A brief note on the Four Realms of the Void

Next Chapter

The four realms of the Void:

Where the Iron Realm, the Excellence Realm, the Eternal Mirror, the World Realm. Pen @ fun @ pavilion wWw. biqUgE怂 ļ½‰ļ½Žļ½†ļ½

Gensokyo corresponding realm: Little Demon (Fan Iron Realm), Demon (Excellent Realm), Big Demon (Eternal Mirror), Big Monster (World Realm)

Specifics:

There is now a Wizarding World A and a Tech World B.

In Wizarding World A, there is a law of magic that allows everyone to perceive magic and release magic. But there is no law of magic in Tech World B, there is no magic here, and magic cannot be used.

An archmage M in Wizarding World A, with the highest degree of magical talent and magical knowledge, has created a kind of time-traveling magic that allows him to travel to the world of technology B.

If Archmage M is in the Mortal Iron Realm, then when he crosses into the technological world B, he will lose his magic power, unable to perceive magic power, and unable to release magic, becoming an ordinary person. At this time, someone from Tech World B can beat Archmage M with an iron rod.

If Archmage M is in the Excellence Realm, then when he travels to the technological world B, he will retain the magic in his body and can use magic, but there is only so much magic that can be used, and when he runs out, he will be gone. Unable to replenish mana from Tech World B, Archmage M will become an ordinary person after consuming his mana, and then be beaten by an ordinary person in Tech World B with an iron rod.

If Archmage M is an Eternal Realm, then when he travels to Tech World B, he not only has his own magic power, which can release magic, but also replenish his magic power, just like in Wizarding World A. At this time, Archmage M will be able to move freely in the technology world B, so that the humans in the technology world B will suspect that magic is real, and will not be beaten by ordinary people with an iron rod.

If Archmage M is a world realm, he can travel to tech world B without magic, and he can use magic at will, and he can also transform tech world B and add magic laws to it, making tech world B a magic tech world B. Ordinary people simply don't have the opportunity to beat Archmage M with an iron rod.

However, the consequences of arbitrarily changing the laws of the world are very serious, ranging from chaos to collapse at worst.

Suppose there is a mythical world C, and the magic in the magical world A will become divine power in the mythical world, and the power of the magic will be magnified.

Then let the archmage M of different realms travel to the mythical world C.

If Archmage M is a mortal iron realm, the magic power he uses after crossing will become divine power, and the magic power he has mastered will become greater, and as long as the spirit can control the magic, his combat power will become stronger.

If Archmage M is in the Excellence Realm, his own magic power will not change after he crosses, and his power will still be the same as that of Wizarding World A when he first uses magic, but after his own magic power is consumed and some magic power is replenished, the power of magic will increase. When all the mana in his body is replaced with divine power, he will reach the combat power of the Mortal Iron Realm above.

If Archmage M is in the Eternal Realm, his own magic power will not change after he crosses, and the magic power used will not change, and the magic power will be supplemented, not the divine power of Mythical World C. However, Archmage M can choose to adapt to the laws of the new world, let the laws of the new world replace his own magic laws, and when the replacement is completed, Archmage M's combat power can reach the combat power of the above mortal iron realm.

If Archmage M is a world realm, there is no change after he crosses over, and the magic power remains the same. Because it is a world realm, it cannot change its own laws at will, otherwise the law system will collapse, and it will not be able to absorb the divine power laws of mythical world C. However, Archmage M can directly erase the law of divine power, making Mythical World C become Ordinary World C.

If we use a data analogy, Archmage M's combat power in Wizarding World A is 60 at full level, while the individual combat power of Technology World B is at full level 5, and the individual combat power of Mythic World C is at full level 120.

When you travel from Wizarding World A to Technology World B, your combat power is instantly balanced to 5. Traveling from Wizarding World A to Mythical World C, your combat power is instantly increased to 120.

In the Excellence Realm, from Wizarding World A to Tech World B, the combat power is maintained at 60 at the beginning, and then gradually decreases to 5 as the use of magic power is used. Crossing from Wizarding World A to Mythical World C, the combat power was still 60 at the beginning, and with the use of magic power, after replenishing divine power, the combat power gradually increased to 120.

In the Eternal Realm, when you travel from Wizarding World A to Technology World B, your combat power remains at 60, and you can run rampant in Technological World B, which has only 5 combat power. Travel from Wizarding World A to Mythic World C, save your power at 60, and if you replace your own rules, your power can be increased to 120.

When in the world realm, the basic combat power is 60, but with a plug-in, you can dominate the world at will, and you can also increase your combat power at will, and you can instantly reach more than 1000 combat power. Doesn't change as the world travels.

If you travel to Mythical World C, Archmage M, returns to Wizarding World A.

When Archmage M is in the mortal iron realm, his own combat power will instantly drop to 60, and some abilities based on the laws of divine power will not be able to be used, if he can't accept the difference in combat power, Archmage M may collapse, or he may choose to return to the mythical world C.

When Archmage M is in the Excellence Realm, his own combat power will remain at 120 at the beginning, and as the divine power is used, his combat power will continue to decrease, and finally stabilize at 60.

When the Great Law M is the Eternal Realm, if there is no replacement law, there will be no change in one's combat power, but if the law is replaced, it will still be in the state of 120 combat power when it returns to Magic World A, and it will immediately be invincible in Magic World A.

When Archmage M is in the world realm, returning to Wizarding World A can replace the magic law of that world with the law of divine power, making Wizarding World A a mythical world A.

World Realm Classification.

First Order: A relatively fragile system of laws, almost any law injection attack will cause it to fall to the Eternal Realm.

1: 90% of the world's realms are at this level.

2: The Eternal Realm can already learn the Law Injection Attack, but the Law Injection Attack needs to be close, and the Eternal Realm can hardly get close to the World Realm.

The second order: a relatively sound law system, one or two law injection attacks will not cause problems, and a large number of heterogeneous law injections will be required to cause problems.

1: Purple, Yonglin, and Altheus are at this level.

2: At this level, you can already use the world as a chessboard to play chess, and one of the two guys who used the three thousand worlds as a chessboard that Ouyang met on the road belonged to this level.

Third Order: A very stable system of laws, resistant to almost all laws.

1: Those guys from the Ten Thousand Worlds Lottery, the Genesis Company, and the Void Arena are at this level, and they are so bored that they engage in these things.

Next Chapter
Back to Book