Chapter 51: Developing a 3A-level masterpiece

In just over a year since Du Ziteng's rebirth, he has developed four best-selling games: "Zhuxian OL", "Plants vs. Zombies", "PZ Speed", "Floppy, Bird", and an upcoming "National Dance Troupe". While all of these games have been well received by players, none of them can be considered true triple-A masterpieces.

What is a triple-A game? Although there are no surveys conducted by any institutions such as "3A game standards" and "3A game rankings", in order for a game to reach the 3A level in the hearts of game practitioners, the following conditions are generally required: A-level capital investment, A-level game quality, A-level advertising investment or packaging promotion.

If you are a game enthusiast or have been in contact with the game circle for a while, and often play games produced by Blizzard, EA, Activision, Ubisoft, and R stars, then you should be familiar with the term "3A games", there are manufacturers everywhere who say that their games are the real 3A, but what is the definition of 3A games? What is the strict difference between it and games that can't be called triple-A?

The statement about triple-A games is vague and general, and according to previous reports from foreign media, we have summarized the detailed explanations: 1. High quality 2, huge market prospects3, high sales 4, large-scale development team5, high development budget6, high visual and auditory effects6, perfect combination of art and technology7, almost no bugs through rigorous testing8, excellent hands-on9, pleasant experience from beginning to end, balance throughout the game10, good graphical user interface. Through the above 10 conditions that can be said to be "harsh", we can know that if you want to become a triple-A game, you really can't do it if you have money or fame.

There aren't many games with so many demanding conditions, and Call of Duty: Modern Warfare 3, Gears of War 3, Grand Theft Auto 4 & amp; amp; amp; amp; amp; amp; amp; amp; amp; amp; amp; amp; amp; 5", "Titanfall" and other games can be counted as absolute AAA level.

GTA5 is a large production invested by R Xinggao, costing $265 million in development funds, according to the "standard" of 3A, it can be said that it is absolutely qualified for the title of "AAA game", "Grand Theft Auto 5" received $800 million on the first day of landing on the console, and then "Grand Theft Auto 5" completed 60% of its first year of expected sales in 3 days, according to analysts' predictions, "Grand Theft Auto 5" sales in the first year will also reach 25 million copies. Previously, it was reported that R Star does not plan to launch the PC version of "Grand Theft Auto 5", and 600,000 players spontaneously organized a petition to request R Star to launch the PC version of "Grand Theft Auto 5", which shows that "Grand Theft Auto 5" status in the minds of players can be regarded as a model of triple-A games.

Developing a 3A-level plan is not simply a matter of having money, so after the company's employees have been honed by these games, Du Ziteng plans to make a real 3A-level masterpiece. Only by developing a real triple-A masterpiece can it have a great influence in the industry.

For the company's first triple-A game, Du Ziteng also has an idea. The game is based on Assassin's Creed, an action game developed by Ubisoft's Montreal studio.

However, the background of this game Du Ziteng plans to change, first of all, the protagonist will be replaced by a Chinese, called Jing Tianming.

Mo Yan woke up to find that he had been captured by a group of people who claimed to be the tomb keepers and knew that Jing Tianming was an assassin and needed to use Jing Tianming's DNA to explore the information of the ancient Yellow Emperor Xuanyuan Sword. As a result, Mo Yan was forced to enter a machine called reincarnation to read the memories left in his DNA. He read a Master Assassin named Mochu. He was sent by the Mo family's giant Liuxuanzi to the Emperor's Mausoleum to seize the Yellow Emperor's Xuanyuan Sword, but when Jing Ke arrived, he found that the tomb keepers had obtained the treasure. Jing Ker overestimated his ability to fight hard, and as a result, he killed one of his brothers, and the other brother took back the treasure and escaped death.

So when he returned, Jing Ke was relegated to the lowest level of Assassin and began to learn from scratch. At the same time, Mo Chu asked Jing Ke to assassinate the leader of the Imperial Guard. Jing Ke completed the task step by step, but until he killed the last leader, he realized that his master Liu Xuanzi was the leader of the tenth tomb keeper who was deeply hidden, in order to use Jing Ke to obtain treasures and kill his own accomplices. When Jing Ke returned to the Mo family organ city, the six Xuanzi had already studied the treasure - the Xuanyuan Sword and gained great power, but Jing Ke, as an orthodox Mo family assassin, killed the six Xuanzi who betrayed the Mo family with his unyielding perseverance.

Back in modern times, the mausoleum guards already know something about He's Bi, and Mo Yan is in danger of being executed. At the same time, he discovered that after staying in reincarnation for a long time, he learned one of Mo Chu's unique assassin skills, Eagle Eye, and found blood stains on the ground and walls through Eagle Eye. It turned out that someone had been used as an experiment like this before him, but unfortunately he died that it was No. 9, and Jing Tianming was No. 10. The story ends abruptly here, and the story of the afterlife is the next expansion.

Du Ziteng explained the background of the game to his subordinates, and then the people under his subordinates designed the game according to the story, but the core of an Assassin's Creed game is neither the game background, nor the setting of the world view, nor the story lines. It's about being able to climb freely in real situations.

This was not available in action games at the time, but this is what players need, although players don't know what they said, this is a good core experience, so all the technical team members of Ubisoft Global made a DEMO, which is a technical demo of the animation system, and its core is that it realizes reverse dynamics, which can reverse calculate your actions according to any protrusion in the scene, and the animator only needs to do a basic action, do a good job of the amplitude of each joint, once in front of you, We only need a very simple operation, it can adapt to climb up, no longer need to walk to a staircase, press it, it climbs up, to the edge of a cliff, to aim very accurately, to jump down, now not needed, Assassin's Creed can run in it very freely.

As for what assassination, stealth, these knowledge just increase the playability of the game.