Light 19.27-D Chapter: Raid on the Baron's Court (3)
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You put a mage and a goblin on your left side, the latter of which is considered a free summon, but the other party isn't sure what you're playing with those two cards. You have 1 point left.
Hathaway deducted a priest in the middle lane she was responsible for and used the "Sanctuary", which made it quite difficult to break through the middle lane. At the same time, she also blocked a goblin in front of the barons on the battlefield in the rear, just in case. She's running out of money.
It's the turn of the association.
The loss of the right flank was only a matter of moments!
"It's too young. It was supposed to be the attacker buying a troll to break through the predicament, but you preemptively put a troll on the right side. The purpose is nothing more than two, to concentrate on the middle lane, because the trolls will shoot the enemy soldiers who can't be missed to the middle lane. The important thing is that the strongest trolls, traps, hold the most expensive chests. Next, you're going to have mages and trolls working together, right? That would be too tricky. ”
"Tsk, the cards of the moderate faction are so easy to guess, it's like giving them away for nothing. ”
Hathaway's face immediately darkened when she heard this, she had already said that she was not good at this kind of game, and the second generation had only taught her a moderate style of play, not to mention anything else. Smashing the most expensive treasure chest of the troll to guard the beginning of the game, it should have been a stable horse.
...... Usually.
The female mage put a mage 4 and a warrior monk 3, spending all 7 points. The guild president released a loiterer 2 and a priest 4, spending all 6 of his funds. It's only the second round and they're bursting!
It's not that whoever strikes first is the one who strikes first, but that the attack starts after it's all released.
The priest was the first to use the "Sanctuary", which gave the defense of all members a level.
The warrior monk threw a throwing knife at the troll, then swept his leg and kicked the behemoth to its knees, and punched and kicked the troll in the head! The troll was stunned on the spot, and he didn't even have time to fight back.
For the first time, you've seen the damage and health calculations - the Monk's "High Attack" hits the Troll's "Giant Defense", reducing the ugly big guy's health from 5 to 3.
The Wanderer circled around the troll's flank and stabbed the troll in the head with a dagger, reducing its health from 3 to 1.5. Enraged, the troll reached out to pat the wanderer, but was dodged by the flying body.
The mage throws a fireball with "-2.5" written on it.
The troll wailed and turned to charcoal, slowly disappearing from the chessboard.
The other wanderer immediately ran over and looked around, then crouched down, with the words "2 rounds left to disarm the trap" written above his head.
"The most expensive soldiers, the most difficult traps, the most expensive treasure chests. Such a way is indeed king, but ...... Hehe. The president of the association smiled, he had already guessed, so he saved a round of money.
The defense on the right was breached, and all players were unharmed.
Judging by this, the formula for calculating damage should be: Defense-Attack/2. If micro is equal to 1, medium is equal to 3, and giant is equal to 5, then the three attacks that the troll received just now should be: 5-2 = 3, 3-1.5 = 1.5, and 1.5-2.5 (burn) are directly fatal. The minimum damage will not be less than 1, and the micro and low actual effects are the same, so the goblin can take another goblin for seconds.
The defenders are embarrassed more than throwing money on a route that no one cares about.
Hathaway's face was pale, and she never expected that the other party would suddenly explode with all her might. Now the right portal is wide open.
She took off her glasses, rubbed her brows, and pondered. It was impossible to let the association break into the right side in vain, but the other party sent a priest to raise the guard in order to prevent the loiterer like him from squatting and picking the lock just now.
Hathaway was left with not many options.
It's definitely not possible to send a mage alone, the wanderer is now low defense = 2, but the mage and the warrior monk are all medium defense = 3, and there will be a trace of blood left after the fireball, and the next round of priests will directly return blood collectively 1.5. Only one Wanderer can be taken, and then the next round will be overcrowded on the right side, and at worst there may be a large number of Goblins waiting to be upgraded.
Other options may allow the enemy on the right to accumulate more and more.
To put it bluntly, this kind of game is a fight for resources. The attacker's biggest disadvantage is that they have limited funds, so why not let them remove the trap and take the treasure chest?
Not knowing what to do, Hathaway asks you for help with her eyes, and she intends to cooperate with your decision-making.
The third round is up, now the money you are 6, Hathaway 5.
What are you going to do?
A, smash a mage and two goblins on the right side.
B, put two fighters on the right side.
C, Warrior and Warrior Monk on the right
D, two warrior monks on the right
E, a priest and a wanderer on the right
F, continue to throw trolls to the right
G, solidify your left flank
H, abandon the right flank and consolidate the other battlefields
I, throw a goblin on the right side