Chapter 160: Journey to the West
Chen Jiayi is not very concerned about the Korean market.
South Korea has a large number of games, and it is not as good as China in later generations. It can be said that the real profit point is in the country and even in the world. The reason why Ethereal Journey wants to act as an agent in South Korea on a large scale is because Chen Jiayi wants to curb the development of the Korean game industry. Otherwise, when South Korea has no resources, they will use the power of the whole country to develop electronic products. When the time comes, all of them will pour into China, which will be a great harm to local Chinese enterprises.
Chen Jiayi doesn't know what is at stake.
This ethereal journey is a sharp sword that penetrates the Korean game market.
Chen Jiayi wants Korean players to remember that China is the hegemon in the game industry, and they South Korea will never be able to catch up. If there are more such thoughts, as the so-called three people become tigers, the future Korean game strategy will also change because of this. Slowly, this trend has affected game companies, so that they have no ambition to compete with Chinese games.
Just like the domestic of the later generations.
It is a large number of gamers who believe that foreign games are better than domestic ones. Therefore, many foreign games have become popular after they spread to China's territory. Even if it is a garbage game abroad, if it is put in China, it is overcrowded. The most typical example is the Korean Audition Dance Troupe. The number of people online in South Korea seems to be only a few thousand. However, in China, the number of TMDs has reached 800,000. This phenomenon, in addition to the excessive hormone secretion during the teenage period, is inseparable from the reason why this game is a Korean game.
Of course, Chen Jiayi is not saying that Korean games are bad. In fact, many domestic games are worse than Korean games, but Chinese people have developed the idea that the moon in another country is rounder than their own home. It doesn't matter if the Korean game is bad or not, in short, there will be many people who will play it. Now, Chen Jiayi wants to infuse this kind of thinking into South Korea, Benji, and even the world.
The next day, the Ethereal Journey officially launched a closed beta test in South Korea.
In order to meet the upcoming crazy flow of people, South Korea's N-logsof company has also made more comprehensive preparations. Even the servers, which are a little more than the servers in the open beta in South Korea. Even so, N-Logsof still misestimated the enthusiasm of Korean players. Because it is an unlimited number of open surnames, the internal test.
On the same day, the long-awaited Ethereal Journey closed beta was like discovering a treasure for Korean players, and all of them frantically poured in.
Ten minutes after the test was opened, 30,000 Gao Feng who were launched at the same time were broken.
This number of people is about the same as the number of games in the average Korean open beta.
"50,000."
"100,000."
Fortunately, when N-Logsof got the data of 30,000 people online at the time of the opening of the test, it immediately added a server. Otherwise, these 100,000 people will definitely be able to shut down the server directly.
Originally, if the number of South Koreans was larger, with such a crazy online speed now, it would definitely be able to exceed 200,000 online. However, when the number of online users of Ethereal Journey exceeded 100,000. There are some deficiencies in stamina. Fortunately, South Korea has a small population, but there are still a lot of gamers. Although the growth has slowed down, it is still a frightening speed compared to other games.
"Good news, the number of people online at the same time has exceeded 100,000."
This number also marks that Ethereal Journey has become the online game with the largest number of simultaneous online users in South Korea. Whether it's an n-logsof company, a gamer, or a game media. After learning the news, he was very excited. On the same day, the Hangame game comprehensive platform also held a game special for this purpose.
This feature is about celebrating the ethereal journey of N-Logsof's agent to surpass 100,000 online and become the largest online game company in Korea. However, just following that, there is a question that Korean players should ponder.
"Why is Ethereal Journey so popular in China?"
The article cites many factors, such as, first, the similarity between Chinese culture and Korean culture. Second, the ethereal journey is well-made, and compared with the ethereal journey, domestic online games are immediately divided into high and low at a glance. Third, the Ethereal Journey set a world record in the open beta in China. Fourth, the players' self-promotion...... A whole bunch of factors are given for players to discuss on their own.
For these troubled elements, many players think that it is better to make the ethereal journey. If my country could make such a good game, I wouldn't play Ethereal right away. Just, can we make it? Probably yes, but I don't see it right now.
At this time, the assertion that games do not know national boundaries is full of the entire topic.
Many Korean players have suggested, can you, game manufacturers, be more serious about making games? If I can do half the ethereal journey, I will fully support it. But now look at our domestic games. Not to mention the single gameplay, every day I only know how to fight monsters, upgrade, and kill, without any creativity. Even if it is a picture performance, it is not as strong as an ethereal journey. Let's ask, in the face of such a rough, brain-dead, and only want to make us money, will we still be reluctant?
was originally to discuss why the ethereal journey was able to achieve such results in its own country, but in the end, it was turned into a war of words by many angry Korean netizens against the local game. Moreover, in the end, there were players who ripped out the wcg. Why can't we run a WCG in China, why. It's not because there isn't a decent game in the country. You look at the Tang Dynasty network. If you want to play a competitive game, there will be a competitive game, and if you want an online game, there will be an online game.
However, we can't help but wonder what we have in Korea. You have to say, we have Star Troopers. I wondered, what role can these starfleets play? You still have to go to China to participate in the competition, even if you win the WCG StarCraft championship?
We have the best gamers in the world, we have the most avid fans in the world, and we have ...... We hope that there will be an excellent game in China.
If a cup can describe our heart, it is not our cup.
If the grief is enough to express our sentimentality, it is not our grief.
If the shouting can inspire you to move forward, we are willing to shout it ten thousand times.
This is the call of a Korean gamer.
Any player who sees it is also moved.
Yes, games don't have borders, but gamers still have borders. Every patriotic young man does not want to think about his own country and develops a game that has attracted worldwide attention. So that this game can represent its own country and fascinate thousands of friends around the world.
…… On the same day, on the Chinese side, it was a different picture.
When they saw that the number of players in China's ethereal journey was launched in South Korea at the same time, reaching 100,000, countless Chinese netizens slapped their hands one after another. If the employees of Tang Dynasty Network were in front of them, they would be eager to hug them warmly. This is the pride of Chinese games, an ethereal journey that has not only gone abroad, but also become the most popular online game in South Korea.
If all walks of life can be like the Tang Dynasty network, how can China not be rich and strong.
And Tang Dynasty Network Company, when it saw the complete success of the ethereal journey in South Korea, was also relieved. China's game industry has finally taken this step. This step can lead thousands of troops. This step is a guiding light for China to land in the world market. Since then, countless Chinese companies have been led by the Tang Dynasty network. It has accelerated the innovation ability of domestic games and developed one excellent game after another. Not only based on the domestic market, but also in the world, it also occupies an important position.
In particular, these games, to a greater or lesser extent, also convey the ancient Chinese culture.
It wasn't until many years later that foreigners, in so many games in China, understood what Jianghu was.
"How to deal with our big talk Journey to the West?"
After Liu Sichen went to NetEase last time, he bought all the copyrights of Journey to the West in a negotiation. Although NetEase is not happy, under the current situation, it has to sell Journey to the West. Even the online game department was also sold to Tang Dynasty Network. In the short term, I will no longer touch online games and concentrate on their portal.
Of course, the Tang Dynasty network also spent an extra amount of money because of this. However, Chen Jia was not distressed. After NetEase sold Journey to the West, Tang Dynasty Network began to advertise some small advertisements on the "Dudu Online" platform. The intensity of the advertising is not very strong. However, just casually flashed a few times on "All Online", and some gamers who like turn-based began to enter the Westward Journey.
Tang Dynasty Network saw that the situation was okay, so it took over NetEase's previous internal test and continued. Of course, the plan to develop the Fantasy Journey to the West has not stopped. And at the time of the internal test of the Tang Dynasty Network's Journey to the West, the DigiPark Game Company of the Tang Dynasty Network, for some reason, sent someone to the Tang Dynasty Network, saying that it was to negotiate the agent of the Journey to the West.
You may not know about Digipark, but you must know about the Stone Age. The Stone Age, on the other hand, is a game developed by DigiPark. Since 2000, it has become an agent in China, and it has quickly become popular in China. It's just that with the beta test of the local turn-based game "The Legend of Jin Yong's Heroes", the number of online users in the Stone Age has been lost in large numbers. Especially in the recent internal test of the Tang Dynasty Network's Journey to the West, a bunch of players in the era of the time device have been divided.
Originally, DigiPark did not have the idea of acting as an agent for Journey to the West, but it was just that Journey to the West was transferred to the Tang Dynasty network. DigiPark thought to himself, with the vision of Tang Dynasty Network, he would never buy a garbage game. After digipark carefully studied the Journey to the West, it was only then that I realized that this Journey to the West was actually a buried Maxima.
Thinking of this time, DigiPark thought of the crazy advertisement of Tang Dynasty Network a while ago. Is it because the Tang Dynasty Internet has long seen the value of Journey to the West, so it is the king of the world to bury all the games in the flow of people. However, this is all speculation within DigiPark. But in any case, the game Journey to the West is indeed excellent. Moreover, now it has fallen into the hands of the Tang Dynasty network. If your own company is an agent to return to the capital, there is also an excellent reason for publicity.
Perhaps, Journey to the West can also be as popular as an ethereal journey.
This is the curation of Digipark.
So, they came to the Tang Dynasty network today.
(To be continued)