Chapter 107: Strong landing
At the beginning of the research and development of the Ethereal Journey, South Korea's N-logsof company sent Kim Jong-sung to the Tang Dynasty network. Now that the ethereal journey has been successfully tested in China, it is natural to discuss with N-Logsof about entering the Korean market.
Many people believe that there are only tens of millions of people in South Korea, and even if a game is popular, there will not be many people online at the same time. In fact, everyone has a misunderstanding, although the number of Koreans is small. But, basically, Koreans can be said to be a national game. In later generations, the highest number of Korean games recorded online at the same time was 670,000. Of course, Chen Jiayi's game strategy to promote the ethereal journey to South Korea, the first purpose is not to make money, but to curb South Korean electronics companies.
As we all know, South Korea has a small population base and few resources. Then, if South Korea wants to develop, it must take a technology-intensive path. The electronics industry is a good choice. As a result, South Korea has also successfully cultivated world-renowned companies such as Samsung. In addition to Samsung, there are many domestic electronics companies in South Korea. Even online game companies have sprung up, and all of a sudden, they are blooming everywhere.
In a situation like this, how could Chen Jiayi let him happen again.
When I remember the later generations, it should be said that before 2005, China's domestic games were basically the market for Korean games. Such as Legend, Bubble Hall, Adventure Island, Miracle, Paradise...... These games have all poured into China. Even if it is a game with a small number of online users in South Korea, it has become a popular game in China. Legends, for example, are a classic example. This online game, which was launched for second-rate games in South Korea, was transformed into magic by Chen Tianqiao, and became the first online game in China at that time. It can be said that the legend, he is a legend of a domestic online game.
This ethereal journey, Chen Jiayi's plan, is to establish it as an icon of Chinese online games. And with this game, in the future, we will continue to sell game products to South Korea and other countries close to China. It is believed that at that time, a large number of domestic companies in South Korea will be closed down due to the prohibition of game exports, and the Korean video game industry will be completely wiped out.
On the same day, Tang Dynasty Network released a news on the official website, saying that since the internal test in the past half a month, after the efforts of all players, a large number of players have put forward good suggestions, and at the same time, a lot of bugs have been found during the internal test. This time, in addition to fixing bugs, this shutdown maintenance also optimized the game settings.
For example, the automatic pathfinding function will only be available in the Novice Village. Other maps do not offer automatic pathfinding.
In fact, the auto-pathfinding function is a double-edged sword, on the one hand, it can help players quickly familiarize themselves with the game, and on the other hand, it will also cause over-reliance on this automatic pathfinding function. So much so, when it comes to the back, I don't look at the situation of the task, but just follow the above point, and automatically run away, reducing the playable surname of the game.
In order to make the game develop healthily, Tang Dynasty Network made this restriction and only opened it in the novice village. In this way, players can quickly become familiar with the game, and they can also slowly add different styles over the long road ahead. After all, there are a lot of game plots in the ethereal journey. Unlike the legends of later generations, they only know how to kill monsters, and nothing else.
With this update, Tang Dynasty Network has discussed a plan to enter the Korean market with the South Korean company N-Logsof. If you want to talk about N-Logsof, it is actually not very popular in South Korea, and it is not very well funded. However, this is also conducive to the cooperation of the Tang Dynasty network. At the very least, N-Logsof doesn't play big.
For example, in this cooperation, N-Logsof came to Tang Dynasty Network to ask about the promotion strategy of the game.
Because N-Logsof believes that the Ethereal Journey can be so successful in China. In addition to the fact that the game is good, it is also inseparable from the promotion of the Tang Dynasty network. For the ethereal journey that is about to enter the Korean market, N-logsof is about to develop the company and make the ethereal journey popular in South Korea, but it is not far away to come to the Tang Dynasty network and learn from the Tang Dynasty network.
For this, Tang Dynasty Network did not refuse.
After all, Tang Dynasty Network and N-Logsof are cooperative companies, and this cooperation is still to promote the ethereal journey to South Korea. Take this as an opportunity to promote it to the world. Tang Dynasty Network only hated to go to South Korea in person to build momentum, and for the N-Logsof company's consultation, it also generously admitted that a large number of game promotion plans were constantly poured into the minds of the staff sent by the N-Logsof company.
Three days later, N-Logsof and Tang Dynasty Network technicians went to South Korea to set up servers and provide technical support to N-Logsof in the early stages. Of course, at this time, N-Logsof will also make an ethereal journey and begin to break into the Korean game market.
Comparatively speaking, the Korean game market is growing faster than China.
For example, the current hangame, that is, the game portal, has developed very well.
Many game companies' products will be published on the Hangame game portal for promotion. As an ethereal journey, this game was imported from China. Naturally, the N-Logsof company is also indispensable for advertising, and the news of the re-ranking on the first day was announced, which was a game video.
This game video is a game CG that was opened during the closed beta of the original Ethereal Journey.
Such an ethereal and atmospheric video has just been released on the hangame game platform, and it has already attracted the attention of players. After watching this game video, many players suddenly became excited. After all, Korean culture and Chinese culture are largely the same. This is also an important reason why a large number of Korean games in later generations were able to dominate the Chinese market. Nowadays, the ethereal journey of Tang Dynasty network development can naturally attract domestic players in South Korea.
How can such a game CG comparable to a Hollywood blockbuster not make Korean gamers excited, and after seeing the masterpiece, they have asked for a trial video for a while. However, N-Logsof is not in a hurry. Now that it has just entered the Korean market, the revelations about the ethereal journey can be released little by little.
N-Logsof's quiet and indifferent attitude has made Korean players crazy.
For this reason, they also do everything possible to find information about the ethereal journey.
After players learned that the game was introduced from China, Korean players who understood Chinese used the circumvention software to enter the official website of China Ethereal Journey, and sent some trial reports of Ethereal Journey and game pictures to Hangame's comprehensive platform.
Seeing this, it is said that it was taken from China first-hand. Korean gamers were excited, and without the use of n-logsof publicity, the fanatical fans promoted themselves. Even with the ranking of the new work of Ethereal Journey, it only took three days to successfully enter the top three from just logging in to Hangame.
This kind of momentum seems to be such a prestige only in the paradise of South Korea. But now, the enthusiasm of players is suddenly put on a game from China.
I have to say that this is something that has never happened in the history of Korean online games.
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ps: This book is about to be put on the shelves, and in order to save more manuscripts, I can only resume normal updates. Two chapters a day, around 1 p.m. and 8 p.m. I hope you can understand and thank you for your support. I promise that after it is put on the shelves, it will be violent, and it will be crazier than this time.