Chapter 401: A Greater Opportunity
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Last year, after Xu Cun acquired Sega and reorganized Sega into DreamWorks Video Games, he planned Chinese Cubes, Tank Battles, Contra, Saloman Snake, Adventure Island, Squirrel Wars, Double Dragon, Dinosaur Age, Three Kingdoms and other video games for DreamWorks Video Games, and promoted DreamWorks Video Games to produce FC red and white machines, handheld machines, motorcycle experience machines, car experience machines, shooting experience machines, and dance machines. Pen ~ fun ~ pavilion www.biquge.info
With the sufficient financial support provided by Xu Cun, Hayao Zhongshan has successively launched FC red and white machines, motorcycle experience machines, car experience machines, shooting experience machines, dancing machines, and video games such as Chinese Cubes, Tank Wars, Contra, Salloman, Adventure Island, Squirrel Wars, Double Dragon, Dinosaur Age, and Three Kingdoms, and then fully occupied the home game console and arcade market.
The FC Red & White Machine was first attempted on a cassette video game platform. The system was so successful that it sold more than half a million units in two months for $100 a unit. So far, a total of 4 million FC red and white machines have been sold, and sales have reached 400 million US dollars.
However, compared with the achievements of motorcycle experience machines, car experience machines, shooting experience machines, and dance machines, the FC red and white machines are not successful, and motorcycle experience machines, car experience machines, shooting experience machines, and dance machines have sold more than 9 million units in more than a year, with sales of 2.2 billion US dollars.
Traditional arcade machines have also sold nearly 2.7 million units in the spring, with more than $500 million in lock-in sales, thanks to games such as China Cube, Tank Wars, Contra, Salaman Snake, Adventure Island, Squirrel Wars, Double Dragon, Age of Dinosaurs, and Romance of the Three Kingdoms.
In early August 1984, DreamWorks officially launched the handheld computer, Dreamboy, with the game China Cube, which was not very popular in the arcade market.
The Dreamboy debuted at 12,500 yen in Japan, and in North America, it was purchased with a bundle of batteries, cables, headphones, and a "Chinese Cubes" cartridge, totaling $89, which is not a casual amount for the average gamer, but it is incredibly cheap compared to other handheld consoles of the same period.
The Dreamboy was an instant sensation, selling 1.2 million units in two months and earning more than $100 million in sales with the help of Chinese Cube.
Because Xu Cun was too short of money, Xu Cun held a shareholders' meeting of DreamWorks Video Games at the end of October to discuss the dividends of DreamWorks Video Games.
In just over a year, DreamWorks Video Games made a profit of more than $750 million, and after deducting $100 million for the development of DreamWorks Video Games, Xu Cun received $480 million in dividends.
Xu Cun returned the $480 million to the bank, which eased the bank's tight finances.
But-
It was also during Xu Cun's meeting of the board of directors of DreamWorks Video Games that a shareholder who owned only 1.8 percent of DreamWorks Video Games put forward a proposal that appealed to the vast majority of shareholders -- to make DreamWorks Video Games go public.
In the past year or so, the momentum of DreamWorks Video Games has been so good! So much so that as long as the achievements of DreamWorks Video Games in the past year or so are announced, after the listing of DreamWorks Video Games, its stock will have to be beyond the range of what the computers on the Tokyo Stock Exchange can display!
For Xu Cun, who is currently very tight on money, it is very tempting to let DreamWorks Video Games go public. As long as DreamWorks Video Games is listed, with the current development momentum of DreamWorks Video Games, its market value can reach at least $5 billion, even if it does not exceed $10 billion, and Xu Cun's wholly-owned DreamWorks Group owns 74.5% of DreamWorks Video Games (Xu Cun originally owned 77% of DreamWorks Video Games, but was later subscribed by DreamWorks employees for 2.5% of the shares). As long as DreamWorks Video Games goes public, even if DreamWorks retains an absolute controlling stake, Xu Cun will be able to cash out at least $1 to 2 billion.
But Xu Cun also clearly knows that the high-imitation Gameboy Dreamboy has great potential - in the last life, in the seven years from '89 to '96, the Gameboy sold more than 40 million units, and the sales reached nearly $3.5 billion. U.S. President George W. Bush once held a gameboy to attend a military intelligence meeting, and former Soviet astronauts once invited a gameboy to space. At that time, many managers and directors of Sony were furious and shouted at their engineers: "This product should have been developed by Sony, why did you say that Nintendo took the lead?" Many engineers were later transferred, and some even resigned.
Coupled with the other games and game consoles that Xu Cun provided to DreamWorks Video Games, DreamWorks Video Games will definitely have a very considerable dividend income in the next few years!
Once DreamWorks Video Games is listed, at least a quarter of the profit dividends that should belong to Xu Cun will have to be shared by others.
If DreamWorks Video Games is not allowed to go public, Xu Cun, who is seriously short of funds in his hands, will have to miss a bigger opportunity - the Plaza Agreement.
In recent years, the US fiscal deficit has increased sharply, and the foreign trade deficit has increased significantly. The United States hopes to improve the imbalance of the United States balance of payments by increasing the export competitiveness of its products through the depreciation of the dollar. Ostensibly as a moderating act of domestic debt relief by the United States, in essence, the Plaza Accord and a series of subsequent measures were a sheep shearing by the United States against Japan, which was increasingly disobedient (in the late '70s, Japan was clamoring to buy the whole of the United States due to its economic rise, and extremists published books such as "Japan Can Say No", which had a large number of popular support in Japan).
The signing of the Plaza Accord will be strongly promoted by Japan's Ministry of Finance (Japan's Ministry of Finance, Finance, and Finance 2,000 years ago) -- Japan's economic development has been overheated in recent years, and the appreciation of the yen can help Japan expand into overseas markets and set up wholly-owned or joint ventures.
The Ministry of Finance's wishful thinking is not fine, but it is a pity that it ......
In the second half of next year, the finance ministers and central bank governors (G5) of the United States, Japan, the Federal Republic of Germany, France, and the United Kingdom will hold a meeting at the Plaza Hotel in New York to reach an agreement on the joint intervention of the governments of the five countries in the foreign exchange market to induce the US dollar to depreciate in an orderly manner against major currencies in order to solve the problem of the huge trade deficit of the United States. Because the agreement was signed at the Plaza Hotel, it was also known as the 'Plaza Agreement'.
After the signing of the Plaza Accord, the above-mentioned five countries began to jointly intervene in the foreign exchange market and sold a large number of dollars in the international foreign exchange market, which then formed a selling frenzy among market investors, resulting in a sustained and substantial depreciation of the dollar and a large increase in the value of the yen.
It can be said that for Xu Cun, a prescient person, the Plaza Agreement is an excellent opportunity to make money with money!
Yes, how could Xu Cun miss this feast?
So, despite some reluctance, Xu Cun still agreed to let DreamWorks Video Games go public.
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(To be continued.) )