Slow 19.25-B Chapter: Raid on the Baron's Court (1)
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You accept the challenge of a card game, and since you have to play with four players, you choose between Hathaway and the Scholar as a partner.
"Me?" Hathaway pointed to herself, "I did play with the second generation before, he played well, and I learned, but I wasn't very good at it because the secretary was very busy." ”
You turn your head to look at the scholar, and Hathaway suddenly changes her words: "All of the above is modesty. ”
The guild president found that Hathaway wasn't good at it, and that you had never played it before, so he chose a female mage with a slightly inferior card level as a partner. He shrugged his shoulders and smiled: "It's not interesting if the game is not fair, it is better to reject you directly." ”
"I'm also very busy, so I haven't practiced this game much. At the end of the day, playthings are demoralized. The female mage said this, shuffled the cards with both hands, and then cut the cards in mid-air and pulled a few buckles in a fan shape and placed them on the table.
The scholar covered his face in despair: I'm good at it! Why don't you choose me!
You and Hathaway chose to guard.
The bodyguards and mages brought a wooden platform like a chessboard, which should have a river boundary, but there are two here, divided into three battles. Left, center, right, plus the back of the battle, a total of four. Regardless of which of the three ways the attacker wins, they will enter the rest of the battle and face the Baron himself. If the baron is killed, the attacker wins, and the attacker loses if he has no money and no soldiers.
As long as the left, middle and right three ways are captured, you can bring the treasure back, here can only be brought back by the wanderer, if the attack does not have a wanderer at the moment of victory, the money will not be available, and the remaining troops here will directly enter the back battlefield. After conquering the battlefield, the goblins will also return, level up, and re-enter.
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○ Card Name/Attack/Defense
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(1) Goblin/Micro/Micro – If the "Mutation" can come back alive, it can be upgraded to (2) Goblin Warrior, (3) Goblin Shaman, (4) Goblin General, (5) Goblin King each time.
(2) Wanderer/Low/Medium – 1 "Disarm/Reset Trap" takes the same amount of time as the Trap difficulty, 2 "Flank Attack" is medium at 2v1 and high at 3v1, 3. "Lucky Dodge" is immune to two instant death special attacks.
(3) Warrior/Medium/Medium-1 "Taunt" forces at least two enemies to attack you, and your defense is high, 2 "Archery" is high if you are not attacked, and 3 "Whirlwind" launches an additional attack on the next enemy if you knock it down, and continues indefinitely.
(3) Monk//High/Low——1 "Assault" attacks an enemy at will and the opponent cannot fight back, 2 "Strong Attack" If the opponent's defense is lower than medium, the Monk can cause the opponent to be unable to fight back for a round, which can be stacked in the assault, 3 "Qi Therapy" If there is no opponent, the Monk can heal himself or his teammates, 4. "Light Skill" to change opponents.
(4) Paladin/Medium/High - 1 "Evil Slash" kills the opponent of the Holy Warrior and Troll in seconds, each card is limited to one time, 2 "Immune Control" is immune to all effects such as stun and confusion control, 3 "Archery" is not attacked, the attack is high at this time, 4 "Holy Heal" If there is no opponent, the Paladin can heal himself or his teammates, 5 "Demonic Weapon" within three rounds, the Paladin attacks high.
(4) Mage/Giant/Low – 1 "Fireball" hits all opponents, 2 "Immobilizes" for three rounds, opponents can only wait for death, 3 "Summons" summons a goblin, 4 "Sleep" makes all opponents unable to do anything within three rounds or before being attacked, 5 "Curse" lowers the opponent's overall level by one level.
(4) Priest/Medium/High——1 "Group Healing" heals all teammates;2 "Curse Removal" dispels summoning, immobilization, sleep, and curses, excluding taunts and stuns; 3 Within three rounds of "Demonized Weapon", the Priest or teammate's attack is increased by one level and cannot be stacked; 4 "Resurrection" barely revives a teammate and his defense is reduced to a minimum; 5 Within three rounds of "Sanctuary", all teammates are protected by one level.
(5) Troll/Giant/Giant - 1 The final blow of "High Speed Self Healing" must be a fireball or a demonized weapon, 2 "Knock Away" the target hit will be rerouted to a different route, 3 "Stupid Slave" will attack any unit except for the mage of both the enemy and the enemy, 4 "Swallow Alive" kills a target in an instant and cannot be revived, but if you kill the Troll within three rounds, it can be rescued and injured, 5 "Bulky" It takes three hits to kill the Wanderer and the Warrior Monk, and it cannot swallow them alive. △ There is a maximum of one card in the whole game at the same time, and it will not enter the next battlefield.
(4) Baron//High/High - "Nobility Funds" starts from the first round and increases each round (1). △ A unique and special existence.
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The old mage slowly stood up and cast a spell to make the phantom appear on the chessboard look three-dimensional and realistic, which would be more intuitive. The arcane energy attached to the card itself is used to surface three-dimensional illusions, and by the way, it automatically calculates the damage value and other tedious links.
If you win, the Hedawil Arcane Society will be your ally, and if you lose, you will lose 20 gold for nothing, and the asylum for at least three days will never be mentioned.
Both sides start with 4 points, then they +4 per round, you and Hathaway +5, for a total of 10 rounds, they won't continue to raise money but you still have +1 per round.
Hathaway had a paladin in the middle lane, and of course, the cards were concealed. The guild can't see exactly what it is, but it can probably guess that it's a 4-level card. And, in the middle lane.
The attacker has a huge advantage in the early stage, if you also deduct a card, they will definitely attack the undefended route, if you deduct one on each of the two routes, but it must be very weak and both sides are not well protected.
What are you going to do?
A, a paladin
B, warriors and goblins put together
C, Warrior and Goblin Split Open
D, two Goblins open (President thinks twice)
E, a pastor (president thinks twice)
Because Hathaway is a good player, she is responsible for holding trap cards and treasures.