Chapter Ninety-Seven: This chapter is popular science

After thinking about it for a long time, I still think it's better to give everyone a science popularization, otherwise I feel like I'll be sprayed sooner or later! If it looks boring, forgive me~

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Animation is actually very common in our lives, such as the commercials we often see on TV, and even movies, which are actually part of animation production. Pen % fun % Pavilion www.biquge.info

Animation production is divided into two-dimensional animation production, three-dimensional animation production and stop-motion animation production, while two-dimensional animation and three-dimensional animation are the most widely used animation forms in the world today. Because the world's computer technology and 3D game industry have developed to a fairly mature stage, the share of 3D animation in the market is far more complex than the process, and the production of 2D animation requires a lot of manpower and material resources.

Ah, I forgot to educate you about the difference between 2D animation and 3D animation.

2D animation, which is what we often call flat animation, as a traditional form of animation, although it has the characteristics of being easy to understand and easy to understand, but at the same time, it also has its own flaws, that is, the content you see, always only the content it shows on the surface, it can't be like 3D animation, can give people to see different content from multiple angles, and can't give people a strong sense of realism like 3D animation.

Because of all kinds of defects and limitations, this also makes the market belong to the share of two-dimensional animation production is getting smaller and smaller, advertising, movies, games and other two-dimensional animation is the main living space has gradually turned to three-dimensional animation production, to this day, not to be kind to say, two-dimensional animation has been completely eliminated by three-dimensional animation, although there is still room for survival, but it is just a lingering breath.

In fact, 3D animation is what we often talk about, which is a high-tech that has emerged and matured with the development of computer software and hardware technology. The 3D animation software first establishes a virtual world in the computer, and the designer establishes the model and scene according to the shape and size of the object to be represented in this virtual 3D world, and then sets the movement trajectory of the model, the movement of the virtual camera and other animation parameters according to the requirements, and finally assigns a specific material to the model according to the requirements and lights are added. When all of this is done, you can let the computer automatically calculate and generate the final picture.

Although it may sound more complicated than 2D animation, it is actually not a lot of work, and it can handle most of the processes through the computer in addition to solving the data modeling problems and necessary corrections, which is one of the main reasons why it can complete 2D animation.

The way 3D animation technology simulates real objects, as well as its low price and wide range of applications, make it a popular tool in various industries. Due to its precision, authenticity, and unlimited operability, it is widely used in many fields such as medicine, education, military, entertainment, etc. In the production of film and television commercials, this new technology has been welcomed by many customers because of its refreshing feeling.

It's just a pity that although the 3D animation technology in this world is quite mature, it is not useful. Because Qin Ming can only make two-dimensional animation if he wants to make it at present, although it seems to have many shortcomings compared to three-dimensional animation, it has one thing that is completely explosive three-dimensional animation-

That is, it is the most suitable animation technology for all kinds of audiences!

Maybe when you see this sentence, you will feel very inexplicable, what is the most suitable animation technology for all kinds of audiences to enjoy?? Isn't 3D animation better and better? This is the most suitable animation technology for all kinds of audiences, right?

Perhaps there's nothing wrong with that, but you may have overlooked one of the most important words, and that is all kinds of audiences.

As the most widely used animation technology in the new era and giving people the most realistic visual experience, 3D animation is undoubtedly very good, but this excellence does not mean that it can be accepted by all audiences.

For example, children, such as the elderly, such audiences often feel disobedient to the excessive realism and realism of 3D animation, and it is actually a little difficult for them to accept this kind of technology that is out of their imagination.

For example, it's like a speeding car fight, maybe through three-dimensional animation technology, it can show the audience a very real, very realistic visual explosion feeling, giving people an immersive feeling, but it is precisely because of this sense of reality that many viewers resist in their hearts, children will feel scared when they see this scene, and the elderly will feel frightened when they see this scene, and ordinary audiences will also have visual fatigue because of the too realistic violent and bloody pictures, and even have a feeling of dizziness after watching it for a long time. And this is actually one of the few drawbacks of 3D animation.

2D animation doesn't have this problem, it can adapt to any audience, and its content is presented in a rustic, fantastical form. What Qin Ming needs now is to make animation as an emerging culture acceptable to all audiences, both young and old, men and women who are willing to try to watch it.

So 2D animation is also his only choice, maybe in the future he will use 3D animation technology to produce animation, such as "Qin Shi Mingyue", "Finding Nemo", "Final Fantasy Anime Version", and "The Lord of the Rings" and the like, but now he can only choose 2D animation production.

However, when it was decided to make it into a two-dimensional animation, one problem after another appeared in front of Qin Ming's eyes.

Using traditional 2D animation technology to produce animation is actually a very cumbersome task, because it not only requires basic scripts, directors, storyboards, and voice actors, but also requires a large number of animators, concept artists, mechanical designers, special effects personnel, cinematographers, and professionals who are responsible for editing and post-production.

Because anime is different from manga or novels, you only need to use your hands and write pictures or words on paper. Its sheer workload meant that it had to be done as a team, and if some people said that he could finish an anime with just one or two people, that would be fine, but it would take a lot of time and the graphics would not be much better.

For example, it takes about 15-20 days to complete the entire storyboard of a 26-minute animation (because you have to design a lot of shots, especially when there are many scenes), because the number of pictures per episode is as high as 3000-4000, and some special episodes (such as the climax of the battle) can sometimes rush to 10000, so this huge workload alone is difficult for one or two people to bear. You can see why there is a need for a large number of animators, concept artists, and other professionals in the team.

Therefore, animation production is never something that one or two people can accomplish, it needs a team, a team that can reasonably complete the requirements of each part with a division of labor.

And this is what Qin Ming's team is missing at present.

Fortunately, Qin Ming can act independently, because even if he has not made anime, he can learn it through the system! All the perfect processes of animation production are deeply imprinted in his memory, so he does not need to recruit additional people for director, supervisor and other positions, which greatly saves the division of labor, running-in and correction time of the process.

Of course,Shiina Mashiro, who will return to China soon, is also one of his big helps,Mashiro's talent in painting is not weaker than him with a golden finger,If you let Mashiro participate in his team,,It is undoubtedly like a tiger with wings,And he has poached two groups of professionals who have made game animations from Liu Tianxiong,Plus some people found by Cheng Haotuo's relationship,Qin Ming's animation production team can be said to be more than half completed,But just like that,That's still not good.。

Because these can only complete the pictures in the anime, but anime is not only to make the manga move, it also needs sound to bloom its charm.

This is also the BGM and voice actor known as the soul in the anime.