Chapter 600: Eight Major Gameplays
"Okay, that's it, these settings, we can continue to set them according to the tastes of players when they are launched, and finally improve them." After speaking, Chen Jiayi stood up. Then he said, "If almost all the big and small bugs have been detected, then pick a suitable time to start a global internal test." ”
In a word, when the world was still protesting against Tang Dynasty's online games, the latest online game of Tang Dynasty Network was officially launched to the European and American markets. DNF, all-out attack, gives you the feeling of a one-click game.
Tang Dynasty Network was originally the world's largest game company. The latest game, DNF, has captured the attention of all gamers around the world since its release. People have speculated about what kind of online game will the DNF of the Tang Dynasty network be this time?
Because, for a long time, there has been a revelation about the game DNF. However, no matter what methods are used by the major game media, they can't know what genre DNF is this game. Some people say that Tang Dynasty Network should naturally move the latest 3D game again. Some people also say that the global 2D market is also good now, and it is also possible for Tang Dynasty Network to develop several 2D games.
Of course, more people, they hope, Tang Dynasty network has been innovating. They hope that the latest games of Tang Dynasty Network can bring them the latest gaming experience. It was only now that the news from the DNF was finally announced. Many players who have been looking forward to DNF have entered the official website of DNF's closed beta to check the news of DNF.
Produced in the Tang Dynasty, it must be a high-quality product, DNF, shocking.
The first sentence of the homepage is such a bull fork.
In this world, only the Tang Dynasty Company dares to make such a bold statement. At the same time, when players saw these words, they couldn't help but be excited in their hearts. Even if they haven't seen what kind of creativity there is in the game DNF.
I didn't say anything, but I endured the excitement and continued to read.
The first 2D side-scrolling online game in history, looking forward to your trial?
2D horizontally?
This is a word that seems easy to understand. However, if you think about it carefully, you can't imagine it. What exactly is a 2D side-scrolling? It wasn't until they saw the eight special gameplay of DNF that they knew what kind of innovation this 2D horizontal version should be.
DNF, eight ways to play, witness the legend.
That's how advertising is promoted. Before promoting the game, he will list the characteristics of any game. Even if it is a game with no characteristics, the game company will still make some examples. For example, there are some of this system, that system, in fact, just changed the name, and it became their new way of playing.
Not to mention, DNF is a brand new online game.
Naturally, for his eight major gameplay methods, eight major innovations, and Tang Dynasty network, it is absolutely necessary to make a big fuss.
First of all, the first major innovation, that is, the first side-scrolling 2D online game in the history of the world?
What is a side-scrolling 2D online game?
It's very simple, have you played Dinosaur Island, have you played Contra, have you played Super Mario. These games are all side-scrolling 2D stand-alone games. If, we add levels and equipment to this stand-alone game and join the multiplayer online, then this game is a side-scrolling 2D online game.
Tang Dynasty network, which lasted many years of research and development. Created a precedent for online game creativity and launched a side-scrolling 2D online game. Let you reminisce about the classics of the past in the multiplayer online.
The second major innovation: breaking down technical barriers and integrating "action games" Mahayana.
DNF is a true action online game that is a true masterpiece of action fighting by introducing a full set of real-time fighting elements through technology that is ten years ahead of the world and introducing a full set of real-time fighting elements. The fighting scenes and skill moves that used to be available in various arcades and single-player machines are now perfectly reproduced in Dungeons and Warriors.
If you say, the current online games are all upgrades, fighting monsters and the like. Then, this DNF, he is a real action fighting online game. Let you experience the action game and the feeling of single-player fighting in the online game...... Of course, if Chen Jiayi wants to write this advertising word. He would definitely say, DNF, I'll let the world know that in 5 years, no one will remember KOF.
Yes, with DNF, who still goes to play KOF. Although KOF is classic, it is not comparable to DNF's fighting, DNF's multiplayer online, and DNF's various dungeon gameplay.
The third innovation: a unique balance system that guarantees fair fighting. ,
In Dungeons & Warriors, the game's unique balance system will perfectly solve this problem, every time you enter the arena, the balance will be automatically turned on, so that players can stand on the same starting line, no longer have to worry about the other party's level, so that players can completely rely on their own scales to defeat their opponents and win honors. In the arena of DNF, it is not the opponent's level that determines the victory.
This balance system has not been played, and may not be known. However, he could not have experienced it more clearly. For example, a level 10 newbie is pitted against a level 50 player. Although, level 50 players are equipped with a lot of equipment, plus there are countless skills. However, thanks to the balance system, he will automatically calculate the gap between the level 50 player and the level 10 player, and when the level 50 player PK10, there will definitely be no fatal blow like in ordinary online games. In this system, this blow can only deduct a little bit of blood from level 10 players. However, on the other hand, if a level 10 player attacks a level 50 player, it won't be as little as a drop of one or two HP. Even if this novice player is a normal attack, a lot of blood cows, he has to cry out for pain.
This is the balance system.
Here, there is no hierarchy. An excellent game master, he can also defeat the old bird dozens of levels above him with a low-level account. In principle, of course. The higher the level, the more equipment you have and the more techniques you use. The more tactics are used when it comes to operation. If the fighting skills are not very different, the low-level ones are still a little bit different from the high-level ones.
However, this gap is not obvious in the fighting series. Because, everyone knows that this is a fighting game. In a game, it's hard to have two people playing at the same level. Many times, there will be a big difference in the fighting level of the two sides. In addition, the on-the-spot performance during the fight is also one of the important factors. If you don't play well, you will also be OK.
This is simply impossible in an ordinary online game. Because, even if the skill is bad for a high-level player, he is also a novice with a winning probability. And for a novice to defeat a high-level player, it is equivalent to dreaming. Such an example does not appear even in online game novels.
The fourth innovation: skill combinations, unlimited combos.
In the game, players can play gorgeous combos and finally defeat their opponents through exquisite maneuvers, agile reflexes, and understanding of skill sets. As the characters become stronger and the player's understanding of the game deepens, more and more skill combinations can be explored and used, and the improvement of combat skills is endless, and different opponents will be encountered every day to achieve breakthroughs in combat skills.
Where is the essence of fighting games, in addition to the fighting between people, and that is the combos between skills and skills. If there is no combo, I'm afraid, the fighting game will lose its value. As a true fighting game, DNF has a wide variety of skill sets. Players can unleash their fighting skills and combine dozens of different skills to create a beautiful set of combos.
In the middle of the battlefield, when you cast all kinds of combos, knocking out your opponent. How refreshing it should be. I believe that this kind of excitement will definitely make you addicted.
The fifth innovation: the leading single-player game technology, recreating the refreshing fighting.
Dungeons & Warriors inherits the characteristics of action games, and the world's leading technology ensures low network latency. "Hitstun", "floating", "screen shake" and other unique elements of action games, coupled with dazzling skill effects, allow players to experience a refreshing sense of blowing.
Here to explain, what is hitstun, what is floating, and what is screen jitter.
Hitstun refers to the continuous process in which an action in an action game cannot be operated with input instructions after it occurs.
Hitstun is very common. There is a hitstun when damaged, a hitstun when attacking, a hitstun after attacking, and a hitstun when defending. Take an example from KOF: after the opponent's continuous attack is successful, you can automatically defend when you release the joystick, which is hard stun, and sometimes you have super kill energy points, but no matter how you press the CD, you can't shoot the opponent, just because you are in the hard stun at this time.
The appearance of hard stun is a necessary element to ensure that fighting games. However, in general, in online games, he does not appear. So, a lot of games, you'll see. When I attack you, you can also attack me directly. We attack each other, and we will only lose blood and so on, and nothing else will react. ,
Floating, that's better understood.
When your character is in the air, for example, there are abilities that pick you into the air. Under normal circumstances, you cannot be attacked if you are in mid-air. However, as a fighting online game, you are in a state of floating, and you can also PK you. For example, in DNF, he has a skill called picking. It's about picking you straight into the air and then performing a series of combos.
Similarly, the screen shakes, and everyone can understand it. That is, through visual effects, the effect of screen shaking is displayed. Of course, he's not really screen shake. It's just a visual error.
This major feature is actually just a supplement to the characteristics of fighting online games.
The sixth innovation: perfect painting style, strong animation style.
The perfect combination of the popular animation and comic style and Western game concepts has brought a double impact on the visual and content of players around the world, making Dungeons & Warriors the first action online game in an online game that combines anime graphics, rich connotations, and wonderful innovation.
The game screen has always been the advantage of the Tang Dynasty network. This time, the NDF is no longer expected, the same classic.
The seventh innovation: diverse occupations and distinctive personalities.
Dungeons & Warriors has 8 distinct classes to choose from, including the upright ghost swordsman, the bohemian gunslinger, the grappling fighter, the magician who can summon demons using elemental magic, and the clergyman who balances offense and defense. Each class will change classes as the level increases, so that they have uncontrollable character abilities, and the addition of "awakening" gives each character a unique character.
This awakening, which is so complicated, is actually a different choice of career. As a result, at first there were only a few occupations, and then, at once, there were many types of occupations. It makes the whole gameplay more abundant.
The Eighth Innovation: The Freedom to Create Infinite Artifacts.
Dungeons & Warriors has cool costumes, each of which will bring players an increase in attributes and a change in appearance, players can freely choose their favorite outfit in the game, and can also synthesize costumes to improve their outfit attributes. There is also a weapon armor enhancement system in the game, which can strengthen and upgrade any weapon and armor you like. Unlike other games, there is no cap on enhancements, and with faith and courage, and a little luck, you can create an unparalleled artifact in Dungeons & Warriors.
Speaking of which, there's not much innovation in that. If you really want to talk about innovation, that is, there is no upper limit on the enhancement of any weapon and armor, and there is no cap, which can be regarded as some innovation. However, this innovation looks very attractive. As it was written above, with enough faith, you can create an unbeatable artifact.
However, if Chen Jiayi wants to talk about it, Chen Jiayi will definitely say that he is a cheater.
This kind of setup is to make a lot of people throw money. Other than that, there is nothing else.
It's a pity that Chen Jiayi is not a player now, he is a game maker. He has always been very fond of settings that can make money. Just like in later generations, Chen Jiayi's classic work is the unpacking system. In principle, inside this chest, he has countless artifacts and equipment. You only need to pay a little bit of money, then, you can open it once. As a result, because everyone was thinking about the artifact, some rich people opened it there every day, and some even opened hundreds of thousands of yuan in order to open the artifact.
Although at that time, Chen Jiayi felt that he was too unkind. It's a pity that this world, he is such a world. How can you make money without a little trick. Besides, this kind of thing is purely a willingness to fight and a willingness to suffer. People don't ask for money once, what do you still have to worry about.
For this reason, Chen Jiayi, who later came out, can be regarded as having figured it out. Besides, Chen Jiayi's DNF is a product for European and American players. This kind of setting that can make crazy money from European and American players, even if Chen Jiayi feels that no matter how bad he is, he will not have the slightest meaning.
(To be continued.) [