Ancient magic at a glance
There are three levels of magic power: apprentice, official mage, and archmage. Pen? Interesting? Pavilion wWw. biquge。 The amount of mana required for info is also very different, and of course, the power is also very different.
[Battle Magic] (Power is proportional to the amount of mana infused)
Fireball: Unleash a fireball to damage the opponent
Scorching Touch: Heats the target directly
Magic Arrow: Unleashes a magic bullet to damage the opponent
Ice Arrows: Summons ice arrows to deal damage and slow enemies
Rafa: Blowing opponents away (I watched TV!) )
Lightning Arrow: Summons a bolt of lightning to attack the target
Shockwave: Knocks back nearby mobs and deals damage
Fire Rune: Place a Fire Rune on the ground, and stepping on the Rune will cause a Fire Explosion (Mine?). )
Frost Rune: Place a Frost Rune on the ground and step on it to slow down
Flame Burst: Focus on yourself and burn! Fire!
Summons Stone Golems: Summons stone golems to fight for you (don't expect too much...)
Summons Fire Elemental: Summons Fire Elemental to fight for you (don't expect too much...)
Summon Skeletons: Summon a skeleton archer to fight for you (it's crisp..., plus daytime summoning is tragic!) )
Summon Battle Chicken: Summon an incredibly powerful (weak chicken?) The battle chickens fight for you =. =
Summon a Lich: Summon a Lich to fight for you
Summons Swarms: Summon swarms to harass enemies
Water Stand: Summons water from a nearby water source to surround you, reducing damage and protecting you from fire
Fire Stand: Summons fire from nearby flames to surround you and burn enemies that come close (Burning Cloak!). )
Guardian Kamikaze: Summons the wind around you from the omnipresent atmosphere, disrupts all attacks, and protects yourself
Magic Shield: Summons a shield composed of magic to defend against attacks, the magic shield itself does not require magic, but it consumes a lot of magic when taking damage, and it is best not to use it in non-emergency situations
Chain Lightning: Uses constantly jumping arcs to deal damage to multiple enemies
Falling Starfall: Remember, that trick fell from the sky!
Enchantment: Enchant a natural pokemon, and the pokemon of different attributes will give you different spell bonuses
Dispel: Dispels all inflicted bad states on the body
Poison Drain: Poisons the target over time
Transposition: Swaps positions with the target
Drowning: Creates a cloud of water to envelop the enemy's head, suffocating the enemy and dealing constant damage
Magic Vortex: Pulls surrounding creatures towards you
Ender Arrow: Attack your enemies and teleport them to the designated location (teleport to the sky!). )
Parasitic Seed: Causes the opponent to slowly bleed, and when it dies, it will form a sapling on the ground
Root Entanglement: Thorns that stick out of the ground make it impossible for the opponent to move
Wind Claw: Reduced version of the Qigong Cannon
Flash: Dedicated to people and creatures, if it is used to deal with the undead, then hehe~
Disarming: Knocking down a weapon in the opponent's hand
Spell Reflection: Reflects attacks cast towards you that are spells or energy formations
Wall of Thorns: A cactus version of the Arrival of the Tree Realm
Scorching Wind: Summons a scorching wind that continuously damages creatures in an area
Blink: The Mage's signature skill that teleports to a coordinate location within a radius of 50 meters
【Healing Magic】
Healing: As the name suggests, heal yourself, slightly restore your strength and heal your wounds
Healing (Others): Treating others
Regeneration: Lasts for a period of time to restore stamina and heal wounds
Regeneration (Others): Helps others regain their strength and heal wounds for a period of time
Healing Ring: Summons a healing aura that will continue to heal all creatures within its radius
Life Drain: Absorb the life of the other person to heal your own life force
Mana Drain: Drain the opponent's mana to replenish your own mana
Life Conversion: Mage's signature skill, mages can't get mixed without this! Exchange a small amount of life force (stamina) for a large amount of mana
【Life Magic】
Growth Promotion: Makes plants grow faster
Agility: Increases your movement speed
Jump: Jumps higher, but does not take damage from landing
Swift Swimming: Swim your way up
Energy sensing: Know the energy stored in the circle and various items
Marker: Mark the location, then return it with a return technique
Return: Return to the marked location
Mining: Help you mine~
Ascension: Raise the target terrain
Source Thinking: Gather water in the air and summon a source of water
Frozen Path: Freezes the surface of the water under your feet
Breathing Underwater: Causes you to breathe underwater for a period of time
Soaring Arts: Allows you to fly for a while
Call the Wind and Rain: Let the weather become rainy for a while
Magical Light Source: Summons a light source that illuminates the surroundings for a period of time
Feather Fall: Slow landing
Telekinesis: Absorb items that have fallen on the ground
True Sight: Nothing is in the void and allows you to pierce walls made of magic
Night Vision: For a period of time, it allows you to see more clearly at night
Invisibility: For a period of time, hide your body
Clairvoyance: As the name suggests, it observes a situation with a radius of one kilometer from itself
Summons Vines: Summons a vine that allows you to climb and last for a while before withering
【Forbidden Spell】
Holy Intervention: Back Home
Evil Interference: Go to Hell!
Lightning Storm: Thunder Gong Help Me!!! Full-screen AOE summons lightning bolts to randomly slam all enemies in your field of vision
Polar winds: Ice Age!!! Full-screen AOE, summoning an extremely cold wind that surrounds it and continuously damages all living creatures
Curse of the Desert: Dehydrates the target and slowly dies over time
Water Tomb: Create a large whirlpool on the surface of the water and crush everything that is sucked into the whirlpool
Kiss of Death: You're dead!
Magician's Autumn: Causes the surrounding plants to wither in an instant
Time flies: Accelerating the flow of time in the space around you, anything that has to do with time and space is taboo
Seven Alliances Teleportation: A large group teleportation technique, which designates targets within a radius of five meters from its center and teleports to any area within one kilometer