Chaos Dragon - 2013.9.1
【Chaos Dragon Explained】
Starting from the light vein dark iron, everyone should find that this will be Li Bai's future development route.
The presentation begins.
【Chaos Dragon】-【Dragon Expedition】
Added Dragons (usually Flame Dragons) and the Chaos Dragons of the Lightbringer Diablos (not recommended for newcomers).
The basic idea is to use the plural solar eclipse pterosaurs to exclude the Diabolos L7, and then use the exceptive effect of the dragon to get it back, relying on the thickness of the cemetery to jump Diablos to drain the pit.
The advantage is that you can get the black card support of the R7 system with the dragon, and the Cossack dragon and the giant eye will become your right-hand men.
The flaw is that the operation of the cemetery requires luck, and the speed of hitting the mainstream is slow.
【Chaos Dragon】-【Chaos Dragon Light Path】
A huge system with the most tactics (not recommended for newcomers).
Added to the original Chaos Dragon:
1 Dragon of Judgment
3 Luminas Summoner of Light
1 Light Path Warrior Garros
1 Irene the Warrior Monk of the Light Path
1 Wolf the Light Beast
1 Black Feather Elite Ze Fellowos
1 Righteous Allies Next-Generation Birdman
Reducing the other cards to make room for them results in a very versatile Lightpath Chaos Dragon.
The addition of the ruling gives the eclipse +1 search range, not just the Dark Weapons and Dark Iron.
The addition of Luminas makes R3 get the strong support of the Bi Star Cluster, and uses its defense effect to prevent Ernest from eating the opposite side, can directly kill the Dragon Ancestor, can cooperate with Erin to untie the key beetle in the safe zone, and can even make Starburst hesitate whether to activate the effect for this thing (if it is not sent, it will directly stack M7 on the Bi Star Cluster, and kill Starburst in hand-to-hand combat); M7 can be stacked directly on the Bi Star Cluster, so that one R3 can get a 2700 fighter, and it will exceed the 2500 of the Sea Dragon, if the opponent can't solve M7, then the M7 that can be effective in the next round will be able to accurately recover the graveyard or solve the field.
Garros, Erin, and Wolf's input is to increase the type of light path for the graveyard, when used alone, Garros can draw cards, Erin can cooperate with Xiao Lu to solve the field, and Wolf can be used as an accident, maybe because of its appearance you can play the chain dragon and glow photon, and then win.
Xiao Lu loses the elite to pull the cemetery L4 light channel, and the elite returns to Xiao Lu and L4 light path R4 out of the chain dragon to make cards, that is, to accurately pile the tomb.
The next-generation birdman contacted a relatively unpopular white card - the real next-generation black biker, and when the same tone summons the appearance, it automatically obtains the highest LV monster control on the opposite field, and it is an advantage not to take the object, I once used this to rob the hard-armored giant god soldier, and the hard-armored ground binding god.
The way to appear is to cooperate with the dark attribute L6, that is, a small development, a small opening can generally deceive the stockings, and then it will be out of the black motorcycle NTR.
On top of that, this deck has a very pleasing and aggressive way of fighting.
When there is Dark Iron in the graveyard and there are Light Veins and Judgment Dragons on the field, the Light Veins that are blown up by the Dragon Cutting Effect can pull the Dark Iron, and the Dark Iron will continue to pull the Light Veins.
There is no limit to the number of times the Dragon Cut's effect can be performed in one turn.
Pay 3,000 in a row to kill the mine.
And then because the light veins and dark iron pull each other, they are still alive.
Jump 3000 tokens on the opposite side of Gus and continue to blow up.
Once this style of play is successful, you will find that you will almost always have three cards on the court when you win.
Verdict, Dark Iron, Vein of Light.
I call it the Ryujin Ring.
A terrifying combination that can circulate infinitely as long as there is blood.
The playing style of this deck is rich and varied, and the disadvantage is that it is easy to lose cards, and it is extremely difficult to control.
【Chaos Dragon】-【Traditional Light Path Axis】
Persistence after being weakened (not recommended for newcomers).
Relying on the external plug-ins such as the guide star skeleton dragon card cannon, and relying on the strength supported by the dark iron of the dark light vein, it is very strong, not inferior to the small chaotic system to be mentioned next, but compared with the small chaotic system, it lacks stability.
In the final analysis, it is because of the exchange of those two suns, and from time to time you will get stuck.
This set of Chaos Dragons only has six light paths, so the utilization rate is slightly lower.
However, it is still difficult to hide its strength, relying on the dark light to accurately pile up the tomb control zhì, quickly out of the dark iron light vein station to suppress, and from time to time add the size of the opening as a condiment for OTK.
The only drawback is that the speed can't keep up with the mainstream, and you will feel that it is strong and perverted when you play a deck outside the mainstream, but once you play against the Yanxing Six Martial Dragons Dark Realm Aquatic Game, you will feel that its speed is hard from time to time, and you will still need some key luck even if you pursue stability and cut the light to 2.
【Chaos Dragon】-【Small Chaos System】
The most important thing in this issue (not recommended for newcomers).
The Chaos Dragon here is the Chaos Dragon after removing the Light Path Axis, culling Luminas and eliminating the Sun Exchange, leaving 2 Lila, 3 Thunderlight, and Light Reinforcements.
Replaced by the Little Chaos Dragon system:
Dark Dragon - Collapsed Star Serpent
This card can be used to exclude the Graveyard 1 Light Special Move, and when you send the grave from the field, you can retrieve 1 card in the deck [Radiant White Dragon - Storm Source Pterodactyl] to start, and the effect can only be activated 1 time in 1 turn.
Radiant White Dragon - Storm Source Pterodactyl
This card can be used to exclude the Graveyard 1 Dark Special, and when you send the Grave from the field, you can retrieve 1 [Dark Dragon - Collapsed Star Serpent] in the deck to start, and the effect can only be activated 1 time in 1 turn.
The effect can be applied when sent to the grave as a sacrifice summoned by a superior.
The effect can be distributed when sent to the tomb as a cohomonic material.
When sent to the grave as excess material, the effect is not disabled.
Eliminate the dark light, because the purpose of this system is to minimize the uncertainty, it is very precise in the regulation of the cemetery, and the dark light needs 1 light and 1 darkness to appear is too much, it is not L6 itself, it cannot cooperate with the light vein and small opening up R6, we can use the dragon temple or the foolish burial to pile up the solar eclipse, and then use the collapsed star snake except the solar eclipse to retrieve the dark iron.
The effect of the 2-3 Dragon Temple and 1 Foolish Burial is very obvious, and the advantages are stable, fast, explosive, and variable.
3 Thunder Light is a deliberate adjustment made for the current environment, because this change is to counter the mainstream, so in order to deal with the crimson or shining that the mainstream often comes out, 3 Thunder Light is indispensable.
The thunder effect can jam the timing of many effects, such as the light vein being blown up and unable to pull the dark iron. And the shining effect can't be chained when the injury is judged, and when Crimson calculates the battle breaking effect, he must be on the field, and he can't have an effect when he is blown up by thunder...... Wait, relying on Thunderlight, we can have more options, as well as time.
The Chaos Dragon is a test of the ability to control the battle situation. This ability to control zhì is embodied in the two directions of offense and defense, that is, rhythm control.
Whether or not the Chaos Dragon's hand is good or not is almost inconclusive, and it all depends on the player's ability to figure out the number of moves they make - yes, just like chess, players have to mentally rehearse their next moves, and usually this rehearsal requires 5 moves, i.e., calculating their next moves until the 5th move, which is the most basic.
If the tournament goes to T2-3 endgame mode, players will have five cards left in their hands: Star Snake, Radiant White, Dark Warrior, Dragon Temple, and Stockings.
Graveyard 1 light and 2 dark, this requirement is very small for a graveyard deck, so endgame graveyard 1 light and 2 dark can usually be made up.
Then we have to start the calculations:
The 1 light and 2 darkness of the cemetery can just feed the two little chaos dragons, and if you count the general points, you can directly tri-pronged with stockings, but since the mainstream is used as an imaginary enemy, then you have to add the stockings in the opposite hand in the calculation.
The fact that there is no pronged in this situation is determined by the number of hands on the opposite side and the situation on the field.
The number of cards in the opponent's hand ≤ 3→ out of three prongs, and the number of cards in the opposite hand after deceiving the stockings becomes ≤2, and the next round is still ≤3 after the card draw, which will reach a dangerous value, which is acceptable.
The number of cards in the opponent's hand ≥ 3→ not out of the three prongs, after cheating the stockings, the number of cards in the opposite hand still retains enough stock, and at this time our stockings are used up because of the three prongs, although the material is automatically returned to 2 with 2 small chaos dragons, but in the face of the mainstream, no stockings in the hand are easy to be over-unfolded OTK, so this precious 1-star adjustment should be left for life-saving.
The above will change depending on whether you can OTK or not.
After this trade-off, you have rejected the Triprongs, and then you have to move on to the next step.
There are many choices in the Dragon Temple, and there are three best options: dark iron, light vein, and solar eclipse.
Choose Dark Iron → Graveyard Dark Attribute +1, which is 3, and you can jump the Dark Martial Arts.
Weigh the situation at this time, observe the opponent's hand, and calculate the possibility of OTK after the dark martial arts.
If the light of Cemetery 1 is a vein of light (the configuration of 2-3 Dragon Temple 1 Fool Burial is equal to 3-4 Fool Burial, and it is not impossible for T1 to manually pile up), the idea begins to be clear - continue the three-pronged plan that was rejected before, 2 Little Chaos Dragons eat the graveyard 1 light and 1 dark special move, and adjust the three prongs through the stockings.
Trifurcation eats stockings.
The cemetery is still 1 light and 3 dark because of the 2 small chaos entering the tomb to automatically fill the vacancy before the exception, and at the same time, because the tomb is sent from the field, the 2 small chaos retrieves each other, and the hand returns to 1 light and 1 dark.
Dancing Dark Martial Arts.
Use the second group of small chaos dragons that you just retrieved to feed the light veins of the graveyard and let it make a special move.
At this time, the cemetery is 1 light and 4 dark.
Dark martial arts except 1 dark explosion of light veins, light veins pull dark iron, dark iron pulls light veins.
At this time, the cemetery is 1 light and 2 dark.
Dark Warrior can use the remaining 2 bullets to blow up to 2 monsters on the opposite side.
At this point we have:
Tri-pronged 2700
Dark Warrior 2800
Light Vein 2500
Dark Iron 2800
Total 10800
OTK
It's acceptable for the three forks to eat 2 speed pits, and the Dark Martial Arts and Dark Iron each have 100 attack power to the light vein, which becomes 2700, 2700, and 2700, and this kind of earth algorithm can reduce the thinking time when operating.
Sum up.
Dragon Temple launched the selection of dark iron - the first step
Tune the trident - the second step
Dancing Dark Martial Arts - Step 3
Little Chaos Returns to the Hand Jumping Light Pulse - Step 4
Dark Martial Explosive Light Vein Pull Dark Iron Dark Iron Continue to Pull Light Vein - Fifth Step
It seems like just five steps, but the actual calculation is a little more...... So 5 steps is the most basic need, if you don't have the talent of flexible mind, you can do it in more actual combat, and after playing more, your mind will form a step-by-step path for you to choose.
Even if that 1 light is not a vein of light, you must know that if it is a vein of light, it can be hit like this.
Jump back to the Dragon Temple when choosing, exclude the dark iron, the remaining veins of light and the eclipse.
Select Light Vein → Graveyard Light Attribute +1, which is 2 Light and 2 Dark.
The vein of light can throw away the 2 small Chaos Dragon special moves in his hand, and the graveyard is 2 light and 3 dark at this time.
Suppose that there is dark iron in 3 darkness (also because of the precise regulation brought by the plural "foolish burial"), then the dark weapon is divided into 1 dark explosion light vein to pull the dark iron, and the dark iron pulls the light vein, and the cemetery has 2 light and 1 darkness left, and the dark weapon can use it to solve the field.
Dark Warrior 2800
Dark Iron 2800
Light Vein 2500
Total 8100
OTK
However, because it is necessary to calculate the stockings on the opposite side, this situation is not easy to appear, and the dark martial arts are estimated to be covered, so the situation will become only the ineffective dark martial arts and light veins standing.
At this time, the cemetery is 1 dark (invalidated) because of the dark martial arts, and there are 2 lights and 2 dark, and there are 2 choices.
When there are a few more high-level bosses or fighters on the opposite side (such as the six martial arts), → move stockings and dark martial arts to tune the Red Lotus Demon, blow up the whole field except for their own attacking monsters, and pull the dark iron after the light vein is taken down by this effect, and the dark iron continues to pull the light vein, just because of the side effects of the Red Lotus Demon, they can't attack, this round can only be used to suppress zuò, and you can choose when you are confident in the situation.
If there are slightly more cards in the opposite hand, there are only standby miscellaneous fish or 1 thug on the field→ and the general stockings, and the dark martial arts dark swordsman who is covered, and the opposite attack power is ≥ 2500, then use the light vein to kill the dark iron, and then use the crimson to kill the hair effect, and the M2 dark iron to pull the light vein to achieve the suppression effect.
If you are confident in the situation (according to the type of opponent's deck, the opponent's hole cards are estimated and decided), → use the secret weapon to deceive the stockings and directly tripronged (at this time, the light vein is the last step).
After the trident is finished.
Tri-pronged 2700
Dark Warrior 2800
Light Vein 2500
Total 8000
OTK
Jump back to the previous time of choice for the Dragon Temple, there is still a solar eclipse left.
The dragon temple sends a solar eclipse, and the solar eclipse removes the dark iron.
At this time, the cemetery is 2 light and 2 dark.
If there is a vein of light in 2 lights (omitted), the star snake will remove the solar eclipse (1 light and 2 darkness left in the cemetery), the solar eclipse effect will take the dark iron back into his hand, and the glow will eat 1 dark special move in the 2 darkness (1 light and 1 dark remaining in the cemetery), and the stockings will be three prongs.
The three prongs are obscured.
At this time, the graveyard is 3 light and 2 dark, and the two little chaos dragons send the tomb to automatically replenish a new set of small chaos dragons, but they can't make a special move again, because of the limit of one time per round.
Throw the new Chaos Dragon and the Dark Iron into the tomb and pull the light veins of the cemetery.
At this time, the cemetery is 4 light and 3 dark.
Dancing Dark Martial Arts.
The dark weapon blows up the light vein to pull the dark iron, the dark iron pulls the light vein, and the cemetery has 1 dark left.
Use it to solve the field.
Tri-pronged 2700
Dark Warrior 2800
Dark Iron 2800
Light Vein 2500
Total 10800
OTK
In real battles, the choices are far more than that, for example, there may be more cards in the graveyard, and the cards on this side may change, such as one of the small chaos dragons is replaced by a lobster, less dark martial arts and more large and small openings, and the card hand is stuck to two thunder lights...... And so on and so forth, and this requires the player to control the game, which will be reflected in the game and affect its speed.
The Chaos Dragon is no longer as good as the period of total victory, there are not so many opportunities for us to wave, the operation must be precise, not a single opportunity can not be wasted, try not to give any chance to the other side, the brain must be alive, and in any situation it is [certain] to calculate whether it can be [OTK].
Can → calculate the number of pits on the opposite side and the possibility of stockings and G storage zài again→ the situation is good, there are not many pits, there are almost no solid pits in Zhenglong Aquatic Products, and the probability of having a hand pit on the opposite side is not high according to the delay of the 1-round rotation progress bar→ OTK
Can → calculate the number of pits on the opposite side and the possibility of stockings and G storage zài again→ the situation is very bad, there are more pits, the progress bar on the opposite side floats during rotation, I am not sure if there are hand pits→ suspend OTK, turn to calculate how to use the advantage of the small chaos system to return to the cost of stepping on the pit and pull the card difference, and then calculate the possibility of OTK.
Can't → what is missing so that it can be started quickly after the conditions are met→ and the OTK after the conditions are met → 1 turn
Can't → what is missing so that it can be quickly launched after the conditions are met→ after 1 turn the conditions are insufficient→ the newly drawn card will be added to the battle, the OTK possibility will be recalculated, and then the cycle will be repeated.
Light and darkness, these are the two most contradictory attributes, and the opposition even surpasses fire and water.
So, when they condense at one point, when they burst out in one round, the power is amazing, it's terrifying.
This OTK consciousness does not only work on the Chaos Dragon, it can also work on the Dragon, the Aquatic Product, and the Dark Realm, which is helpful for the control of all our decks.
The essence of this crazy offensive consciousness can be summed up in one sentence: let the opponent die in a situation where he thinks he will not die.
How to control this crazy consciousness? Let it mostly bring me wins instead of losing cards for nothing?
Only more fighting, more familiarity.
If you want to give back, you have to give.
Here are a few things to keep in mind when playing against decks that are more common on platforms.
VS Light Path
There are 2 options for stockings to kill before the grave pile is complete, one is to prevent the player from piling the grave accurately, the other is to put the grave pile to cover the dragon, and then the electric bug (the game is on the side) NTR, OTK.
This is the way to fight the general light path, and the light path with many bosses, such as the bright light path and the time machine light path, needs to choose the former, because you may jump on the opposite side of the other boss after covering a dragon and kill you in a wave; Always pay attention to confirm the opposite cemetery, not only to see the progress of the tomb, but also to judge what kind of light path it belongs to according to the cemetery:
There are Destroyers, Ravens or Necro Guards - a chaotic light path that steadies dìng, and the opposite side likes to induce the enemy to expand, and then in the next turn out the boss a wave of counterpush,。
There are a lot of bosses - the opposite side may have just as many bosses in hand, or the opposite is the graveyard, all mobs, guess based on the situation, and then decide on the tactical play.
VS Magic Spot
The configuration of the three stockings is the basic guarantee, strive for OTK, don't give the opposite senior sister the opportunity to order key cards such as the dark iron light vein, and you can sell blood in appropriate circumstances.
VS Dragoon
THREE STOCKINGS, AS NEEDED, CAN BE THREE G, USUALLY TWO G.
VS Enchanted
Use the small chaos dragon system to jump the gunner solution, but there are usually more back-ups, and it is difficult for the gunner to win if he can't break the game, so he can only wait for the opportunity first, and in the case of being suppressed by the dragon ancestor, the winning rate of the chaos dragon VS into the demon is not high.
VS Dark Realm
Not much to say, than RP, because there is a skill to draw the storage zài, the Chaos Dragon needs to be extracted from the soul to fight the dark world.
VS Aquatic
The ability to expand and remove aquatic products is first-class, and its only flaw is the lack of solid pits, and if there is no quick out-of-the-earth abyss emperor suppression, it is very afraid of OTK-type decks such as holy carvings, so aquatic products are usually full of stockings, and compared to other decks, its resistance is small.
VS Zhenglong
Compared with Zhenglong, the only advantage of Chaos Dragon is that it has a stronger single-card boss, and you must take advantage of this advantage to kill it in a wave before Zhenglong is completely launched.
At this point, the Chaos Dragon chapter is over, and maybe in the future because of the new cards, a new style of play will be established, but it is all based on this skeleton.
Shed the blood of the attack, hold the heart of the second man.
Every player who wields the Chaos Dragon must hold on to the last shred of madness as they keep that in mind.
We have to be like Crassus, who defeated the Spartacus rebels, smart, calm, and good at seizing opportunities.
70,000 Roman soldiers + 50,000 reinforcements = 120,000, facing the 100,000 army of gladiators, even if it is a victory, it is a crushing victory, and it is impossible to prevent the enemy from fleeing.
But what if 50,000 elites were taken from the 120,000 Roman soldiers and the remaining 70,000 soldiers were used to fight the 100,000 gladiators.
What if, just when all 70,000 men were killed in battle, and the few remaining gladiators who were exhausted felt that victory was in sight, they found that an elite force of 50,000 men appeared in front of them?
…… They will not even be able to escape, and all that awaits them is death.
The same 120,000 VS 100,000, but it is a completely different ending.
Change the main character.
Take advantage of the psychological weakness of the opposite side and use the guide to cheat out the stockings or pit and unfold it...... Use the three prongs to deceive Shenxuan, seize the opportunity of only 4000 blood on the opposite side, make the impossible OTK possible, and use the reinforcements of light to deceive Zhenziyan and then kill Su...... Wait.
Maybe not enough, because your opponent is likely to be as calm as you are.
Then escalate this confrontation indefinitely, and the 120,000 Roman soldiers may not only be divided into two armies, 70,000 and 50,000, but also an army of 60,000 men and two other 30,000 troops.
It's a game of intrigue.
Use the power of wisdom well.
The Chaos Dragon Soul is immortal.
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