneath their straw mats, eight times finished, with a rune carved into it. As an arcane knight, you have a strong reading ability for this rune, and know that it means "death" in the language of the ancient dwarves.

"Can the little slender Terran wield the old man's war hammer?" the dwarves laughed, a little contemptuous. They are non-combatants and their arms are thicker than your legs. Their smiles faded as you tapped your two-handed greatsword a few times—one-handed.

The dwarven craftsman touched his beard and pondered for a moment: "Take us out of here, and I will carve you an extra "shock" rune." With each additional rune, the crafting process increases dramatically, as if the weapon is almost bursting with the energy it contains. "To this day, they still have a third rune, "Despair". Under the hearty attitude, they also hide unique skills as a bargaining chip to save their lives, and their personalities are thick and fine. As you later learn, these dwarves travel to the surface every few months to work for distant Terran towns, and are familiar with the optimism, cunning, friendliness, and greed of the Terrans. Those two runes will be engraved after the magic hammer is completed.

Taking advantage of the ready-made facilities here, the dwarves began to make work.

Annette was always wary of her surroundings: "It seems that Antonio Sheen will not come out? ”

More than a dozen mages didn't win, and he was the only one left, and the great confidence he got suddenly turned around. He won't teleport out to carry out surprise attacks. The atmosphere is funny, and I don't know if the walled city is yours or his now—he's cowering somewhere in the deepest part of the city, and you're gulping and drinking from his wine.

You have the ability to craft magical weapons and armor, but you're actually a novice. Without Landon by his side, to tell the truth,

This enchantment,

Somewhat......

A bit lacking in certainty. You know what magic you can put into a Adamantite Warhammer, but you can't remember what the enchantment will be. Instilling "Summoning Monsters I." is a "Broken Enemy" effect, which has extra damage and hits against a certain creature, and it is not possible to conjure a summon by swinging a weapon, and the actual effect may not be the same as the spell effect. Spell level has nothing to do with weapon strength.

What spell are you going to try in?

A, 1 ring "Shield"

B, 1 Ring "Falling asleep"

C, 2 Rings "Sonic Sonic Smash"

D, 2 rings "deaf"

E, 2 rings "Shadow Hazy"

F, 3 Rings "Sharpening the Edge"

G, 3 Rings "Resolute"

H, 3 Rings "Lightning Beam"

I, 3 Rings "Fireball"

J, 4th Ring "Ice Storm"

K,4 Rings "Energy Decay"

L, 4 Rings "Panic and Restlessness"

M, 5 Rings "Malicious Transformation"

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1. Warhammer glows

2. Does not emit light

In any case, the runes glow. This Magic Adamantite Warhammer, which is expected to be 3, has one more small feature:

1. Indestructible. It is stronger than normal Adamantite weapons, and can only be damaged for 24 hours after being stained with dwarven blood, even a single drop.

2. Crypt exploration. Takes the same amount of time as a cast spell to accurately guide the wielder through the Underground.

3. Noisy blows. Inflict a small amount of additional sonic damage, and at the same time, anything hit by this hammer will cause a very large movement, and it will be like singing in the heat of battle.

4. War Leader. Costs the same amount of time as a cast spell, and it clearly communicates the wielder's voice to allies within 100 meters of it.

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You're busy crafting a magical warhammer in the depths of the enemy line, Antonio hasn't arrived, and Melanie hasn't returned. After a long time, Melanie cast a spell to send a contact, and his tone was a little hesitant.

"Uh, that, grown...... You'd better come and have a look. I'm in the mine right now, and there's a little bit of a problem. Melanie continued, "I've rescued three groups of mercenary captives in the Ancient City Market, killed a few soldiers who didn't have time to escape, and a makeshift teleportation array has been destroyed as they retreated. So I wandered into the depths of the mine. Your lizard, uh......"

"Suddenly jumped over my shoulder, attacked something, and then all three mines were filled. It looks like it's gone again. The problem is that two of them seem to have run into my half-plane. Her tone was both debriefing and waiting for you to explain.

Well?

The veins don't have long legs, how can they still run around.

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