Section 8 Earthquake Response
Quality spell rebound, when the general is attacked by the target, there is a 20% chance to reflect 5% of the damage taken by the self, and the blood domain helmet is activated when it is refined to the twenty-sixth order
Crit Double Race: Fire Junior General. Pen % fun % Pavilion www.biquge.info
Type: Crit Double Attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Advanced Blinding: Has a slightly higher chance to touch, dealing 160% damage from physical attacks.
2. Advanced Attack: Increase your HP limit by 1 or 4 percent.
3. Advanced Heart Mantra: Increases your physical defense by 20%.
Four Wisdom: High chance of touch, immunity to negative effects such as weakness, armor piercing, blinding, confusion, stunning, and sealing.
Exclusive Equipment:
Weapons: Crit Double Silver Hook Gun, Red Tassel Gun
Armor: Crit double Rainbow
Combat Boots: Hot Wheels
Talisman: Crit double none
Magic Weapon: Crit double the Qiankun Circle
Destiny Combo:
Crit Double Buddha Beasts: The Blue Lion King, the White Elephant King, and the Golden Wings King are all on the battlefield at the same time.
The two-person array increases the defense of each character by 8%.
Three-person formation, each character's defense is increased by 16%.
Crit double Leo King
Quality spell rebound, when the general is attacked by the target, there is a 20% chance to reflect 5% of the damage taken by the self, and the blood domain helmet is activated when it is refined to the twenty-sixth order
Crit Double Race: Wood Junior General.
Type: Crit Double Attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Advanced Physical Resistance: Has a slightly higher chance of touching, dealing 160% damage from physical attacks.
2. Advanced Attack: Increase your HP limit by 1 or 4 percent.
Three Kills: Increases your physical defense by 20%.
Four Wisdom: High chance of touch, immunity to negative effects such as weakness, armor piercing, blinding, confusion, stunning, and sealing.
Exclusive Equipment:
Weapons: Critical Hit Double Blade
Armor: Crit double Daedric Warframe
Combat Boots: Daedric Boots
Talisman: Crit double the Daemic Rune
Magic Weapon: Crit double none.
Crit double the White Elephant King
Quality spell rebound, when the general is attacked by the target, there is a 20% chance to reflect 5% of the damage taken by the self, and the blood domain helmet is activated when it is refined to the twenty-sixth order
Crit Double Race: Water Junior General.
Type: Crit Double Attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Advanced Lifesteal: Has a slightly higher chance to touch, dealing 160% damage from physical attacks.
2. Physical Attack: Increases one's or four percentage's maximum HP.
3. Advanced Physique: Increases one's physical defense by 20 percent.
Four Dodge: High chance to touch, immune to negative effects such as weakness, armor piercing, blinding, confusion, stun, and seal.
Exclusive Equipment:
Weapons: Crit double none
Armor: Crit double Daedric Warframe
Battle Boots, Demon God Boots
Talisman: Crit double the Daemic Rune
Magic Weapon: Crit double none
Crit double the King of the Golden Wings
Quality spell rebound, when the general is attacked by the target, there is a 20% chance to reflect 5% of the damage taken by the self, and the blood domain helmet is activated when it is refined to the twenty-sixth order
Crit Double Race: Fire Junior General.
Type: Critical hit double physical attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Advanced Heavy Attack: Has a slightly higher chance to touch, dealing 160% damage from physical attacks.
2. Confusion: Increases the maximum HP of the self by one or four percentages.
3. Advanced Physique: Increases one's physical defense by 20 percent.
Four Dodge: High chance to touch, immune to negative effects such as weakness, armor piercing, blinding, confusion, stun, and seal.
Exclusive Equipment:
Weapons: Crit Double Hundred Cracks Wind Chaser
Armor: Crit double Golden Cicada Cloak
Battle Boots, Demon God Boots
Talisman: Crit double none
Magic Weapon: Crit double the Yin and Yang two cylinders
Destiny Combo:
Crit double the mysterious old man: Bodhi Ancestor, Yuan Shi Tianzun, Taishang Laojun, and Zhenyuan Daxian are on the battlefield at the same time.
Duo Formation: Increases ATK by 10%.
Three-Player: Increases ATK by 20%.
Four: Increases attack by 32%.
Crit double Bodhi Ancestor
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at the maximum: five-star crit double junior generals.
Crit Double Race: Water Junior General.
Type: Critical hit double physical attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Advanced Heavy Attack: Has a slightly higher chance to touch, dealing 160% damage from physical attacks.
2. Advanced Physique: Increase your HP limit by 1 or 4 percent.
3. Advanced Weakness: Increases your physical defense by 20%.
Fourth-level physical resistance: High chance of touch, immune to negative effects such as weakness, armor piercing, blinding, confusion, stunning, and sealing.
Exclusive Equipment:
Weapons: Crit double Boyun Sweep the Moon
Armor: Crit double the heart armor
Combat boots Kyushu Qiankun
Talisman: Crit double none
Magic Weapon: Crit double the psychic jade
Crit double Zhenyuan Daxian
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at the maximum: five-star crit double junior generals.
Crit Double Race: Wood Junior General.
Type: Critical hit double physical attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Advanced Physical Attack: Has a slightly higher chance of touching, dealing 160% damage from physical attacks.
2. Advanced Physical Attack: Increases the upper limit of one's HP by one or four percentages.
3. Stable Attack: Increases self's physical defense by 20%.
Four advanced evasions: High chance to touch, immune to negative effects such as weakness, armor piercing, blinding, confusion, stun, and seal.
Exclusive Equipment:
Weapons: Crit Double Boyun March
Armor: Crit Double Celestial Master Robe,
Combat Boots: Crit double the Supreme of the Three Realms
Talisman: Crit double the Daemic Rune
Magic Weapon: Crit double none
Crit double the Yellow Wind Monster
Quality spell rebound, when the general is attacked by the target, there is a 20% chance to reflect 5% of the damage taken by the self, and the blood domain helmet is activated when it is refined to the twenty-sixth order
Crit Double Race: Wood Junior General.
Type: Critical Hit Double Mana Attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Advanced Physical Attack: Has a slightly higher chance of touching, dealing 160% damage from physical attacks.
2. Advanced Heavy Attack: Increases the upper limit of HP by 1 or 4 percent.
3. Advanced Evasion: Increases your physical defense by 20%.
Four Weaknesses Defense: High chance of touch, immunity to negative effects such as weakness, armor piercing, blinding, confusion, stunning, and sealing.
Exclusive Equipment:
Weapons: Crit double none
Armor: Crit double none
Boots: Crit double none
Talisman: Crit double none
Magic Weapon: Crit double the magic lamp
Crit double the Taishang Laojun
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at the maximum: five-star crit double junior generals.
Crit Double Race: Fire Junior General.
Type: Crit Double Attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Advanced Magic Attack: Has a slightly higher chance of touching, dealing 160% damage from physical attacks.
2. Advanced Shock: Increases the upper limit of self's HP by 1 or 4 percent.
3. Advanced Confusion: Increases your physical defense by 20%.
Four high-level physiques: higher chance of touch, immunity to negative effects such as weakness, armor piercing, blinding, confusion, stunning, and sealing.
Exclusive Equipment:
Weapons, Boyun March
Armor: Crit double none
Combat Boots: Celestial Boots
Talisman: Crit Double Tranquility Talisman
Magic Weapon: Crit Double Diamond Bracelet
Crit double the Origin Celestial
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at the maximum: five-star crit double junior generals.
Crit Double Race: Water Junior General.
Type: Crit Double Attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Advanced Magic Attack: Has a slightly higher chance of touching, dealing 160% damage from physical attacks.
2. Advanced vampire: Increases the upper limit of one's HP by one or four percent.
3. Advanced Physique: Increases one's physical defense by 20 percent.
Four high-level wisdom: High chance to touch, immunity to negative effects such as weakness, armor piercing, blinding, confusion, stunning, and sealing.
Exclusive Equipment:
Weapons: Critical Hit Double Celestial Venerable Spiritual Treasure
Armor: Crit double Daedric Warframe
Boots: Crit double none
Talisman: Crit double the Daemic Rune
Magic Weapon: Crit double none
Destiny Combo:
Crit Double Heavenly Court Domination: The Jade Emperor, the Queen Mother, and the Erlang God are all on the battlefield at the same time.
Duo Array: Each person's qi and blood are increased by 10%.
Three-person array: Increases each person's qi and blood by 20%.
Crit double the Queen Mother
Quality spell rebound, when the general is attacked by the target, there is a 20% chance to reflect 5% of the damage taken by the self, and the blood domain helmet is activated when it is refined to the twenty-sixth order
Crit Double Race: Wood Junior General.
Type: Crit Double Attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Advanced Confusion: Has a slightly higher chance to touch, dealing 160% damage from physical attacks.
2. Special Kill: Increases one's or four percent HP limit.
3. Advanced Magic Resistance: Increases your physical defense by 20%.
Fourth-level physical resistance: High chance of touch, immune to negative effects such as weakness, armor piercing, blinding, confusion, stunning, and sealing.
Exclusive Equipment:
Weapons: Crit double none
Armor: Crit double the Rainbow Suit
Boots: Double destruction with critical hits
Talisman: Crit Double Paint XCOM
Magic Weapon: Crit double the psychic jade
Crit double the Jade Emperor
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at the maximum: five-star crit double junior generals.
Crit Double Race: Fire Junior General.
Type: Critical hit double physical attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Advanced Heavy Attack: Has a slightly higher chance to touch, dealing 160% damage from physical attacks.
Advanced Weakness: Increases the caster's maximum HP by 1 or 4 percent.
3. Advanced Physique: Increases one's physical defense by 20 percent.
Fourth-level physical resistance: High chance of touch, immune to negative effects such as weakness, armor piercing, blinding, confusion, stunning, and sealing.
Exclusive Equipment:
Weapons: Crit double none
Armor: Crit double the Nine Dragons Emperor's Robe
Combat boots: the world is worry-free
Talisman: Crit double the Three Realms Supreme Talisman
Magic Weapon: Crit double the Demon Mirror
Crit double Erlang God
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at the maximum: five-star crit double junior generals.
Crit Double Race: Water Junior General.
Type: Critical hit double physical attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Advanced Physical Attack: Has a slightly higher chance of touching, dealing 160% damage from physical attacks.
2. Advanced Armor Piercing: Increases the upper limit of one's HP by one or four percent.
3. Advanced Physique: Increases one's physical defense by 20 percent.
Four high-level physical attacks: high chance to touch, immune to negative effects such as weakness, armor piercing, blinding, confusion, stunning, and sealing.
Exclusive Equipment:
Weapons: Crit Double Triple Scream Good Man Knife
Armor: Crit double none
Combat Boots: None
Talisman: Critical hit double Righteous Qi War Rune
Magic Weapon: Crit double the Demon Suppression Heavenly Book
Destiny Combo.
Crit double quadrupole beasts: White Tiger, Vermilion Bird, Green Dragon, and Xuanwu are on battle at the same time.
Duo Formation: Increases defense by 10% per character.
Three-Player Formation: Increases defense by 20% per character.
Four-man formation: Increases defense by 30% per character.
Crit double divine beast two white tigers
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at the maximum: five-star crit double junior generals.
Crit Double Race: Wood Junior General.
Type: Critical hit double physical attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Advanced Armor Piercing: Has a slightly higher chance to touch, dealing 160% damage from physical attacks.
2. Advanced Physical Attack: Increases the upper limit of one's HP by one or four percentages.
3. Advanced Counterattack: Increases your physical defense by 20%.
Four high-level physical attacks: high chance to touch, immune to negative effects such as weakness, armor piercing, blinding, confusion, stunning, and sealing.
Exclusive Equipment:
Weapons: Crit double the Orb
Armor: Crit double the Divine Spirit Armor
Combat Boots: Crit double the Divine Spirit Boots
Talisman: Crit double the Holy Spirit Talisman
Magic Weapon: Crit double the Holy Spirit Jade
Crit double the three Xuanwu of the Divine Beast
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at the maximum: five-star crit double junior generals.
Crit Double Race: Water Junior General.
Type: Critical hit double physical attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Advanced Special Kill: Has a slightly higher chance to touch, dealing 160% damage from physical attacks.
2. Advanced Physique: Increase your HP limit by 1 or 4 percent.
3. Advanced anti-shock: Increases its physical defense by 20%.
Four Turtle Breath: High chance to touch, immune to negative effects such as weakness, armor piercing, blinding, confusion, stunning, and sealing.
Exclusive Equipment:
Weapons: Crit double the Orb
Armor: Crit double the Divine Spirit Armor
Combat Boots: Crit double the Divine Spirit Boots
Talisman: Crit double the Holy Spirit Talisman
Magic Weapon: Crit double the Holy Spirit Jade
Crit double the beast and a green dragon
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at the maximum: five-star crit double junior generals.
Crit Double Race: Wood Junior General.
Type: Critical hit double physical attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
A high-level vampire: There is a slightly higher chance of touching, absorbing 45% of the blood lost by the opponent.
2. Advanced Physique: Increase your HP limit by 1 or 4 percent.
3. Advanced Physical Resistance: Increases one's physical defense by 20 percent.
4. Advanced Magic Resistance: Increases one's magic defense by 20 percent.
Exclusive Equipment:
Weapons: Crit double the Orb
Armor: Crit double the Divine Spirit Armor
Combat Boots: Crit double the Divine Spirit Boots
Talisman: Crit double the Holy Spirit Talisman
Magic Weapon: Crit double the Holy Spirit Jade
Crit double the mythical beast four vermilion birds
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at the maximum: five-star crit double junior generals.
Crit Double Race: Fire Junior General.
Type: Crit Double Attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Advanced Phantom Damage: Has a slightly higher chance to touch, dealing 160% damage from Spell Attack.
2nd Advanced Blinding: Has a slightly higher chance to deal 135% spell damage and reduce the opponent's magic defense by 30%.
3. Advanced Confusion: Has a slightly higher chance of dealing 135% spell damage and reducing the opponent's spell attack by 30%.
Four advanced wisdom: Increases one's magic attack by fourteen percent.
Exclusive Equipment:
Weapons: Crit double the Orb
Armor: Crit double the Divine Spirit Armor
Combat Boots: Crit double the Divine Spirit Boots
Talisman: Crit double the Holy Spirit Talisman
Magic Weapon: Crit double the Holy Spirit Jade
Crit double Destiny Combo
Four masters and apprentices: Zhu Bajie, Sha Monk, Tang Sanzang, and Sun Wukong were on the battlefield at the same time.
2-Player Formation: Crit double and increase each person's attack by 10%.
3-Player Formation: Critical hits are doubled, and each person's attack is increased by 2o.
4-Player Formation: Crit doubles and increases attack by 32 per person.
1 crit, double crit, double crit, double Zhu Bajie
Quality spell rebound, when the general is attacked by the target, there is a 20% chance to reflect 5% of the damage taken by the self, and the blood domain helmet is activated when it is refined to the twenty-sixth order
Crit Double Race: Crit Double Water Junior General.
Type: Critical hit double physical attack.
Red Outfit Blood Range:
Purity of qi and blood: nine hundred and forty-nine one thousand one hundred and fourteen
Physical attack purity: five hundred thirty-four six hundred and twenty-seven
Physical defense purity: five hundred and ninety-eight seven hundred and two
Purity: 598702
Shu Skills:
1 Advanced Heavy Attack: Has a slightly higher chance to touch, dealing damage equal to 16o of physical attack.
2. Advanced Physique: Increases the maximum HP of 14%.
3. Advanced physical defense: Increases its own physical defense by 2o.
4 Turtle Breath: High chance to touch, immune to negative effects such as weakness, armor piercing, blinding, confusion, stunning, and sealing.
Exclusive Equipment:
Weapons: Crit Double Iron Tooth Rake, Nine-Tooth Nail Rake
Armor: Critical hit double heaven junior military armor, demon god armor
Boots: Crit double none
Talisman: Crit Double Golden Pig Talisman, Canopy Talisman
Magic Weapon: Crit Double Magic
2 crit, double crit, double crit, double sand monk
Quality spell rebound, when the general is attacked by the target, there is a 20% chance to reflect 5% of the damage taken by the self, and the blood domain helmet is activated when it is refined to the twenty-sixth order
Crit Double Race: Crit Double Water Junior General.
Type: Crit Double Attack.
Red Outfit Blood Range:
Purity of qi and blood: five hundred eighty-two six hundred eighty-three
Magic Attack Purity: 794933
Physical Purity: 496583
Purity: 56366
Shu Skills:
1 Advanced Magic Attack: Has a slightly higher chance to touch, dealing 17o damage from a magic attack.
2 Magic Resistance: Increases caster's magic defense by 15.
3 Advanced Blinding: Slightly higher chance to deal 13o damage and reduce the target's spell defense by 40% for 3 rounds.
4 Stun: Has a chance to deal 100% damage and immobilize the target for a round.
Exclusive Equipment:
Weapons: Crit Double Crescent Shovel, Demon Scepter
Armor: None
Battle Boots: Crit Double Monk Boots, Demon Slaying Boots
Charm: Crit double roller charm
Magic Weapon: Crit Double Nine Skull Orbs
3 crit, double crit, double crit, Tang Sanzang
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at most: crit double five-star crit double junior general.
Crit Double Race: Crit Double Wood Junior General.
Type: Crit Double Attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Seven hundred twenty-eight eight hundred and fifty-five
Purity of magic attack: nine hundred and ninety-three, one thousand one hundred and sixty-six
Physical defense purity: 621729
Purity: Seven hundred and three eight hundred and twenty-six
Shu Skills:
1 Advanced Magic Attack: Has a slightly higher chance to touch, dealing 17o damage from a magic attack.
2 Advanced Weakness: Slightly higher chance to deal 120% damage and reduce the target's physical attack by 40% for 3 rounds.
3 Advanced Toughness: High probability of immunity to kill, combo attacks.
4 Stun: Has a chance to deal 100% damage and immobilize the target for a round.
Exclusive Equipment:
Weapons: Crit Double Reading Staff, Nine-Ring Tin Staff
Armor: Crit double Buddha robe, brocade robe
Combat Boots: Crit Double Monk Boots, Ten Thousand Buddha Dynasty Boots
Talisman: Crit Double Tranquility Talisman, Golden Cicada True Talisman
Magic weapon: None
4 crit, double crit, double crit, double Monkey King
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at the maximum: five-star crit double junior generals.
Crit Double Race: Crit Double Fire Junior General.
Type: Critical hit double physical attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Seven hundred and ninety-nine nine hundred and fourteen
Physical attack purity: 1,0026 to 1,247
Physical Purity: Seven hundred and fifty-two to eight hundred and twenty-six
Forensic purity: 664779
Shu Skills:
1 Advanced Physical Attack: Has a slightly higher chance of touching, causing damage equal to 17o of physical attack.
2 Advanced Special Kill: There is a chance to touch, and this attack will deal 2.5 times the damage of normal attacks.
3. Advanced Physical Attack: Increases one's physical attack by 14 percent.
4. Advanced Physique: Increases the maximum HP of 14%.
Exclusive Equipment:
Weapons: Crit Double Seal Golden Hoop Stick, Ruyi Golden Hoop Stick.
Armor: Crit Double Tiger Skin Skirt, Fighting God Armor
Combat Boots: Critical Hit Double Monk Boots, somersault clouds
Talismans: Critical Double Walker Talisman, Battle Extermination Rune
Magic Weapon: Double Critical Hit, Life-Saving Hair, Tight Spell
Crit double Destiny Combo
Dragon King of the Four Seas: Dragon King of the East Sea, Dragon King of the South Sea, Dragon King of the West Sea, and Dragon King of the North Sea are all on the battlefield at the same time.
2-Player Formation: Crit double and increase each person's attack by 10%.
3-Player Formation: Critical hits are doubled, and each person's attack is increased by 2o.
4-Player Formation: Crit doubles and increases attack by 32 per person.
1 crit, double crit, double crit, double the Dragon King of the East China Sea
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage received by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hits are increased, this effect can be stacked, and the critical hit rate can be increased to 100% at most: crit double four-star crit double junior general.
Crit Double Race: Crit Double Water Junior General.
Type: Crit, Double, Crit, Double, Attack.
Red Outfit Blood Range:
Purity of qi and blood: nine hundred and forty-nine one thousand one hundred and fourteen
Physical attack purity: five hundred thirty-four six hundred and twenty-seven
Physical defense purity: five hundred and ninety-eight seven hundred and two
Purity: 598702
Shu Skills:
1 Heavy Attack: Has a chance to touch, dealing 1 percent of the damage of the physical attack.
2. Advanced Physique: Increases the maximum HP of 14%.
3 Advanced Magic Resistance: Increases your own magic defense by 2o.
4. Advanced Physical Defense: Increases its own physical defense by 2o.
Exclusive Equipment:
Weapons: Crit double dragon staff, star crit double junior general's dragon staff
Armor: Crit double none
Battle Boots: Crit Double Dragon Scale Boots, Golden Dragon Combat Boots
Talisman: Critical hit double control sea talisman, dragon jade talisman
Magic Weapon: Crit Double Legacy Dragon Ball
2 crits, double crits, double South Sea Dragons
Quality spell rebound, when the general is attacked by the target, there is a 20% chance to reflect 5% of the damage taken by the self, and the blood domain helmet is activated when it is refined to the twenty-sixth order
Crit Double Race: Crit Double Fire Junior General
Type: Crit, Double, Crit, Double, Attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Eight hundred and ninety-four thousand and forty-nine
Physical attack purity: five hundred and three five hundred and ninety
Physical defense purity: five hundred and sixty-three six hundred and sixty
Purity: 56366
Shu Skills:
1 Heavy Attack: Has a chance to touch, dealing 1 percent of the damage of the physical attack.
2. Advanced Physique: Increases the maximum HP of 14%.
3. Physical resistance: Increases one's physical resistance by 14 percent.
4 Magic Resistance: Increases caster's magic resistance by 15.
Exclusive Equipment:
Weapons: Crit double none
Armor: Crit Double Dragon King Armor, Golden Dragon Armor
Combat Boots: Crit Double Dragon Scale Boots.
Talisman: Critical hit double control sea talisman, dragon jade talisman
Magic Weapon: Crit Double Legacy Dragon Ball
3 crit, double crit, double crit, double Dragon King of the West Sea
Quality spell rebound, when the general is attacked by the target, there is a 20% chance to reflect 5% of the damage taken by the self, and the blood domain helmet is activated when it is refined to the twenty-sixth order
Crit Double Race: Crit Double Wood Junior General.
Type: Crit, Double, Crit, Double, Attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Eight hundred and ninety-four thousand and forty-nine
Physical attack purity: five hundred and three five hundred and ninety
Physical defense purity: five hundred and sixty-three six hundred and sixty
Purity: 56366
Shu Skills:
1 Advanced Heavy Attack: Has a slightly higher chance to touch, dealing damage equal to 16o of physical attack.
2. Advanced Physique: Increases the maximum HP of 14%.
3. Physical resistance: Increases one's physical resistance by 14 percent.
4 Magic Resistance: Increases the caster's physical resistance by 15.
Weapons: Crit double none
Armor: Crit double none
Boots: Crit double none
Talisman: Critical hit double control sea talisman, dragon jade talisman
Magic Weapon: Crit Double Legacy Dragon Ball
4 crits, double crits, double crits, dragon kings of the North Sea
Quality spell rebound, when the general is attacked by the target, there is a 20% chance to reflect 5% of the damage taken by the self, and the blood domain helmet is activated when it is refined to the twenty-sixth order
Crit Double Race: Crit Double Water Junior General.
Type: Crit, Double, Crit, Double, Attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Five hundred eighty-two 683
Physical Attack Purity: 794933
Purity: 496583
Physical defense purity: five hundred and sixty-three six hundred and sixty
Shu Skills:
1 Advanced Special Kill: There is a chance to touch, and this attack will deal 2.5 times the damage of normal attacks.
2 Advanced Armor Piercing: Slightly higher chance to deal 130% damage and reduce the target's physical defense by 40% for 3 rounds.
3. Physique: Increases the maximum HP of the self by 10%.
4. Physical resistance: Increases one's physical resistance by 14 percent.
Exclusive Equipment:
Weapons: Crit double none
Armor: Crit Double Dragon King Armor, Golden Dragon Armor
Battle Boots: Crit Double Dragon Scale Boots, Golden Dragon Combat Boots
Talisman: Critical hit double control sea talisman, dragon jade talisman
Magic Weapon: Crit Double Legacy Dragon Ball
Crit double Destiny Combo
Thunder and lightning: Thunder male and electric mother work together to effect:
2-Player Formation: Crit doubles and increases defense by 10% per character
1 crit, double crit, double crit, double thunder
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at most: three-star crit double junior generals.
Crit Double Race: Crit Double Fire Junior General.
Type: Crit, Double, Crit, Double, Attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Four hundred thirty-seven five hundred and thirteen
Physical attack purity: five hundred and ninety-six and sixty-nine
Physical defense purity: 422495
Purity: 372 437
Shu Skills:
1 Advanced Heavy Attack: Has a slightly higher chance to touch, dealing damage equal to 16o of physical attack.
2 Kill: There is a certain probability to touch, and this attack will cause 2 times the damage of normal attacks.
3. Dodge: When receiving a normal attack, there is a slight chance to dodge and not be attacked.
4 Stun: Has a chance to deal 100% damage and immobilize the target for a round.
Exclusive Equipment:
Weapons: Crit double none
Armor: Critical hits double Wind Thunder Armor
Boots: Crit Double Boots
Talisman: Crit double none
Magic Weapon: Critical Hit Double Lightning Hammer
2 crit, double crit, double electric mother
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at most: three-star crit double junior generals.
Crit Double Race: Crit Double Fire Junior General.
Type: Crit, Double Crit, Double Mana.
Red Outfit Blood Range:
Purity of Qi and Blood: Four hundred thirty-seven five hundred and thirteen
Purity of magic attack: five hundred and ninety-six six hundred and ninety-nine
Physical purity: three hundred seventy-two four hundred and thirty-seven
Purity: 422495
Shu Skills:
1 Advanced Shock: Has a slightly higher chance of touching, dealing 16o damage from a spell attack.
2 Combos: Has a slightly smaller chance to inflict two consecutive Normal Attacks.
3 Vampire: When attacking, there is a chance to touch and absorb 35% of the opponent's blood.
4. Wisdom: Increases one's magic attack by eight percent.
Exclusive Equipment:
Weapons: Crit double none
Armor: Crit double scales
Boots: Crit double none
Talisman: Crit double 100 power charms
Magic Weapon: Critical Hit Double Lightning Hammer
Crit double Destiny Combo
Wind and rain: Wind and rain, rain division at the same time on the effect.
2-Player Formation: Crit doubles and increases attack by 8% per person.
1 crit, double crit, double wind
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at most: three-star crit double junior generals.
Crit Double Race: Crit Double Water Junior General.
Type: Crit, Double, Crit, Double, Attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Four hundred thirty-seven five hundred and thirteen
Physical attack purity: five hundred and ninety-six six hundred and ninety-nine
Physical defense purity: 422495
Purity: 372 437
Shu Skills:
1 Heavy Attack: Has a chance to touch, dealing 1 percent of the damage of the physical attack.
2 Piercing: Slightly less chance to deal 1% damage and reduce the target's physical defense by 3o for 3 rounds.
3. Physical Attack: Increases one's physical attack by 8 percent.
4 Advanced Evasion:
Exclusive Equipment:
Weapons: Crit double none
Armor: Critical hits double Wind Thunder Armor
Boots: Crit double none
Talisman: Crit double none
Magic Weapon: Crit double the storm pocket
2 crits, double crits, double rains
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at most: three-star crit double junior generals.
Crit Double Race: Crit Double Water Junior General.
Type: Crit, Double Crit, Double Mana.
Red Outfit Blood Range:
Purity of Qi and Blood: Four hundred thirty-seven five hundred and thirteen
Purity of magic attack: five hundred and ninety-six six hundred and ninety-nine
Physical purity: three hundred seventy-two four hundred and thirty-seven
Purity: 422495
Shu Skills:
1 Magic Attack: Has a chance to touch, dealing damage equal to 155 Spell Attack.
2 Advanced Weakness: Slightly higher chance to deal 120% damage and reduce the target's physical attack by 40% for 3 rounds.
3 Blind: Slightly less chance to deal 11o damage and reduce the target's spell defense by 3o for 3 rounds.
4. Steady Attack: Immunity is affected by counterattacks and counterattacks.
Exclusive Equipment:
Weapons: Crit double none
Armor: Crit double none
Boots: Crit double none
Talisman: Crit double none
Magic Weapon: Crit double the storm pocket.
Crit double Destiny Combo
Gold and Silver King: The Golden Horn King, the Silver Horn King is on the battlefield at the same time.
2-Player Formation: Crit double and increase each person's attack by 10%.
1 crit, double crit, double crit, double Golden Horn King
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at most: three-star crit double junior generals.
Crit Double Race: Crit Double Wood Junior General.
Type: Crit, Double Crit, Double Mana.
Red Outfit Blood Range:
Purity of qi and blood: four hundred sixty-five five hundred and forty-six
Magic attack purity: six hundred thirty-five seven hundred forty-six
Physical purity: three hundred ninety-seven four hundred and sixty-six
Purity: 499528
Shu Skills:
1 Magic Attack: Has a chance to touch, dealing damage equal to 155 Spell Attack.
2 Lifesteal: When attacking, there is a certain chance to touch and absorb 35% of the opponent's blood.
3 Advanced Blinding: Slightly higher chance to deal 13o damage and reduce the target's spell defense by 40% for 3 rounds.
4 Stun: Has a chance to deal 100% damage and immobilize the target for a round.
Exclusive Equipment:
Weapons: Crit Double Wolf Tooth Hammer, Seven-Star Crit Double Primary Warrior Sword
Armor: Crit double Demon King Armor
Boots: Crit double none
Talisman: Crit double none
Magic Weapon: Crit double mutton fat jade net bottle.
2 crit, double crit, double crit, double Silver Horn King
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at most: three-star crit double junior generals.
Crit Double Race: Crit Double Wood Junior General.
Type: Crit, Double, Crit, Double, Attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Four hundred thirty-seven five hundred and thirteen
Physical attack purity: five hundred and ninety-six and sixty-nine
Physical defense purity: 422495
Purity: 372 437
Shu Skills:
1 Advanced Special Kill: There is a chance to touch, and this attack will deal 2.5 times the damage of normal attacks.
2. Physique: Increases the maximum HP of the self by 10%.
3 Piercing: Slightly less chance to deal 10% damage and reduce the target's physical defense by 3o for 3 rounds.
4 Counterattack: When attacked, there is a chance to touch, dealing 5o damage.
Exclusive Equipment:
Weapons: Crit Double Seven-Star Crit Double Junior Warrior Sword
Armor: Crit double none
Boots: Crit double none
Charm: Crit double the Glow
Magic Weapon: Crit double purple gold gourd.
Life Combination:
Crit double Bull Demon Family: Bull Demon King, Iron Fan Princess, and Red Child are all on the battlefield at the same time.
Duo Array: Each person's qi and blood are increased by 10%.
Three-Player: Increases attack by 20% per person.
One crit double the Bull Demon King
Quality spell rebound, when the general is attacked by the target, there is a 20% chance to reflect 5% of the damage taken by the self, and the blood domain helmet is activated when it is refined to the twenty-sixth order
Crit Double Race: Wood Junior General.
Type: Critical hit double physical attack.
Red Outfit Blood Range:
Purity of qi and blood: ninety-four-nine-one-one-four
Physical attack purity: five, three, four, six, two, seven
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Advanced Berserk: Has a slightly higher chance to touch, dealing 160% damage from physical attacks.
2. Advanced Physical Attack: Increases one's physical attack by 14 percent.
Triple Kill: Has a chance to touch, dealing 200% damage.
Four high-level armor piercing, including: a higher chance of touching, inflicting 125% physical damage on the opponent and reducing the opponent's physical defense by 45% for three rounds.
Exclusive Equipment:
Weapons: Crit Double Iron Bar.
Armor: Crit double Daedric Warframe
Boots: Crit double Daedric Boots
Talisman: Crit double the Daemic Rune
Magic Weapon: Crit Double Magic.
Princess Iron Fan
Quality spell rebound, when the general is attacked by the target, there is a 20% chance to reflect 5% of the damage taken by the self, and the blood domain helmet is activated when it is refined to the twenty-sixth order
Crit Double Race: Fire Junior General.
Type: Critical hit double physical attack.
Red Outfit Blood Range:
Purity of Qi and Blood: Ninety-Four-Nine
Attack 9491114
Physical defense purity: five nine eight seven zero two
Purity: 598702
Shu Skills:
1. Berserk: Has a slightly higher chance to touch, dealing 160% damage from physical attacks.
2. Advanced Dodge: Has a slightly higher chance of touching, dodging an attack.
3. Advanced Physique: Increases your HP limit by 20%.
Four stable gong: immune to the impact of shock and counterattack.
Exclusive Equipment:
Weapons: Critical hit double smoke fan, banana fan
Armor: Crit double none
Combat Boots: None
Talisman: Crit double the Wind and Fire Charm.
Magic Weapon: Crit double Samadhi True Fire.
Crit double red child
Quality spell rebound, when the general is attacked by the target, there is a 20% probability of rebounding 5% of the damage taken by himself, and when the blood helmet is refined to the 26th order, there is a certain chance of critical hits when activating the attack, and the damage is increased by 25% when the critical hit, this effect can be stacked, and the critical hit rate can be increased to 100% at most: three-star crit double junior generals.
Crit Double Race: Crit Double Fire Junior General.
Type: Crit, Double Crit, Double Mana.