Chapter 0061 After cutting off the product, come and dig people

Tang Huan first went to the Japanese office of Tetsuru Company in Tokyo, inquired about the declaration of various patents and copyrights, and then left the depressed Hu Yinmeng in Tokyo, and he and Yasukawa Hideaki drove 200 kilometers to the Epson headquarters in Suwa, Nagano to check the progress of research and development of new products.

Because there are many strokes in traditional Chinese characters, the effect of outputting 12-dot matrix fonts through a 7-needle dot matrix printer is sometimes not perfect, so Tang Huan's demand for a 9-needle dot matrix printer is very urgent.

With two more firing pins on the print head, the Chinese character library can be upgraded to 16 dots, so that it can meet the requirements of printing accuracy in a general range.

As long as there is a 9-needle printer, Tang Huan can accept that the research and development process of 16-needle and 24-needle is more stable, after all, the product has to follow its own cycle, and the seedlings are much more promoted, and they will be exhausted for various after-sales problems.

Epson's dot matrix printers are relatively durable, and the service life of the needle can reach 200 million times, and these indicators are achieved step by step by relying on slow work and meticulous work.

In the original time and space, the TP-80 dot matrix printer with a width of 80 columns, its 7-pin model TX-80, was introduced to the market in June 1978 as a system printer for the CommodorePET computer, and the improved 9-pin model MX-80 was not released until October 1980.

Now it is different, because of Tang Huan's discernment, TX-80 has become an important part of the information office solution he has built, and it has almost become a necessity.

The research and development of the improved model MX-80, under the guidance of Tang Huan, has made rapid progress, and it is estimated that it will be mass-produced by the end of the year.

When a circuit board such as a print enhancement card is integrated into the printer and supports the Chinese character library, then the MX-80 will not be much different from the conventional printers in the previous life.

Tang Huan was very satisfied with the work of these Japanese, and the purpose of this trip was half achieved.

"By the way, Mr. Yingzhao, is there an eyebrow for the person I asked you to help find?" Tang Huan asked.

"There is indeed a planning staff member named Shigeru Miyamoto in Nintendo." Yasukawa Hideaki nodded, "But this young man looks ordinary, and Mr. Tang insists on looking for him, why?" ”

"I once stumbled upon Shigeru Miyamoto's design and felt like he was exactly the talent I needed." Tang Huan laughed and replied calmly.

During this period, in addition to Japan's rapid economic development, it also had a strong cultural export, such as the unique Zen way, tea ceremony, and derivative industrial design, etc., and many Westerners, including IT tycoons who were still very young at this time, including Steve Jobs, were obsessed with it.

In the face of this popularity, the Japanese are certainly proud.

Therefore, after listening to Tang Huan's reasoning, Yasukawa Hideaki felt that it was a matter of course, and then he enthusiastically accompanied Tang Huan to Kyoto to find Miyamoto Shigeru.

……

Compared to Tokyo, a cosmopolitan city in the Kanto region, Kyoto in the Kansai region is a historic city that served as the capital of Japan from 794 to 1868. With many years of history, Kyoto is rich in historical sites and has become one of the most important centers of traditional Japanese culture.

In addition, Kyoto is also an important industrial city, with the most developed traditional industries and electronics industries, such as Nintendo, which Tang Huan is about to dig into the wall.

Founded in 1889 by Yamauchi Bojiro, Nintendo initially specialized in making a Japanese handmade type of cards called Hanaza, a business that continued until the 1960s.

It can be said that Nintendo has survived for more than half a century in the journey of being difficult to get into the hall of elegance.

In 1929, Yamauchi Bojiro retired, and his son-in-law, Yamauchi Tsukira, took over the company.

After the painstaking management of these two generations of the Yamauchi family, Nintendo has completed its own primitive accumulation.

Yamauchi Jira also did not have a son to inherit the family incense, so Inaba Shikanosuke changed his name to Yamauchi Kanosuke in order to take over Nintendo in the future after marrying Yamauchi Kishimi.

But after Yamauchi Pu was born, Yamauchi Shikanosuke abandoned his wife and children and eloped with others.

Kimi Yamauchi felt very shameless, so she moved out to live with her sister and handed over Yamauchi Pu to her father's care.

Yamauchi Jiliang has high expectations for Yamauchi Pu and teaches him very strictly.

In 1945, Yamauchi entered Waseda University to study law, met Michiko Inaba, fell in love and registered their marriage.

Shortly after Yamauchi's new marriage, Yamauchi Jira suffered a sudden stroke, and on his deathbed, he urgently summoned Yamauchi, asking him to drop out of school and take over as Nintendo immediately.

In 1949, at the age of 22, Yamauchi became the third president of Nintendo.

As soon as the young Yamauchi came to power, he forced many family members and employees who had worked for more than 20 years to retire, and introduced new technologies to improve the manufacturing process of playing card products.

Six years later, Nintendo became the number one playing card manufacturer in Japan.

In 1959, Yamauchi took advantage of the opportunity of the Tokyo Olympics to establish a partnership with Disney and began to produce playing cards with Disney cartoon characters.

With the promotion of television and magazines, Nintendo sold 630,000 decks of playing cards in a year, accounting for 60% of the Japanese card market and equivalent to Nintendo's combined production in the past 15 years.

In 1962, Nintendo's stock was successfully listed.

However, Yamauchi soon discovered that even if the industry became the world's first, he began to seek to transform the company.

From 1963 to 1968, Nintendo established a network of taxi companies and love-hotel chains, and produced toys, rice, vacuum cleaners, and several other items, but this diversification did not go well.

In 1969, when Nintendo established its games division, Gunhei Yokoi began to make a name for himself, and he quickly developed an assistive arm toy, Super Strange Hand, which quickly became a popular item at Christmas that year, selling 1.4 million units around the holiday season, becoming the biggest highlight of Nintendo in the late 60s.

After the victory in the first battle, under the auspices of Gunhei Yokoi, Nintendo introduced the Ray Gun.

The so-called ray gun is a receiving device in the shape of a gun, with a special signal in the game image in front of it, and the light gun receives the signal to represent a hit.

In 1973, Nintendo expanded the concept of the Ray Gun and developed it into a laser body shooting system. It uses solar cells as sensors so that it can be used during the day, making it a large entertainment facility in a bowling alley.

At that time, it coincided with the subsidence of the bowling craze in Japan, and a large number of venues were left unused.

Yamauchi seized the opportunity to lease a large number of venues and launch a laser shooting range by mortgaging the property, and the crowd of people who flocked quickly paid off for Nintendo.

However, the good times did not last long, and just when Yamauchi was heavily in debt and hoped to fight again, the oil crisis broke out.

Almost overnight, interest in the laser range was lost, crowds subsided, and overseas orders were cancelled. Nintendo suffered a major setback.

In 1974, Nintendo used the same concept of the ray gun to improve the shooting system, resulting in the laser tag game "Red Gunner", which was exported to the United States and Europe.

At this stage, Yamauchi realized that with some technological breakthroughs, the cost and performance of electronics were enough to be applied to the entertainment industry.

In 1975, some companies, such as Atari, where Steve Jobs had worked, had initial success with video game consoles.

Since color televisions have been widely used in Japan, Yamauchi, who has been paying attention to the new trend in the United States, feels that video game consoles will be Nintendo's most promising business.

Yamauchi learned that Magnavox, a subsidiary of Philips, already had a similar product, and signed an agreement with him to obtain a license to manufacture and sell the company's gaming systems in Japan, with Mitsubishi Electric, the company responsible for making the consoles, on the other hand.

After the original Magnavox Odyssey came out, Nintendo and Mitsubishi collaborated more deeply, and they jointly developed the ColorTVGame 6 instant CT_G6, as well as CT_G15, which built 15 games, including tennis games, and opened up the market, with cumulative sales exceeding one million units.

In 1977, Nintendo's business changed, and its products shifted to electronic entertainment, merging semiconductors with microchips.

In the same year, 50-year-old Hiroshi Yamauchi announced a name change from Hiroshi Yamauchi to Pu Yamauchi despite his mother's opposition.

At the beginning, his maternal grandfather Yamauchi Jiliang named him "Hiroshi Yamauchi" in the hope that he would inherit the ancestral property of making gambling equipment such as flower cards.

Today, Hiroshi Yamauchi's thinking has changed a lot, and he has a strong desire for self-breakthrough in his heart.

In this way, Nintendo finally entered the field of video games and gradually transformed into a video game product production company, which basically echoes its original product - entertainment cards.

……

Listening to Yasukawa Yingzhao introduce Nintendo and Yamauchi Pu in a few treasures, Tang Huan just smiled.

Of course, he knew about Yamauchi, a man known for his sharp-tongued, tough-minded and stubborn personality in the industry, and it was during Yamauchi's tenure that Nintendo successfully transformed from a playing card manufacturer to a video game company.

In 1979, this year, Nintendo began designing Game &Watch, a portable device with a concept derived from Gunhei Yokoi, and opened a subsidiary in New York.

Following the original historical trajectory, in 1980, Nintendo began to produce arcade games.

Then, with the help of Gunpei Yokoi, Shigeru Miyamoto developed Donkey Kong, which was a huge success, selling 65,000 copies and becoming the most popular game of the year.

In 1982, Nintendo released the sequel to Donkey Kong, Donkey Kong Jr., which was also an arcade game. Although it was not as good as Donkey Kong, it still sold well, selling about 35,000 copies.

In the same year, Nintendo established a U.S. branch in Redmond, Washington, and merged its New York office.

At the same time, Nintendo borrowed from the success of other companies such as Atari and targeted the cassette video game platform.

In July 1983, Nintendo launched the first generation of video game platforms, the FC game console, that is, the red and white console.

But obviously, the FC game console has been cut off by Tang Huan's Xiaobawang game console.

In the drama of digging into the foot of the wall of the Japanese company, Tang Huan naturally enjoys it.

Moreover, for him, the game console, a consumer electronics terminal product, is just an extension of the application of technology, no matter how Nintendo and another famous manufacturer, Sega, will not affect the reference coordinate system of this time and space.

In addition, Nintendo's own style is very strong, and in comparison, the act of digging into the wall is considered a friendly act.

Looking at Yasukawa Yingzhao's appearance of spitting lotus flowers and chattering, a thought suddenly flashed in Tang Huan's mind, this person should be regarded as the leading party.

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