Character card: Bai Ze

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Name: Bai Ze

Gender: Male

Age: Form 2

Height/weight: 170cm/60kg

Class: Awakened (Transmutation Warlock/Mystic Warlock/Qi Practitioner);

Rank: low-level high-level;

Attributes: Strength E+, Durability C, Agility D, Mana C, Spirit A-, Lucky B;

Natal Abilities: Secret Fire, Five Elements Mechanism (AIM Diffusion Domain: Feeding, Concealment, Communion);

Rank Abilities: The Law of Burning Iron (Essence, Dissociation), Black Lead Mutation (Communion, Enlightenment), Stigmata (Faith Foundation, Circuit Transformation, Angelic Power);

Ability to retain: Plunder A (Extreme Effect, Contact, Superconductivity), Nine Turns to Return Pill (Zhou Tian Transport, Self-Regeneration), Life Demon Eye B+ (Analytical Aura, Lifeline), Concept Armament - Digital Secret Pattern C+ (Instantaneous, Concurrent, Fixed Hair);

Noble Phantasms: "The Gate of Truth" (Heart Image World (Chapter of the Throne, Chapter of the Primordial), All Phenomena of Manifestation (Transmutation Secrets, Secret Law Scrolls, Automatic Secretaries), Vientiane of Contradictory Records (Unfused), Gates of Babylon (Secret Treasury of the Sage, Pick and Place Items, Plane Teleportation);

Demon Pet: Chaos Hound;

Servants: Illyas Phil von Einzberen (Caster), Shiro Emiya (Archer);

Enchantment: LEN (Temporary Contract). Pen, fun, and www.biquge.info

Proof of the Contract: The Gate of Truth: "The Omniscient Chronicle", "The Darkness of the Mystic", "Brimstone & Mercury", "The Cultivation of Gold", and "The Treasure House of the Sage"

Function: All Records (Automatic Notes) (Enabled), Vientiane of Illegal Records (Damage Return) (Not Enabled)

Legacy: Hermetic Papers

Meditation Method: "Mind Cohesion", "The Secret of Transmutation"

True Spirit: True Zhu

Mental World: Hanging Gardens - Tower of Babel

Level 1: Chapter of the Throne: The King's Throne, the Seven Treasure Trees, and the Mana Pool

2nd Floor: Chapter of Magic: Prima Prima Pond (Cup of Heaven), Black Mud Pool (Pure Evil in this World), Infinite Sword System (Emiya Shirou)

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Servant:

Rank: Caster; Name: Elijath Phil von Einzbelen; Personality: Black-bellied; Attributes: Strength E, Durability E, Agility E, Magic A, Lucky C, Noble Phantasm A; Rank ability: Position B, props B; Ability to retain: Shift Magic B, Magic Eye D, Inherent Time Control C, Android B; Stigmata Abilities: Holy Healing C, Holy Light C; Treasure: The third law limited magic dress * Heavenly Clothes A+ (defect).

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Character attributes:

Type post-moon: Strength D, Reflex F, Patience, E, Alertness F, Spirituality C, Will C

In the forbidden world: Strength D, Reaction D, Patience, D, Agility D, Spirituality C, Will C

Aptitude:

After the Moon: Occult Specialization (Meditation, Alchemy, Magic) A, Learning Ability C, Natural Knowledge C, History and Humanities D, Social Ability D, Hands-on Ability C

In the Demon Forbidden: Occult (Meditation, Alchemy, Magic) B, Taoism (Huangbai, Food, Neidan) C+, Learning Ability B, Natural Knowledge C, History and Humanities D, Social Skills D, Hands-on Ability B

Intrinsic Abilities:

After the Moon: Energy Protection, Analytical Aura, Mystical Intuition

In the Demon Forbidden: Energy Protection, Analytical Aura, Mystical Intuition, Bright Strength, Qi Rotation Zhoutian, Superpower Development (Flesh Regeneration)

Professional Competence:

Spellcasting ability (transmutation) C, Crafting Strange Objects D, Interpreting Documents D, Spell Identification D

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Talents:

Phase: fire-metal-wood-earth-water

Symbiosis: fire, earth, metal, water, wood

Feeding: Tongue Consciousness: Fire: Heart: Joy and Retreat: Non-Poisonous Consciousness (i.e., Eye Awareness): Wood: Liver: Anger Prajna: Heavenly Thief Consciousness (i.e., Ear Awareness): Water: Kidney: Fear of Wind: Stinky Lungs Consciousness (i.e., Nasal Awareness): Gold: Lung: Sorrowful Wandering Spirit: Corpse Consciousness (i.e., Body Awareness): Earth: Spleen: Thought

Stunt:

Qi Snatching (Practical Techniques for Soul Capture)

Atomization (Ultimate Technique of Illusion + Receptacle)

Dragon-shaped loose hand (method of extraction + transfer)

Igniting the Flame/Igniting the Flame/Igniting the Flame (How to use the Iron Burning Rule)

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Equip:

White Bishop* Changed: Alchemy Magic Guide Pistol, a magic circle with "Extended Range", "Powerful" and "Channel" effects, and Alchemy Bullets that use "Flash", "Sonic Boom", "Stinky Cloud", "Paint Mist" and "Disrupted" effects.

Flashbang: Creates a bright light, and all creatures in its vicinity will be stunned and panicked to varying degrees depending on the distance.

Sonic Boom: Creates a sonic boom in which all creatures in its vicinity will be subjected to varying degrees of deafness and deterrence depending on their distance.

Stink Bomb: Creates a foul-smelling cloud that causes all creatures within its radius to be stunned, gagging, and demoralized.

Paint Mist Bomb: Creates a cloud of black paint with strong adhesion, causing all targets in the area to lose physical vision for a short period of time.

Scrambling Bullets: Render all technological equipment within a 50-foot radius inoperable for a short period of time, and the more complex the structure, the more likely it is to fail, including but not limited to knives that cannot be cut, gunpowder that cannot be ignited, gears that cannot be turned, etc.

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Four Elephants Seal Town: Necessary equipment for performing the "Four Divine Tricks" (Black Magic, Atractylodes, White Arts, and Red Arts): a necklace with a natural ruby pendant on the neck, a platinum watch and a green sandalwood prayer bead on the left and right hands, and an all-ink-like black jade buckle hanging on the belt behind him, and these four ornaments are engraved with cloud seals representing the four elephants.

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Transmutation:

The Law of Burning Iron:

Secret Fire: The basis for the realization of all transmutation techniques is a spiritual flame that has no temperature or color, and has the ability to decompose and purify all matter and spirit, and at the same time, it can disassemble the material and spiritual structure, so that the practitioner can analyze and grasp the structural composition of the interference.

Alchemy: The technique of extracting matter, including refining and shaping, for the time being, can only affect the level of the molecular cluster, so it cannot reconstruct the substance or disassemble the molecule, but it can extract the substance composed of the same kind of molecule from the impurities, this technique is completely built on the ability of the "secret fire", and can reach the atomic level at the highest level.

Somatic arts: A technique based on the "body refining (iron refining method)" that can control or change the physiological functions of the body, thereby essentially improving one's own constitution, and realizing various abnormal abilities such as regenerating injuries and hardening the skin to reduce damage.

Black Lead Mutation:

Dark Fire: A kind of alienated secret fire that is extremely corrosive and destructive to matter, has a strong connection and fusion effect on energy, and has an amplification or annihilation effect on thoughts and emotions, so that veterans can use it to summon living corpses, form corpse groups, and build their own alchemical biological guards.

Trickery: It is a technique that can forcibly erode and decompose the fragile "connections" of the most vulnerable parts of the "stable structure" from the microscopic level, which is like the "Straight Death Eye" that limits the object and effect, and only needs a brief contact, the "Dark Fire" will automatically follow the mysterious trajectory and spread along the "dead line" of the object, not only can cut the molecular bonds that make up the matter from the nano level, but even forcibly dissociate the connecting links of the forming spell - and simple destruction is not the whole story. This power can even reverse control the spell structure it disassembles, so that the caster can use it to "steal magic", use the magic power that he has dismantled to use for himself, thereby increasing his own spell power and magic resistance, or even directly transfer the effect of the spell he has removed to himself.

Dryness: The technique of using "dark fire" to affect the biomagnetic field and mental fluctuations that permeate the body of living beings, so as to drive and control the evil breath of the creature itself, which can realize the ability to force animals into a frenzy and rage, or temporarily suppress the various abilities of the manic, and can freely control the psychological and emotional changes of others.

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Detailed explanation of the mage's workshop:

The lowest level is called "Position", which is a simple name for a place that is temporarily magically enhanced by some special rituals and targeted spells, but has little value other than being used in battle;

The second level is called the "Residency", which is an artificial structure built on the land where the spiritual veins flow through and is specially magically enhanced to give it some permanent magical effects, and is generally used as a magic research and magic fortress;

The third level is called the "Workshop", and these buildings are built on top of the "nodes", which are the junction of all the magic elements in the universe, where mages can more easily pull the real veins, raise the boundaries of magic, and create legendary magic items;

The fourth level is called the "territory", which is based on the "soul stone" created by the mage splitting his own soul, and it interprets the apex of the function of the "secret place", which is a place that is beyond the mundane and liberated from contradictions, in which all magic will become the norm of spells, and through the induction between the mage's own soul and the subspace, the territory itself can also have sympathy with the subspace, so that the magic will become more free;

The fifth level is known as the "Sanctuary", and these special areas are often filled with pure magical power that seeps from the subspace, and the energy of the subspace gives these areas a strange magic, turning the natural environment into a place of strange phenomena, which are priceless for those who know how to use them;

The highest level is called the "Temple", this kind of place no longer even belongs to the real world, it exists between spirit and matter, it can accommodate the existence of spirit and matter at the same time, it can almost be counted as a "half-plane", and the mages who can create this kind of "secret place" are already as powerful as demigods, which makes these special regions have a lot of incredible terrifying power because of the support of divine power.

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Criteria for promotion of Mystic Side Abilities:

Internal strength (internal force), internal breath, true qi (building foundation), true yuan (jindan), true fire (yuan infant)

Phantom Dan, Void Dan, Dan Billet, Return Dan, Inner Dan, Gold Liquid, Jin Dan, Gold

Illusion, Magic, Spell, Dao (Earth Evil), Immortal (Tiangang)

Superpowers, Talents, Natal Powers, Legendary Powers, and Extraordinary Powers

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