Chapter 502: "Online Games" have no technology

Made in China.

It's just a huge advertisement.

With the economic downturn in Europe and the United States, the world is looking to China. In this way, since 2000, many giant enterprises in the world have opened factories in China. In just a few years, China has been rated as the world's factory. As a result, many commodities around the world, especially handicrafts, they have a title, that is, mde, in, in, made in China.

Only, despite the fact that countless Chinese handicrafts are dumped to the world. The world does not take a high view of China's products. Although they buy handicrafts made in China every day, they think that these are cheap items. There's nothing well-known, and if they had money, they would definitely not buy these. Perhaps, they will choose some famous brands.

Now, this time in the Chinese game documentary, the things he recommends are no longer those handicrafts. It is the most developed and technological information software product in this world.

"Made in China."

Overnight, people around the world suddenly discovered that the "Made in China" they had known before had finally undergone some changes. This time, he is not the kind of cheap, nor the kind of rough, but the most technological, the most technical commodity. Even the global media were amazed when they saw the Chinese game documentaries that were pushed out by countless media outlets. Although they knew that Tang Dynasty Company was a super giant, they were now all summed up together. In particular, after the release of these sensational documentaries, there is an indescribable power of yòuhuò.

Far away in China, a series of changes are taking place. I believe that in the near future, the products made in China will not be limited to handicrafts, but will be the most developed and unique product in the world. Perhaps, you still don't believe it. Yes, in the past, I couldn't believe that China's information industry technology could be so developed.

In just a few years, he did it.

In any case, a Chinese game documentary seems to be a blockbuster of Chinese image. In the past, China was very unfamiliar to many people. Even if you understand, you can probably only use adjectives such as overpopulated and backward. Nowadays, through the Chinese game documentary, it is to let countless friends, especially the more open netizens on the Internet, know that on the other side of the world, the information industry technology is rising greatly.

No wonder some people clamored that the 21st century is a century for the Chinese.

Now that we have just entered the 21st century, Chinese game companies represented by Tang Dynasty Company have brought us countless surprises. Look, from the NASDAQ-listed companies, Chinese concept stocks, their prices, are doubling almost every year. It is a pity that Tang Dynasty Company is not listed, if it is listed, we believe that his market value will definitely surpass Microsoft and become the world's largest technology company, and even, become the world's largest company.

"Oh great, so many games."

Countless online game products have all entered the world at this moment. A lot of gamers are crazy and faced with so many gaming products, they are simply dazzled and don't know which one to play. However, even so. There are so many gamers around the world, even if there are several times more games, it can't satisfy their tastes.

Nowadays, Chinese online games have suddenly entered their field of vision, and all of a sudden, no matter whether they are good games or not good games, more or less, some people have entered the trial game. Moreover, there are some gamers who are playing online games for the first time. Even if some online games are not very good, they are always amazed by the novel online gameplay and multiplayer online system.

Unnaturally, in just one month, we see. In the global game market, especially in Europe and the United States. In addition to the major games under the Tang Dynasty company, it has absolute popularity. Other domestic online games have also shown good popularity. Even if it is a pure oriental game, there are many European and American players who have entered.

"Great."

When Chen Jiayi saw the performance of the European and American game markets, he was excited.

Finally, he relied on his own efforts and relied on the giant network media he had created before to promote some Chinese products to the world. Even if these products are not very technical. However, now, this is not very important, the important thing is that domestic online games have already seized the market before European and American game companies have reacted. Even if European and American game companies make a comeback in the end, they won't be able to reap much benefit. ,

"I just don't know, in five years, or three years, how domestic online game companies will hold this market."

Secretary Liu Zhiming said something on the side.

"I don't know what method they will use, but none of these domestic game companies are fuel-efficient lamps."

Although Chen Jiayi had some disappointment with domestic game companies before, Chen Jiayi thought about it again. It's not that domestic game companies are ***, but that Chen Jiayi's expectations for them are too high. For an unknown market, and even, for them who do not know the future direction of the market, how many companies can boldly enter?

Not to mention domestic companies, even European and American game companies, they cannot have such strong foresight. Just like the online game market, in later generations, longitudinal game companies have strong R&D strength. However, their research on online games is significantly inferior to that of South Korea. Otherwise, it was not South Korea that dominated the Chinese game market before, but.

One is exactly what Chen Jiayi expected.

When domestic online games became popular in the world, many domestic online game companies came up with a series of new tricks.

The first move is to hold world-class large-scale job fairs around the world.

Naturally, the game development strength is good, and countries such as Europe and the United States are the focus of recruitment for domestic game companies.

"China's game companies are hiring."

At almost every well-known job fair in every country, you will see job postings from Chinese game companies. Hiring people, from game development, to planning, and even customer service, are all available, dozens of categories. Moreover, this recruitment is still a long-term recruitment, and a large recruitment meeting is held in a certain city almost every week.

Moreover, this recruitment conference, fueled by the media, opened up the popularity of the job fair even more. Practitioners from many countries or regions want to join Chinese game companies to see if they can apply. Even, there are some media outlets, they have decided to China Game Recruitment Conference, the largest talent introduction in China.

If you think you have the strength, or you think you have the potential for development, or you have a hobby for games, you should not enter the China Game Recruitment Conference. I think that your talent will definitely be able to win the favor of Chinese game companies.

In fact, these are all actions on the surface.

The real talents that Chinese game companies need to absorb are those game R&D elites. It's just that simply relying on headhunting companies to pull people will not have an obvious effect. Probably, there are still many elites to consider. However, when Chinese game companies unite and hold up this large-scale overseas game recruitment conference, then the strength of Chinese games can be regarded as out.

With such a recruitment scale, you can see the strength of Chinese game companies. Not to mention, Chinese gaming companies are entering the global market on a large scale. Nowadays, there are games all over the world, and they need all kinds of talent. Haven't you seen the potential for the development of China's online game industry?

Wonderful, wonderful, just wonderful.

Don't underestimate this job fair, but the impact it has had is huge. In particular, in the world's largest cities, the single Chinese game recruitment conference held does not know how many talents have been attracted. Moreover, at this recruitment meeting, all aspects of the treatment given were very good. Coupled with the huge momentum, Chen Jiayi believes that as long as there is someone who wants to change jobs, he may be moved.

Of course, having such a huge recruitment conference has also increased the strength of Chinese game companies in some ways. In this way, it is more convenient for headhunters to get in touch with some elite people, especially some heavyweight guys. Otherwise, no matter how much money you give, if your business has no future, it is estimated that they will not come.

……。

Although we hate it, it is not without saying that to a large extent, people are very good. In other countries, Jiangxi is about the same territory, but it has created the world's second largest economy. He relied not on his own resources, nor on his own population, but on his own efforts, plus a certain IQ.

After World War II, it developed rapidly, and the tertiary industry was developing very much. However, as the economy began to weaken in the 21st century, the economy experienced inverted growth. In particular, after the emergence of the Tang Dynasty company, the economy became even more dynamic. Several industries that depend on them for a living have successively had the presence of Chinese enterprises. , Anime, Games......

Animation is okay, although China's animation industry has developed very much. But compared to it, there is still nothing to compare xìng. After all, the anime business that has been the main focus for decades is simply extraordinarily rich in experience. Even if Chinese companies take a new path and can only develop their country's animation industry in a short period of time, there is still a long way to go to surpass it.

However, after the anime, that's a different story.

Although until now, people can still proudly declare. They are by far the strongest country in the world in terms of game development capabilities. Only, all they say is a one-click game. For online games that are now popular in the world, they can only shake their heads and say, "Now, we are learning, and I believe that it will not be long before we will be able to surpass China." ”

Yes, smart people, they are developing their own online games while they are also learning from China's experience. Although it is hard to develop technology, this part does not need to be learned. But what he needs most in online games is not hard xìng technology, but the setting between various games. The game development technology on this side is naturally stronger than that on the Chinese side. However, they often have no way to develop and set up online games, or plan them.

Previously, after Chinese online games entered the game market. Sony, together with major game companies, has created a game in the first time, with all its strength, in only 3 months. Moreover, the settings in it are also genius-level settings in their opinion. However, when they launched the market, they did not achieve much success.

Even if several game companies such as Sony promote it every day, not many people enter the trial.

Later, they found out. It turns out that although online games and click-through games belong to games, their development and planning are fundamentally different. Click games only pursue the refreshment of one person, and online games, although they also pursue the refreshment of one person, the most important thing is the interaction between people.

In this area, click games are developed every day, even if it is some multiplayer battle games, they have accumulated little experience in the interaction between people. Naturally, even if they think that the online game products are extremely high-quality, they will be eliminated after they are introduced to the market. Just like the later generations of online YY novels, after many people see a certain novel, if they don't like it, or if they hate it, they often have to scold ***, shit, etc., and even say bluntly, what they write is better than this author. However, the works that are really written by themselves and considered extremely classic by themselves are often not patronized by many people.

Fortunately, people are smarter, and after they know that their products do not meet the market, they will not say that others have no vision. First, they look for problems in themselves. Until the end, a flip sums it up. The major game companies found the problem and knew the difference between online games and click-through games, and since then, they have learned from Chinese online game companies on a large scale.

A bar in Tokyo.

"Kawashima-kun, do you really want to apply for NetEase Games?"

"Yes."

"Kawashima", who was sitting on the side, did not hesitate for half a minute and replied firmly.

"Why?"

"Fujino, haven't you seen that the future game market will definitely be the world of online games."

Kawashima took a sip of cold beer and explained to Fujino the future of the online game market.

"Fujino, this kind of interaction between people is simply too human. I believe that even the most classic of one-click game development cannot match the beauty of online games. Because we live in this world, it is the world where people interact with each other. The answer to why Renren is so popular is here. ”

"Well, Kawashima, I'll admit, there's a very strong market for online games. Even, in your opinion, he will comprehensively surpass the click game and become the mainstream of the world's games. But, I want to ask, will the click game perish? ”

"Haha, Fujino, it looks like you're improving."

Kawashima burst out laughing. This Fujino, although he is a colleague. However, he was taught by himself.

"Thank you Kawashima-kun for the compliment, so, I thought, Kawashima-kun, you better stay. You know, with talent like you, even if the click-and-click game market slowly degrades, you're still the elite developer of click-and-click games. And, I believe, the click game can't die so quickly, it will take decades, even, never to die. If you go to a Chinese game company, even if it can be reused, it is very difficult to become the core of them. It was the first time Fujino had been praised by Kawashima so much, and he was endless, hoping to stay with Kawashima.

"Fujino, I'm glad to see your growth, I've changed my mind now."

Kawashima stared at Fujino and replied seriously.

"Really, that's great."

Hearing Kawashima's change of mind, Fujino shouted, then stood up and said directly, "I knew that Kawashima-kun wouldn't let me down, go, one of our games is in the stage of tackling key problems." Now, your help is needed. ”

"No, I'm not going?"

"Why, just now, Kawashima-kun, didn't you promise me?"

"No, I'll just say, I changed my mind."

"How?"

Fujino looked puzzled, hoping that Kawashima could give him an answer.

"I want to bring you to NetEase now."

It's just that I didn't expect that after a while, I changed back to this answer.

"Ah......h

How, how?

"Listen, Fujino, you're only twenty-two years old now, and you're still very young. I might be able to hang out in the clicker game for a few more years, and it would be nice to retire then. But you can't. You and I both know that the future game market must be the world of online games. If you don't jump now, you won't be in a hurry when the time comes. ”

"No, Kawashima, you know, I love click games. Also, I'm not interested in online games that don't have a lot of technology, not a lot of skills. In my bones, all that flows is the blood of competitive games. Only by clicking on the game can I use my talents. If it were an online game, I don't think it would be of any use. ”

"You're wrong, Fujino, who said that online games have no technology, and who said that online games don't have a level?"

Seeing Fujino shaking his head all the time, Kawashima felt the need to instill in him the concept of a real online game.

"I ask you, click games have been developing for a few years."

"About 50 years."

"Then let me ask you, how many years has online games developed?"

"It seems like it's only 10 years."

"Less than 10 years, to be exact."

Kawashima corrected Fujino.

"If you think about it, in 10 years, how far can the click game develop."

"This ......"

Hearing Kawashima's question, Fujino seemed to understand.

"You don't have to answer, we all know that in ten years, click games have basically not developed much."

Click games are low, natural, develop and slower. How much can be developed in ten years?

"Let's not talk about giving online games the same 50 years, even if we give another 1 year, with the current development potential of online games, you know, what will it become? Fujino, you know, online games are just developing. And, what you're seeing now, is just the surface of online games. The future of online games can be viewed from the perspective of development. ”

If so, would you still say that online games are technologyless?

If so, would you still say that there is no level for online games? RO@。 :