Chapter 121

The case of Feixin is complex, but the transformation of the corporate side is in essence a revelation of the government's own political tendencies and determination. Otherwise, such a large enterprise, according to the usual domestic handling method, will not hurt the muscles and bones in any case.

In fact, Lin Shu knew that the government would definitely not be willing to deal with such a large and important enterprise, and according to the normal procedure, they would be more willing to impose some small punishments and admonishments on such large enterprises, and then hint at the other party to transform at the right time, so as to naturally make it reasonable and formalized.

It's just that the timing is not coincidental, and Feixin is really too deep in the relevant quagmire.

Xingze attacked Feixin head-on when the government first revealed that it wanted to support intellectual property rights, and it did one thing that Feixin was most afraid of - that is, to engage in public opinion propaganda warfare. In this case, Xingze almost forced the government to tilt towards them through public opinion, because at this point in time, once the case is reversed, all the current policy results of supporting copyright will be nullified.

If this case were to be used as a reference for case law, the impact on copyright law, patent law and other acts as a whole would be almost devastating.

Lin Shu believes that the upper echelons may not have failed to remind Feixin of the relevant policy tendencies, but Feixin has fallen too deep and really can't pull out lightly. Because the foundation of Fetion itself is not built on commodities, technology...... Rather, it is built on the captivity of a large number of users.

They make use of a large number of copycat games, and the copycat application captives users, which is extremely high in terms of economic benefits and game efficiency. Using game ideas that have already been identified as popular, or even detailed settings, to directly replicate a game can greatly reduce the time and risk of the game...... It is also for this reason that Fetion has been able to quickly occupy the mainstream market in just over ten years, overshadowing other similar software to dominate one side.

However, this also shows that it is actually a castle made of sand.

Because users are always mobile. Many large international companies are very particular about cultivating the illusion of "customer loyalty", and this is why they want to improve the quality of their products, do a good job of after-sales service, and hold various reward activities.

Domestic Internet companies have always lacked this awareness and spirit, and are more willing to consume users' brand loyalty, and have a happy style of making a quick buck. Even if many companies are already quite large, they still can't get rid of this style, such as Feixin.

They are always thinking about how to make more money from the user's pocket, but they rarely think about whether the money they earn makes the user feel the value of the effort.

This is the drawback of China's online market, and it is also the blind spot of Fetion as a monopolist.

Fetion is a company that has gathered many users, but has almost no user loyalty. It's not like some well-known game companies, where the name is a guarantee of quality; It's not like some film, animation, or skit production organization that is loved for its ideas or talents; It's not even like some software vendors, who are only favored for their unique and easy-to-use software applications.

Judging by this standard, in the current online market, it is also obvious which companies can survive for a long time and which companies are in full bloom.

Shortly after the news of Fetion passed, two major events occurred.

First, after Rsoftware took over Feixin, it made two heavy decisions, one is to split the Kuaishu Group for packaging and sale, and the other is to shut down a large number of copycat games on hand of Feixin, and reorganize the Feixin engine platform, which seems to intend to use the open engine as the core to reorganize the Feixin game.

Second, while Beichen launched the new expansion pack of "Nine Heavens", it announced an important news. They are about to launch their own open engine platform. This platform is different from Feixin's engine platform or the first version of Xingze's simulation engine, and it is also an ARPG game engine.

After these two news broke out, the whole market suddenly began to boil.

Lin Shu didn't have any surprise because of this, probably because he had known for a long time that the situation would definitely develop to this point.

On the night of the news release, Yang Ziqi specially contacted Lin Shu.

"It took us two years to finally develop a game engine that is different from yours, but it looks like you're still one step ahead, and the new action engine is amazing."

Lin Shu replied, "Thank you." ”

Yang continued: "Our new engine uses the number jΓΉ connection method of task guidance and numbering index, which may be a little simpler and stiffer than your number jΓΉ connection method, but in other aspects, I am confident that I can do it better than you. ”

Lin Shu replied: "Whether it's good or not, it's up to the players to evaluate." ”

Yang Ziqi listened, smiled, and said, "That's right. Then he said to Lin Shu, "If you have the opportunity, I hope Lin Shu can also give me some comments...... I feel like your opinion should be more valuable than any player. ”

When Lin Shu heard him say this, he replied: "Okay, if I have time later, I will try it out, and tell you what you think when the time comes." ”

He's not perfunctory either. Forget about the games he played in his previous life, now that the shape has changed and there are new works, he will naturally understand them one by one. Technology may evolve over time, but ideas and ideas don't change over time.

Drawing nourishment from many works and avoiding omissions is the job of a game planner.

At the end, Yang Ziqi said again: ""Nine Heavens" has opened a new expansion pack, I have activated the closed beta qualification for your account, if you have time, Lin Shu, you might as well go and play and see if there is anything missing, you can sue me." ”

Lin Shu paused before responding.

After the computer class, a boy came late and didn't grab the computer with the game installed, so he begged Ju Mingfeng to install the game for him.

Ju Mingfeng carries a large string of USB flash drives, which have all kinds of games, and it has always been a treasure chest in the impression of boys. Of course, the most of them are Xingze's own game mods, as well as some online game clients.

Ju Mingfeng was about to land on the Nine Heavens, but he was stalked and begged to install the game. He rolled his eyes and reluctantly followed.

Lin Shu took this opportunity to log in to the game.

The game is very lively, and there are a large number of people discussing the new expansion in the guild channel at this time, and a few people are asking others one by one if they have the activation code for the internal beta server, begging grandpa to tell grandma to try to borrow the account to have a look.

Lin Shu was a little curious, and asked the gang members: "What's wrong?" Is there anything special about the new expansion? Expectations are so high? ”

As a result, I immediately heard a long list of Amway from the other party.

Lin Shu listened for a while before he understood the general situation.

The announcement of the new expansion released on Thursday gave a rough preview of what the new expansion will be. One of the most eye-catching contents is that "Nine Heavens" has strengthened the original mood system, and because of the previous good feedback, Beichen has added a lot of random number settings in the new expansion.

This includes the life system, the mission system, and the combat system...... All of them have a certain number of random numbers, and they are controllable random numbers. For example, the materials of the living system are divided into quality levels, and then a set of random functions are added according to the quality levels, so that the whole process becomes both controllable and random.

For example, if the player can mix the best quality materials, the probability of producing high-quality items and equipment will be relatively high, although there is also a small chance of producing ordinary quality items, but the overall quality of the output will still be high. The same is true for ordinary materials, the quality is low, and the grade of the props produced is also low, but there is still a certain chance of producing high-quality finished products. As for the battle, "Nine Heavens" adopts a combat mode similar to "Six Degrees of Space" that Lin Shu played before, and all the humanoid or non-humanoid monsters in it are set to the point, and then every time they attack, the closer the hit position is, the greater the damage.

As soon as the audience said this, Lin Shu became a little curious, and after class, he took advantage of his free time to take a test suit, wanting to see the content of the new expansion.

The number of packs of the new expansion is huge, almost equal to one-third of the volume of the original game program, and the amount of updated content is obviously very staggering, and it is obvious that Beichen has also spent a lot of effort on it.

After Lin Shu landed in the game, the first thing he found was that the graphics of the entire game had been optimized, and it looked more textured. Lin Shu felt ...... The whole atmosphere seems to be a bit close to "Legend of Destiny".

Of course, this similarity has nothing to do with plagiarism, if you have to say it, it's more like a conceptual imitation and follow. Originally, the style of many online games is more colorful and gorgeous, so it seems more frivolous.

Relatively speaking, the tone of "Legend of Destiny" is not gloomy, it should be considered bright, but in terms of picture sense, it is very textured, and the colors are too layered.

The new expansion pack for "Nine Heavens" is clearly working in the same direction.

In addition, after Lin Shu landed in the game, he found that the costumes of "Nine Heavens" were much more conservative than the current open beta version, and they were more elegant and ancient. There is still a big difference in design from Xingze games, for example, "Legend of the Mandate of Heaven" follows the Han and Tang Dynasty styles, while the costumes of "Nine Heavens" are obviously more inclined to modernized Ming and Qing Dynasty skirts or cheongsam...... However, this time the design is very different.

The biggest difference is that compared to the original version of the clothing design, it is impossible to achieve in reality (for example, the pattern is too complicated and abrupt, and the fabric is too broken, and the parts are completely unconventional, and the clothes made into real clothes will not be able to be taken off), and the clothes in this expansion are obviously more in line with the principle of real clothing making.

Lin Shu squinted, feeling that Yang Ziqi must have hired a professional fashion designer in these clothing design processes, and no longer just took beauty work as the main source of inspiration.

In just ten minutes after entering the test suit, Lin Shu couldn't judge a lot of content, but the implication that Yang Ziqi was learning him was too obvious. Xingze's style is so unique, it can be said to be unique in the entire industry, so whenever Yang Ziqi imitates it, the mark is very obvious.

Lin Shu couldn't figure it out, what was the purpose of Yang Ziqi deliberately sending him a test place after learning him?

He paused before he began to manipulate the character to try out new features.