Chapter 561: The Three Major Buildings of the Territory

Du You looked at the newly collected information and watched it with relish. This information is not available to me now. Because these materials were originally only visible on the third-order demon net.

Because of his own plan, Du You can't be upgraded for the time being, and can only be pressed at level 19, because once he enters level 20, he will start the advanced task. Therefore, the information that only the third-order colonizers can know, they can't get it for the time being.

"I see, there is so much important information about the development of the territory, but unfortunately it is still incomplete. The three major functional buildings of the territory, I didn't expect that I didn't have one, it turns out that this is the real foundation of the territory. ”

The information shows that a true territory needs to have three functional buildings, namely the Lord's House, the Mage Tower, and the Hall of Skills. Of course, this is a general term, and some will have other names, but the functions are all similar.

The Lord's Mansion is not a building built by himself, but a real functional building.

The reason why those cities in the wild can be established is because they all have territories behind them, and they all have lords' mansions. The biggest function of the Lord's Mansion is to be able to connect the earth and the other world, forming a stable space-time channel. This space-time passage can replace the role of the World Boat, allowing people from this side to enter the opposite side casually.

In the same way, some people from other worlds are able to enter the earth at will. It's just that people from other worlds entering the earth will be restricted by the rules of the earth, such as only being able to move within the territory of the territory.

But even so, they were able to use the forces created by the other world to protect their cities. The development of many large cities on the earth is actually relying on a powerful territory behind it.

Of course, there are not one or two territories behind a huge city like the capital. It's a pity that the space-time passages linked to the City Lord's Mansion are all in the central area, which is said to be within the Fifth Ring Road, and Du You's identity can't be reached.

That is, with a territory, with a lord's mansion, then there is an opportunity to build your own city.

If you don't want to build a city, you can also build a strong group of companies, which is a must. "It's no wonder that they get a territory construction quota and want to build their own company, which is the fundamental reason. ”

Du You finally understood why those senior students were so excited. If it weren't for the reason for the construction of the territory, which caused them to say all kinds of information everywhere, Du You really wouldn't have had a chance to get this kind of thing. Because after a while, this information will gradually disappear as the incident cools down, and then be obscured by other information.

With so much information generated every day, it's not easy to find what you need from the information that was previously obscured. At this point, even the ability of the watch elf cannot be helped.

Outside of the Lord's Palace, the second most functional building is the Mage Tower. In fact, the Mage Tower is just a general term, and there are other types of main buildings, which are actually similar in function.

The biggest role of the Mage Tower is not to train mages, but to improve the defense of the territory. If a territory wants to continue to develop steadily, its own strength is very important. It's not just about troops.

The Mage Tower has a very strong defensive ability, which can be said to be a complete defense system for the entire territory.

On top of that, the Mage Tower is actually an important part of the territory's fight against the laws of heaven and earth. Du You finally understood that the people he had created were actually problematic.

The talents of the people themselves should have been higher and more average than those of the natives. But in fact, if they really cultivated, they would be suppressed by the power of the current world, causing their cultivation progress to be slow. Cultivating by the people themselves, theoretically it is possible to break through the restrictions of the territory level, but in practice it is very difficult.

After being suppressed by the laws of the world, it is impossible to reach the territorial level limit. Moreover, the minds of the people are not very flexible, which is also caused by the suppression of the laws of the world.

But with the Mage Tower, it's different. The Mage Tower is built on territory and is able to defy the laws of the world.

Within the scope of the territory, the people they summon will give full play to their talents, allowing them to cultivate better. In this way, there will also be some real powerhouses in the territory.

These people, the level will break through the limitations of their own territory and better help the territory develop.

In the same way, there will be some people who have special talents, such as command talents, administrative talents, etc., which are the cornerstone of the development of the territory. Only with the Mage Tower can the territory ensure the most stable development.

The third major functional building is the Skill Hall, and perhaps for professionals, the Skill Hall is the most important building.

Because the skill hall is specially used to evolve skills, for the territory troops, the skills of the troops are insufficient, and the skill hall can slowly evolve, so that the troops can get more and more suitable skills, and the kind that can be used after training.

Similarly, the Hall of Skills can also evolve classes to form new classes, or merge previous classes into stronger classes. In this way, you don't have to go out and collect special professions from the outside world to open new classes, and you can develop on your own.

For professionals, the Temple of Skills has two biggest functions. One of them is for job transfers.

That's right, the place where Du You used to become a spellmaster can be regarded as a skill hall. But it's a derivative world, not a private territory of the Skill Palace. The skill hall of a private territory can also allow people to change jobs into special professions, provided that the professional territory itself has been mastered.

Not only the people on the earth can change jobs, but even the people of the territory, or the natives of the original world, can use this to change jobs. Of course, there is a limit to their ability to change jobs, because they are not professionals after all.

After the natives and lords change jobs, they can only cultivate and improve by themselves, and they cannot directly use crystal coins to improve like professionals. But after changing jobs, within their own profession, they will become geniuses among geniuses, and their cultivation speed is particularly fast.

Some talented local job changers can even be more powerful than professionals of the same level. It is said that in the later stage, the real elite soldiers of a territory are transferred through the skill hall.

One of the most important functions of the skill hall is to evolve its own skills. It is said that after reaching a high level, if you want to improve your own skills or learn appropriate skills, you need the assistance of the skill hall. It's a pity that Du You didn't have enough information to collect about what was going on, so he could only guess.