Chapter 1030: Siege of the Necromancer

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How can this situation be endured?

The space-time gate behind Ji Feng bloomed with a light.

The light covered all of these Terrans and Dwarves, teleporting them to the area of the Edward nobles' refuge.

Then the gate of time and space flashed, and the data information was transmitted, distorting the space, condensing energy, forming different battle puppets, integrating the energy circulation system and battle runes, turning into different battle puppets, appearing near this orc tribe in batches, and attacking the necromancers here, as well as the zombies, white bone skeletons and ghosts that were transformed.

The first battle golems were thirty twin-bladed violent thieves.

They had a pair of magic daggers at their waists and a pair of long knives in their hands.

The long knife swung in front of the enemy, cutting a series of mournful flashes.

This kind of combat puppet, they are good at using long knives to attack the enemy's neck, when the long knife is wielded, especially when it is aimed at the enemy's neck and slashing past, it is light and fluttering, without the slightest fireworks, without any wind sound, easily tearing the defense on the enemy's neck, directly chopping off half of the enemy's neck, even if the enemy does not die, it will lose its combat ability.

The long knives on both hands are also long knives with magical properties added to the magic energy.

The blade of the knife presents a deep blue, like a deep sea, when waved, a piece of blue halo is formed to form a light wheel, bombarding the enemy's body, the power is even more condensed and not dispersed, full of power, fiercely smashing the enemy's magic energy and defensive light curtain.

As they marched, they had a halo of frost under their feet.

This aura normally spreads from under their feet to all directions, expanding into an area five meters in diameter, freezing the ground, forming frost and accelerating their movement.

If they were engaged in a battle, the frost aura under their feet would expand to within a radius of fifty meters in diameter.

The frost aura completely bloomed, and all the animals and plants on the ground would be covered with a thick layer of frost, covered in silver.

Even the enemy's feet are covered in frost, and in a cold environment, it is not only difficult to move, but even their own recovery is quite slow.

What's more, his legs were frozen directly to the ground.

It is also possible to erect a wall of ice half a meter thick, three meters high, and five meters wide at any point within the range of the aura.

This kind of icy wall cannot be easily shattered by a battering ram, and the bullets of a high-speed flying sniper rifle cannot be torn apart.

The battle puppet's twin knives or daggers have the blessing of ice energy, forming a blue-white flame, through the collision of weapons, this flame attacks the enemy's body, freezing the enemy's body into an ice sculpture.

The golem can also fire up to fifteen ice guns.

These ice spears are two meters long, and their entire body is crystal clear, and there is a blue forest cold air gathering inside.

When it flew out, the tip of the ice spear glowed with blue light, and it spun and flew at high speed.

Ordinary enemies simply have no way to defend against such high-speed spinning attacks.

The battle golem can also take the initiative to smash its own dual knives and two-handed dagger weapons, absorb the magical energy above, and mix the power of the ice ring with the ice aura, and cast a powerful ice storm within the entire area where the aura expands.

A huge whirlwind appeared out of thin air, forming a terrible ice storm, enveloping the enemy, with countless ice blades, ice picks, and violent slashes inside, bombarding the enemy's body and consuming the combat energy in the enemy's body.

Once the enemy's body is depleted of combat energy, he will immediately be shattered by ten thousand swords.

The second group of battle golems is twenty magic archers.

They are half-elf magic archers.

It has the ability of an elven archer as a marksman, and also has the ability to cast spells from a low-level warlock.

Each of the arrows in the quiver on the back of these magic archers is custom-made, like a miniature mona of a vicious python.

The arrows are the two bifurcated blood-red tongues that erupt from the inside of the python's open mouth.

When the arrows are fired, they make a sound that flies through the air at a rapid pace, like the sharp roar of a special venomous snake from its tail.

This special arrow, when shot out, pierces the enemy's body like lightning.

The shaft of the arrow shattered completely, sending countless fragments flying into the enemy's body.

It also deals more intense and powerful secondary damage in the enemy's body.

If the enemy's strength is strong, he will stubbornly resist the attack of this arrow with the light curtain formed by his own combat energy or spell energy.

Or the enemy's weapons or special magical armor withstood the arrow's attack.

Then this python-like arrow will also collapse completely.

When the arrow collapses, the energy in the fragment will actively escape, forming a one-meter-long giant python phantom in front of the enemy.

This giant python phantom burst out from its mouth with a thunderous roar, and colorful colors appeared on the phantom's body, and the entire body rushed forward, directly encapsulating the enemy's body and all the energy around their bodies, and then flew back more than twenty meters in the air.

This kind of arrow is, even if there is no way to kill you, it will poison you, and if it doesn't poison you, it will make you get out of here.

Magic archers can also draw four arrows at once, aim at the enemy, and shoot all four arrows together.

After the four flew out, they had different speeds, forming a straight line in an orderly manner.

The last one hit the tail of one of the arrows in front of it, and then the last one exploded completely, with a huge force and a special cloud of energy, which was transmitted to the third arrow.

The third arrow is passed on to the second arrow.

The second arrow is passed to the first arrow in the same way.

At this time, the power of the first arrow had turned into a white light.

This kind of light has the special ability to break armor and break the energy light curtain, unless the enemy is a defensive light curtain cast by a strong person at the eighteenth level of the Holy Domain, otherwise, it will also be directly pierced by the arrow of white light through the energy light curtain and shatter the enemy's body.

The third group of battle golems is twenty Psychic Warlocks.

They can transmit half of their spiritual energy to other people in the same camp over a long distance.

This ultra-long distance must not exceed a maximum of 100 kilometers.

In this area, any person in the same camp can freely receive the support of the psychic warlock's spiritual energy, and will not be easily disturbed by external energy or weapons.

The personnel of the same camp receive half of the psychic warlock's spiritual energy, and can choose to let the psychic warlock dominate their body and mental will, becoming the telemancer's energy extension expander, allowing the psychic warlock to rely on the body of the supported person to cast various spells.

It is also possible to command and use this spiritual energy yourself, sending out a variety of special battle rune skills that psychic warlocks have.

The first Battle Rune skill possessed by the Psychic Warlock:

Ice barriers.

In front of you, you can erect three ice walls three meters wide, three meters high, and half a meter thick, in front of and after.

These ice barriers are crystal clear and full of powerful defensive capabilities.

Second Battle Rune Skill:

Ice Light Knife.

Launched up to seven ice long knives up to two meters long, thunderously rushed towards the enemy, the momentum is unparalleled, the blade of the blade, shining with cold light, when slashing on the enemy's body, the edge of the blade, located near the enemy's body, there are several transparent silk threads, which can also cut the enemy's body.

Third Battle Rune Skill:

Lightning.

A thick, python-like electric light flew out from the palm of his hand, like a palm thunder, and the distance was no more than a hundred meters.

Bombarded the enemy's body, a blue electric light wrapped the enemy's body, and the light penetrated from the outside to the inside, beating the enemy's body to serious injuries and dying or directly shattering the body from the inside, completely dying.

The fourth group of battle golems is a group of ten summoning mages.

These summoning mages were all middle-aged men, with three long wrinkles on their brows, long eyebrows, and pale faces, as if they were caused by a long-term lack of nutrition.

In each of them had a large staff in their hands that was a head taller than their bodies.

At the top of the staff, there is a crystal the size of an egg made of magical elemental energy.

This crystal is filled with a huge amount of elemental energy, and under the spell of the summoner, it blooms with a dazzling light.

Clouds of black-red elemental energy flew down from the staff and landed on the ground around the body.

On the ground, at a rapid speed, a giant six-pointed star summoning circle with a diameter of more than three meters was formed.

A huge summoned monster appears inside the circle.

They resemble rhinoceros and triceratops, but their heads are in the shape of a giant hammer.

These hammer-headed dinosaurs, after coming out of the summoning circle, their bodies swelled up rapidly when they encountered the air, and their bodies swelled like balloons to more than five meters in length before and after, their faces were hideous and weird, their eyes were red as blood, and there were muscles in their throats wriggling, and they suddenly squirted out a mouthful of blood from the depths of their throats at the enemies in the distance.

The blood water was like a high-pressure water gun, flying forward frantically, with a maximum distance of thirty meters.

The blood fell to the ground or on the enemy's body, and immediately exploded like a bomb, accompanied by a blast wave.

Nearby enemies, as long as they are within this explosion range, not counting those who are killed, as long as they are not killed, will have pale red flames burning on their bodies.

Summoning mages, you can also use the staff in your hand to control the surrounding trees and low bushes.

Watered and controlled by the staff's energy, tall trees, low shrubs, and vines twining around the trees.

Their bodies were activated, softened, and turned into spirit snakes, pythons, and tentacles.

Each of their attacks was like a whip thrown at the enemy's body.

With their rapid speed and tremendous strength, these whip-like vines easily tore through the air, causing the air to let out a sharp whistling sound and slam it on the enemy's body.

With a whip, a large wild boar weighing 100 catties can be pumped out more than ten meters away.

And these softened and revitalized vines also have a rough and heavy skin, gray skin, as if full of slender muscles merging together, not only tough, but also very tough, exuding a trace of fishy smell.

But inside each vine, there is a surging power like a volcanic eruption.

Once wrapped around the enemy's waist, the enemy struggles to no avail.

When the summoner's hands lose their staff, they can summon clouds of cold air.

This chill will not be destroyed by any form of energy, and will attack the target directly.

Causes the enemy's body to freeze in the cold, become an ice sculpture, and then completely shatter into ice shards.

Summoning mages can also coat their bodies with this chill, applying a special layer of defensive energy.

With the cold protection, the enemy's sword slash and even the ray-based energy attack did not completely pierce the cold defense and attack the summoning mage's body.

Even if it can penetrate the cold air, the remaining energy will only cause a small wound in the body.

There is not even bloodshed.

Summoning mages can also extract the soul in the enemy's body by killing the enemy, extracting special spiritual power, and replenishing it into their own body to replenish life force and spiritual power.

Summoning mages can also unleash an invisible plague.

This plague uses a virus to control enemies and bring death to them.

However, in order for the virus to successfully infect the enemy, it is necessary to make the enemy have a wound, even the smallest wound, as long as there is blood, the enemy will definitely be infected with the virus, and completely die within the next half a month.

Summon a mage, and you can summon forty sailors.

Every sailor can emit a raging flame, and the energy of the flame can make the enemy's body emit billowing white smoke and emit high temperature.

The summoner can also summon a two-winged warhorse that walks on the surface of a river.

After the wings of the war horse are extended, they are up to seven meters long, and although they cannot fly, they can run fast on the water, on the lake, and even on the sea, reaching a speed of 80 kilometers per hour.

Summoning mages can also cast bizarre spells of confusion and control, turning men under the age of forty into slavery.

These bewildered slave soldiers, under the power of summoning mages, fought desperately and frantically.

However, when they are touched by the enemy, or their own body injuries exceed 60%, their bodies will actively soften to the ground, and blood will appear from their bodies, and the blood will penetrate into the ground, rendering the land a blood-red color.

These blood-red lands, they will absorb the life force of other types of lifeforms in the vicinity, actively emitting golden light, wrapping the bodies of people in the same camp in the light, restoring their health, treating their physical injuries, so that they can continue to fight.

Stay in full combat condition.

Summoning mages, they themselves can emit a shockwave roar.

This roaring sound caused most of the enemies in front of their bodies to roll backwards and move with an invisible force.

Those who are weak may be dead with a roar.

Even if there are powerful enemies, they will be affected by the impact force containing infrasound, so that their bodies cannot maintain their balance and stagger backwards.