Chapter 434: What should I do if the Internet speed is not strong?
The changes brought about by technological innovation are undoubtedly huge. Those who are used to playing 2D games, when they come into contact with 3D games, are all attracted by the pet scenes in 3D games. Just like this novice village, Heyang City. Although it is an ordinary small town, in 3D, it is more amazing than all the big cities in 2D games.
Although I have long known the difference between 3D and 2D, I have also watched the 3D version of the video of Zhuxian OL, including the movie. However, when Liang Wan operated it himself, the experience he brought was even more exciting than after seeing it. It's not 360 degrees, it's a 720-degree view, and he can go wherever your eyes can see.
In particular, the 3D scene in front of him is no longer like 2D.
If 2D, he is just a painting, then 3D, he is adding a real height, thus reaching, as in the real world. Therefore, gamers can operate the character and wander around any corner of Zhuxian OL. For example, houses, mountains, trees, or even a flagpole, you can stand firm.
"It's amazing."
Liang Wan stared at the in-game screen, switching his perspective, although he was not very familiar with the operation. However, when Liang Wan came into contact with these 3D games, he was instantly excited. The same, the same as Liang Wan. When thousands of people came into contact with 3D games, they were trained to become 3D controllers.
Because of the excellent gameplay of 3D games, more and more players who are used to 3D games never want to return to 2D games. Because, players who have played 3D games, when they return to 2D, maybe, they will flash, a lot of unreal, and even, think that 2D games are not very exquisite.
Since then, under the influence of 3D games, Liang Wan has been playing in Zhuxian OL year after year.
It wasn't until Liang Wan and some others got tired of the game that they left. Of course, that was many years later.
"450,000."
Finally, at around 8 o'clock in the evening, Zhuxian OL won the highest number of people online in the game.
In one fell swoop, it exceeded 400,000 and reached 450,000 concurrent users.
"Humans, there is no longer any way to stop Zhuxian OL."
Although China has a population of more than one billion, the number of people online at the same time reached 450,000 on the first day.
Moreover, Zhuxian OL is also a paid game.
In fact, at the beginning, whether Zhuxian OL charged or not, Tang Dynasty Network has been arguing.
The reason is because, after the legend is free, there are already many games in the market that have joined the free army. Moreover, under the influence of prop fees, these game manufacturers have not only received the support of gamers, but also made very large profits themselves. In this way, the industry has always believed that free-to-play games will be the mainstream of games in the future.
Undoubtedly, as Zhuxian OL, such an excellent game, in the face of most domestic games turning to free, Tang Dynasty Network is also conducting a lot of investigations on this market. Until the end, Tang Dynasty Network made up its mind, they believe that the brand strategy of Tang Dynasty Online boutique games has been played out, and the market has been recognized.
Under such circumstances, Tang Dynasty Network can naturally adhere to his charging strategy.
Moreover, most of the markets developed by Zhuxian OL this time are potential markets. Some of these potential gamers are female users, and some are not very gamers. For them, this is their first time in contact with online gaming. In a Chinese gaming circle that is about to enter the free-to-play era, Tang Dynasty Network also wants to cultivate a group of loyal paid players.
What's more, Chen Jiayi knows.
Even in later generations, when he was the king and hegemonic for free, World of Warcraft also used his point card charging principle as the principle for so many years. In other words, whether a game is charged or not, the key depends on how the game is. Blizzard, with his brand, with his excellent game level, has always insisted on charging. Today's Tang Dynasty network is no worse than Blizzard, why, Tang Dynasty network, he can't charge? …,
In this way, with a stroke of Chen Jiayi's pen, Zhuxian OL continued to maintain his charging principle.
Now, in the face of the crazy crowd, Tang Dynasty Network knows that it seems that the charges are not so terrible. The scary thing is that you can't make a great game on your own. The reason why Sword Net 3 will fail to charge is, to a certain extent, also means that the quality of his game is not very good...... If it can meet the standards of Warcraft, it is estimated that it can also be popular.
Let's not mention the charges.
When the Tang Dynasty Network broke out that the number of online users reached 450,000 on the day of the public beta of Zhuxian OL, countless media were excited. They never thought that a game, its popularity, could reach such heights. Moreover, this market is no longer the market of the past. However, Zhu Xian, he just did it.
It wasn't until later that people found out.
The reason why Zhuxian OL can still succeed is that it has continuously developed a steady stream of potential customers. Let a large number of players who have never played a game enter the game. If you just steal someone else's game market, how can you steal so much? Moreover, if you want to rob it, maybe, the biggest loss of selfishness is still the Tang Dynasty Network itself. Because, their three games are currently the games with the largest number of online users in the world.
If you look at it from a churn perspective, the number of games they churn is definitely the largest.
Judging by the statistics, though.
On the day of the public beta of Zhuxian OL, the three major games of Tang Dynasty Network, although to a certain extent, the number of online users has decreased. After all, Zhu Xian's influence is too great. However, churn is not severe and is completely bearable. On the other hand, other games, especially Korean games, are unlucky, and a large number of players have entered the world of Zhuxian OL.
For this one phenomenon, people have discovered.
When you have a certain number of players, it will be difficult for them to lose quickly due to other factors. Only, when the number of your upline is small to a certain point, then, the speed of his loss, that is the way of acceleration. The number of major games on the Tang Dynasty network is terrifying. There, they have developed a habit. Moreover, these games are still popular. For a popular game, no matter how bad he is, it's actually fun.
If nothing else, it is generally difficult to be affected by external reasons, so as to lose popularity.
is like Fantasy Journey to the West, this seven or eight year old game, no matter how many turn-based games have been released behind it. When his number reaches a certain number, it will be difficult for him to lower it. Even, as long as he keeps it updated and maintains an excellent gameplay, then he will always be able to continue to be popular.
In addition, the popularity of Zhuxian OL has also caused a debate between 3D and 2D in the market.
Many players and the media have said that the 3D game of Zhuxian OL has thoroughly demonstrated the charm of 3D to people. In the future, it will be the world of 3D games. I'm afraid, for a 2D game, there will be no point of survival. Moreover, with the Zhuxian OL, it is reported that Perfect World, as well as Snail Company, etc., have successively launched their own 3D online games, and even South Korea is accumulating and preparing a 3D online game masterpiece.
Even, they have planned, under the momentum of permanent free, to seize the Chinese market.
Let's ask, when the time comes, where will 2D online games still survive?
That's a good analysis.
3D online games, no matter which way, seem to compare 2D games to the future.
For example, from the grandeur of the scene, from the production content, to the realism...... 2D games, there is no comparison.
One, in a 2D game, he can't change the perspective.
Second, 2D games, he is not realistic enough.
Three, the 2D game, it feels like a cartoon person.
Fourth, most of the 2D games are carved out of a template, that is, the skin has been changed, and there is no playability. ...Five......
In short, when it comes to the disadvantages of 2D games, that's a whole lot.
On the other hand, when it comes to the advantages of 3D games, it seems that there are countless advantages compared to 2D games.
There is only one, a 3D game, which is more like the real world, and a 2D game, he can't compare.
Yes, a 3D game with a high level of height, no matter which 2D game, he can't compare. Even if it is an ethereal journey, this 2D world, with the addition of perspective effects, makes it have a height. However, this is also a pseudo-concept, and there is no height in the game.
"Friends, join the embrace of 3D."
Many players who like Zhuxian OL recommend it to their friends.
Yanran, in addition to 3D online games, other 2D games are a big piece of garbage.
It's just that, in the face of such a situation, many 2D gamers, they don't agree. Ethereal and turn-based gamers, in particular, find 3D games to be as realistic as they are. However, 3D games, he is not without drawbacks. That is, 3D games, it is too difficult to operate. Some classmates even turned a few shots and felt like throwing up. As a result, there are some people who don't like it. Moreover, the longer you play, the more tired you get.
Yes, anyone who has played 3D games knows it.
Due to the constant camera changes, plus fighting monsters, doing tasks, etc., it is much more complicated than 2D games. In this way, when you play for a long time, it is definitely much more tiring than 2D games. On the other hand, 2D games, although not as real as 3D, and the scene is not as grand as 3D games, but he has an advantage, that is, he is not very tired, and it is also very interesting.
Let's see, why after the launch of Zhuxian OL, some 2D games such as Ethereal Journey can still be so popular. The reason for this is that he is not idle with 2D games. Moreover, he is unlikely to completely replace 2D games. Especially for 2D turn-based games, do you dare to make a 3D turn?
I'm afraid, even if it is made, not many people are willing to try it.
If you really say that I will sing again, no one can convince anyone. However, a 3D online game Zhuxian OL is really popular in the whole of China. Even, in the European and American markets, which have never been very interested in Chinese culture. Because of the popularity of the movie "Sleepwalking in Zhuxian", Zhuxian OL has also achieved good results after the beta.
However, such a number of online users did not reach the online record of World of Warcraft in the European and American markets in later generations. Although Chen Jiayi felt very regretful, there was no way. After all, the dissemination of Chinese culture can only be achieved step by step. It is very good to push such a pure Chinese culture all of a sudden, and it is already very good to be able to have the current situation.
However, the Tang Dynasty network still has a backhand, and that is World of Warcraft.
This one is expected to land on the world market in the summer of 04. When the time comes, a World of Warcraft produced in China will completely compete for the world. Moreover, Chen Jiayi's ambition is to even pull a large number of European and American players who play stand-alone games into online games, so that they can experience the shock brought by the Internet.
In the following time, after Zhuxian OL created 450,000 simultaneous online on the day of the open beta, the number of online users hit new highs from time to time. And Chen Jiayi, in order to experience the power of a Zhuxian OL, also entered the game to try it out.
"Hey, it seems to be a little stuck."
Landing and the like, but all of them are very good. However, when there are a lot of people, especially when a large number of people are concentrated in the main city, then, it will seem very stuck. This is something that cannot be avoided, Chen Jiayi sighed. The real problem is that China's Internet speed has been very weak, even in 2011, it is still not powerful.
In desperation, many game manufacturers in later generations came up with a good method, that is, to add a blocking key to block out a large number of characters. In this way, in the same map, you can avoid getting stuck because there are too many people in the game. However, 3D games are not as good as 2D turn-based games. 2D turn-based game, he is on the screen. However, 3D games, if blocked, feel weird, make people think they are playing a single-player game. ..., Chen Jiayi was very unhappy with such a setting, and was a little depressed in her heart.
China's Internet speed, why can't you give a little more force?
Thinking of these, Chen Jiayi thought of some reports about China Telecom's network speed in later generations.
In terms of Internet speed, the average global broadband access rate is 5.6 megabits/s, while China's average downlink speed is only 1.8 megabits/s (this is doubtful), ranking only 71st in the world. In addition, if China's broadband market is calculated in megabytes, the average cost of access rate per second is 3 to 4 times the average level of developed countries.
And Japan, South Korea, which are adjacent to China, are more than 70M, that is, Hong Kong, and his speed is dozens of times that of China, reaching a speed of tens of M. If the average rate tariff, China is up to dozens of times higher than them. On the other hand, in China, under the constraints of China Telecom and China Netcom, the download speed can reach 500KB, which means that your network speed there is really powerful.
In fact, with the strength of China Telecom and China Netcom, it is not a difficult thing to improve the quality of network speed. However, in order to safeguard the interests of their own companies, the two companies have maintained high telecommunications fees in monopolizing telecommunications services across the country. Other broadband speeds are used to slowly upgrade in the next ten years to strive for greater benefits.
Even, China Telecom and China Unicom, in terms of telecommunications services, against other similar competitors, price discrimination. That is to say, the price of other telecom servers, their access to the backbone line of China Telecom Unicom, is higher than that of ordinary customers. With this price difference, it defeated competitors, and then for many years, it has been in a monopoly position.
Other telecom operators, due to the difference in price, are also unable to increase the broadband speed, because there is no money to be made. In this way, China Telecom and China Unicom have also monopolized the price of Internet access in China for more than ten years. It's much darker than any train. After all, although train tickets are monopolized, they are actually still very cheap.
But the price of broadband is slow for a long time, and the cost is the same for a long time.
That's just a point, and there's a whole more to it.
There is a joke that the farthest distance in the world is not the end of the world, but the distance between telecom and Unicom.
Because the market occupied by telecom is relatively large, China Unicom and Tietong are relatively few. In order to maintain China Telecom's advantage in the telecommunications market, as long as China Telecom accesses Netcom or Tietong servers, it is not stuck. Therefore, why in online games, there is a telecommunications area and a network communication area. It's because they are in the same China, but they have different standards.
In addition, because China Telecom and China Unicom are both national enterprises. Their power over the country is very powerful.
When CCTV reported the monopoly of telecom and Unicom. The "People's Post and Telegraph" immediately opened an article refuting CCTV, calling it confusing the public. Even, after the People's Post and Telegraph commented. Immediately, China Telecom and China Unicom brought in another heavyweight newspaper. This one newspaper is Xinhua News Agency.
Xinhua News Agency reported that it was directly pointed out that the monopoly of telecommunications and Unicom was a fairy case.
Immortal case?
Reading this, some people wonder, what is a fairy case?
Of course, later, Xinhua News Agency pointed out that no matter what the final conclusion of the NDRC's anti-monopoly investigation is, it has nothing to do with the broadband price of ordinary users.
It's all TMD, too much of a bastard. We are all users, how can we not be irrelevant to us?
Fortunately, in this war, justice was still supported.
In the face of the pressure of public opinion, as well as the direct entry of the National Development and Reform Commission. China Telecom and China Unicom finally admitted that there was indeed a monopoly between the two operators and applied to the NDRC to withdraw the monopoly investigation. And promised that rectification would be made. However, until the end, only the rectification content was said. However, there is no real deadline. In other words, who knows exactly when it will be changed...... Probably, years from now. They think that when people stop watching it, there will be no problems.
These are all things that Chen Jiayi is unhappy about.
Why do countries such as Europe and the United States attach special importance to monopoly? That is because monopoly has a huge obstacle to technological innovation and is not conducive to the development of the country's economy. Even if there is a monopoly by a company in the country, some companies will file an appeal. Moreover, under the perfect law, these lawsuits can be won.
Thinking of these, Chen Jiayi was thinking about it on the side, and said secretly, "No matter what you say, it is also mixed with the Internet, and the speed of broadband is related to your own vital interests." Moreover, the future development of the Internet also needs the support of network speed. If it's like Castle in the Sky, because the Internet speed is not good, and finally runs abroad, then it will be depressing. ”……,