thesis

Finally returning to the familiar form, Mullen felt a sense of relaxation pervade his heart. Pen Fun Pavilion wWw. biquge。 Info leaned his back against the back of his chair, took off his glasses, rubbed his eyes, and began to read.

"As we all know, the end of the twentieth century and the beginning of the twenty-first century was the most critical period in the history of human culture. With the rapid development of information technology, the exponential increase in the amount of information available to people has undoubtedly catalyzed, or rather, changed the course of human culture to a great extent. It would undoubtedly be interesting to systematically study and elaborate on the mass culture industry in each region of this period. Now we can see that there has been a lot of research on the culture of Europe and the Americas, and the work of Mr. Figor Shurov is one of the most classic examples. Unfortunately, there is very little research on East Asia. This phenomenon may seem puzzling, but in fact the reason has always been clearly there, but many people have turned a blind eye to it: during this golden period of mass cultural development, the contributions of the "great historical and cultural fatherland" of the now 'famous' scholars were very few, while their small, 'completely trampled under the feet of the Republic' neighbours, as one gentleman put it, made a completely indelible contribution in history. This is something that those patriots cannot tolerate, and so there is such a wonderful gap in the field of research. This is obviously something that is unbearable. In this article, we try to fill in this gap in a small way, with the intention of giving readers a simple and holistic understanding of the development of popular culture in East Asia during that period.

In the following sections, we will first analyze the differences in the performance characteristics of cultural brands in East Asia and Europe and the United States, and then give specific examples so that readers can accurately grasp these characteristics and development situations, so as to achieve the fundamental purpose of the article. ”

If the paper had been submitted to him by a student of Mullen for review, the former would have given him an "F" without hesitation. In any case, this kind of beginning, with strong personal subjective feelings, should not be applied to a serious and serious study of cultural history. But to be honest, out of personal feelings, this opening won a considerable favor from Malen at the very beginning. With great interest, he continued to read:

"Here, in view of the regional characteristics of the development of cultural brands, we may be able to simply classify the works of that period into two types, 'Western' and 'Oriental', and more specifically, 'European and American style' and 'Japanese style' (in fact, in many historical materials left over from that period, these two divisions are mentioned many times, and the general term we are familiar with as the West and the East gradually replaced the latter completely after the fifties). If you want to summarize the relevant aspects, the so-called 'European and American style' works often show a strong control over the plot. In many 'European and American' works - of course, this is only a general statement - the characters themselves do not seem to matter, what matters is what the characters go through, what choices they make, how they think about something, and what the ending they finally usher in, which is what the authors mainly want to express, and the personal character of the characters is more like an accessory to the 'history' described in the work. This does not mean that the depiction of the characters' personalities in European and American works is not brilliant, and we can find impressive and talked about characters in many excellent works, such as the wizard Harry Potter in the Harry Potter series, which has recently attracted a lot of research in cultural history. It's just that, compared to the plot, sometimes the whole world is structured, and the personal personality of the characters in European and American style works is often in a more secondary aspect. ”

"For Japanese-style works, the opposite may be true. Many Japanese-style works often share a significant but common characteristic: the characters have distinct personal characteristics, and they are unusually able to catch the reader's eye and arouse the desire to read. In this respect, it may be that the authors of Japanese-style works follow a completely different order when creating their works than in European and American styles: they first elaborate the design of one or more characters, and then use this as a basis to imagine what might happen to these people when they are together, and perhaps even to structure the world from this point of view, which is simply impossible to imagine for European and American authors. The charisma of the characters provides enough appeal for the work that the plot is reduced to a foil, which is not so important, and if it is set in a realistic setting, it is not even necessary to construct the world. With enough reading, the reader will even be able to read the extraordinarily strong connections between the character traits in these works. This situation is easily reminiscent of Chinese opera, where the colors on the faces of the characters often correspond to their own personalities. Japanese-style works may have used a similar technique very subtly, but the limitations of 'face' were extended to the design and language of the character's entire body. ”

"It is important to emphasize here that 'European and American style' and 'Japanese style' are just convenient terms. Not all Japanese works are Japanese, and European and American styles do not refer to all things created in Europe and the Americas, and differences in regions and styles are not uncommon after human beings enter the age of high-speed communication through the Internet. Not free' (Note (1)) Moreover, there are many works that may not be able to be classified into either category, and it would be foolish to compare the importance of character creation and plot worldview in the text, so we cannot assert which belongs to the European and American style and which belongs to the Japanese style, except for the cultural brand with a clear bias in style. Before we take the next step, we must be clear about this. ”

"Note (1): The reason for the use of the term 'unfree' is that, according to the author's own research on the historical materials of that period, the Internet world without the UN Member States Cybersecurity Agreement may be 'free', but it certainly cannot be called 'beautiful'. Opponents and critics may dismiss it as a 'dictator's sophistry', but since this is not the subject of this article, it will stop there. ”

…… Things seem to be getting a little interesting. There's more to cultural studies than I ever thought.

There was a time when Mullen had an interest in the history of human culture. That's when he felt particularly confused about his future path. However, according to his previous major, his first contact was "semiotic culture". This discipline is not about the study of symbolic culture, but rather the introduction of symbolic logic into the study of cultural history - which means that what was originally an abstract concept becomes more abstract and elusive. Now that I think about it, if Mullen had chosen something else, such as comparative literature, maybe there would not be any "contemporary von Neumann" now.

Moreover, the Cybersecurity Agreement for UN Member States...... Isn't the R.H.T.P.D project the one that destroys it......

The rest of the discussion is still interesting. Hodgson clearly analyzes the cultural origins and survival of the "Japanese style". In terms of origins, he stressed that consistent characteristics of the development of Asian culture can be clearly found in these styles. The simplest example is the facial features mentioned above, but there are also ink painting styles that emphasize freehand rather than realism, ancient Asian philosophies, and local customs unique to Japan. In addition, it should be said that he is a political commentator, and he also made a clear and systematic analysis of the impact of Japan's special political and economic position in the world on the cultural industry during that period. It should be said that on the way to becoming a major cultural exporter, the Japanese government at that time made considerable efforts...... "in stark contrast to a certain large country that only made a big splash of publicity but never tried to build a good system and wasted a lot of money."

It should really be said that he deserves to be a political commentator.

With a slightly happy wry smile, Mullen rubbed his eyes and let the text on the screen continue to slide:

“…… These concepts and conclusions are extremely abstract and unconcrete, and may require a certain amount of comprehension to fully understand. Therefore, I decided to look for some more vivid examples to explain below. ”

"1. Oriental PROJECT

It is no longer known who is the shaper of this cultural brand. No one can deny that the series of works in the cultural industry of that period has indeed left a strong mark that has not faded to this day. Even so, I have to draw my own conclusions here: while it's true that this cultural brand is excellent in terms of quality, the most important reason for its success is not the niche game program or the soundtrack, but the fact that the shaper made the right choice at the right time and enjoyed the success that the first person to eat the crab enjoyed.

Perhaps we can see all kinds of extreme cases in this brand: for example, the ambiguity and ambiguity of the plot (in a way, the amount of plot information reflected in the brand's main works is not even as freehand as ink painting). What I'm going to do next is that in fact this situation is not just a negative as it suggests) and well-established characterization, for example, the contrast between a large and wide range of creative works and those that have never been formally commercialized, and the contrast between the main game program that is boring for most people and the elaborate - which I personally think deserves the term, but which seems to stop there- music. All these things have created such a charming cultural brand.

The general synopsis of the series is not difficult to understand, but in a nutshell, there is a 'paradise for the forgotten' somewhere in the world that outsiders can't reach, a place like utopia......"

…… The mind is a little groggy, and it seems that the brain is finally tired to the point of going to sleep. But...... There's still some stuff left, so it's best to finish it before going to sleep......

“…… In that case, the decentralization of creative rights was undoubtedly an extremely sensible choice. In this way, Oriental PROJECT has obtained an extremely wide and huge source of works. Although the quality is uneven, and even has a considerable impact on the subject of the work, so much so that it is completely impossible to obtain the original appearance of the work according to the information that has been inherited, the defect has reached a negligible level in relation to the extensive impact it brings......"

Somewhat tired, really tired...... Call......

“…… Just as every coin has two sides, these distinctive features of the Oriental PROJECT have also brought a significant negative impact on its development and continuation. First of all, the facialization of characters brought about by the Japanese style often inevitably leads to the repetition of character positioning in subsequent works. Second, the limitations of the main game program implicitly limit its audience, and the ambiguity and ambiguity of the plot make it more difficult to understand it and participate in that unique interactive mechanic. Personally, I feel obviously lost when trying to understand it, because the fragmented information really makes it impossible to find a main thread, and at the same time, it cannot significantly arouse the interest of readers, which may be supported by characters in the early stage of development and formation, but when the phenomenon of positioning repetition appears, the foundation of the interactive development mechanism - the creation of reader's participation - is greatly threatened. ”

…… Whew, the main aspects have been talked about. Let's get here today......

Before I knew it, the sky was already a little white. Filling the cup again with that bitter liquid, Mullen glanced at the time, then hesitated and took out a needleless syringe from the drawer. Although doctors have advised that even though this caffeine concentrate is not significantly harmful, it can lead to unexpected pathologies when it keeps the brain awake......

These are inconsequential things. During the daytime meeting, you must be in the best shape for yourself.

Just as he closed the window in front of him, about to confirm the day's schedule and go to the kitchen to get bread for breakfast, a crisp prompt suddenly sounded. Opening the two emails one after the other, Malen scanned absentmindedly: the first was from the EU military's cyber warfare command center in Amsterdam, and the content, as always, was a reminder for the R.H.T.P.D project, and the second was ......

"Dear Mr. Maren Owen,

We genuinely wish we could meet you, but you seem to have ignored our invitations many times. In this case, we may have to take some extra steps to get your help. ”

Attribution, "R.I.T".

"It's them again, how many times have they been...... Are you eyeing R.H.T.P.D?"

Go to TMD. Whether it's the Ministry of Defense or this garbage organization, get out. I'm going to find Gensokyo, Gensokyo, you know......? Oh no, let's go today. As soon as the meeting was over, Patrick was contacted. Gensokyo, you know?

Feeling the irritability that filled his chest for some reason, Mullen dragged the mail into the trash, thinking viciously.