Lightway-2014.4.1
The history of the light path has been around for a while now, it has experienced two great eras before and after the priority of the effect / no effect, with the beautiful card map, DND-like fantasy class name and powerful effects have attracted countless people to go crazy, now we will first count all the single cards of the light path.
[Monster part] =======================================
-[ADJUSTED]
【Light Path Girl - Minerva】(Girl)
Light/Magic/Adjustment, LV3, Attack: 800, Garrison: 200.
Effect - Adjusted: When this card is successfully summoned, you can add 1 dragon light attribute monster with the name of your graveyard to the hand card of the monster type below the type of "light path" from the deck. When this card is sent to the Graveyard from the Hand Card Deck, send one card from your own deck to the Graveyard. In addition, each time you launch at the end of the phase. Send 2 cards from your deck to the graveyard.
【Light Path Assassin - Leyden】(Leyden)
Light/Warrior/Adjustment, LV4, Attack: 1700, Garrison: 1000.
Effect - Adjusted: Activated during your main phase. Send 2 cards from your deck to the graveyard. If the card sent to the graveyard has a monster with the name "Light Path", the attack power of this card will increase by 200 until the opponent's end phase. This effect of "Lightpath Assassin Lydon" can only be used once per turn. In addition, each time you launch at the end of the phase. Send 2 cards from your deck to the graveyard.
【Light Path Archer-Felis】(Cat Bow)
Light/Beast Warrior/Adjusted, LV4, Attack: 1100, Garrison: 2000.
Effect - Adjusted: This card cannot be summoned normally, and can only be summoned with the effect of the card. This card is activated by the effects of the effect monster when it is sent from the deck to the graveyard. This card is specially summoned from the Graveyard. In addition, this card can only be activated by liberating it. Choose 1 monster on the opponent's field to destroy. After that, send 3 cards from your deck to the graveyard.
The three major adjustments of the Light Path, the emerging combat power of the Light Path, and the veritable Light Reinforcement...... The enhancements they bring to the Lightpath series are very powerful, and being tuned is the biggest advantage.
With the girl, we can get the support of the tooth king who is also a new card (more on that later), and there is also the possibility of a quick trifurcation through guò Lumina Silk, and the effect of retrieving the dragon is negligible, and her acceleration of the tomb in most cases brings a positive effect, if you put in 2-3 girls, then the card limit of the light path deck can completely break the round number 40.
Leyden,This 4-star adjustment monster is the strongest of the three major adjustment monster cards,Pseudo 1900 dots,The race of the warrior clan allows him to be retrieved by reinforcements,The main stage of the active pile 2,The end stage continues to pile 2,The total number of 4 piles of tombs exceeds the 3 of the card gunner,More than half of the light path users completely eliminated the card gunner because of his appearance,And because his LV happens to be 4,With the photon slasher、Simple fusion can directly call out the two strongest of the LV8 white cards - is crowned as the "victory sword" The title of [Crimson Swordsman], and the [Yan Demon Dragon Red Lotus Demon] with a monster-level deterrent power (if the effect of active stack 2 happens to pull out Wolf, then he can L8 and R4 with 1 card), all LV7 white cards that can be pulled out of the graveyard by Luminas can summon unlimited materials, and the new light path white card - [Light Path Ark Archangel - Michael], the flaw is that his effect is not a price, and he can't continue to pile like a card gunner after being covered by stockings.
Like the light path beast Wolf who grew up like the light path beast Wolf who grew up, the predecessor of the cat bow was the light path thief cat Lei Meow, her positioning is not as strong as Leyden's role at present, she has a light path beast Wolf's "special move after sending the tomb", but it should be noted that they are different, the cat bow must be sent to the tomb from the card deck by the effect of the "effect monster" in order to make a direct special move, that is to say, she can't be sent to the tomb by the magic trap cards of light reinforcements, sun exchange, and needleworms' nests, which is not as good as Wolf'...... But she has another ability, the liberation of the field can send herself back to the cemetery, so that there is one more type of light path monster in the cemetery, in addition, she can continue to pile 3 - the same main stage of the pile of tombs, there is one more than Leyden, she will be very strong if she uses it well, and in some cases she will surpass Lyden (remind me that Felise's effect is on-the-field treatment rather than cemetery treatment, and Felise who eats stockings and sends the effect to the grave cannot blow up the card and cannot pile the grave).
Finally, I would like to introduce the plug-ins that can perfectly assist these three major adjustments - Goblindberg (thanks for the reminder of Rainfall), LV4, attack power 1400, and garrison power 0. Although it is a land attribute and itself does not help most of the bosses of the Light Path, after considering it, I put 2-3 in most of the Light Path decks, because it has a crucial ability for the Light Path subordinates - to protect them from being pitted by the Universal Pit.
I believe that most users of the light path have been troubled by the three major general-purpose 2-speed pits of "forced exit device", "torrent burial", and "Naraku's falling hole", especially Naraku, whose effect of destruction makes the light path a full 2 steps less from the conditions of the cemetery, which greatly slows down the deployment speed...... In short, for them, I believe many people hate them, but now this problem has been alleviated from a great level, for example: the opponent has 1 gaika in the backfield, it's Naraku, I usually summon the goblindberg, goblindberg's effect is launched, choose the light path assassin Lyden in the hand, at this time Naraku can't be launched because the goblindberg's attack power is less than 1500, and then Leyden is pulled down by it, and the goblin is forced to change to a garrison because of its effect. This effect of turning to garrison will be stuck at the time of Naraku's activation - that's right, Naraku can't be sent, Lydon can directly activate the tomb pile effect, and then make a shining dragon to escort the entry of the light path monster in the future - not only Naraku, if the force and torrent are not linked when the goblin summons the effect, then they can't be activated after the goblin pulls the monster to the guard. Because the activation point was completely blocked by the goblin's turn defense at that moment! In the same way, Leiden, who has finished piling up the tomb, can make a flash dragon, which greatly reduces the threat of the torrent, another choice, if it is Felise who uses this effect to pull it down, we can use Felise to solve the field + pile the tomb, and Felise is also LV4 adjustment, and the same can be out of the flash dragon, and it is Minerva who pulls it? As long as the opponent doesn't have such things as a 3-speed pit or stockings to break through the skill Demon Chain, the strong detachment of the torrent Naraku will no longer be able to stop the Order's offensive.
At this time, some people may ask, since the torrent and force can be linked at the time when the Goblin Berg Pass summons the effect, what if it is cheated at that time. Let me explain in detail, at that time, the monster chosen by the goblin has not yet made a special move, if it is followed, the chain will be arranged like this: C1 goblin, C2 torrent (or strong detachment), the effect is reversed, the goblin is killed by the torrent first (or is forced to bounce back to the hand), and then the monster of the goblin pulls the special summoning.
Do you understand clearlyw, no matter what, the core purpose - the lower-level monsters of the light path can land safely, in fact, the effect of the goblin with Lila will be even better, after the time when the card falls into the pit, Lila directly blew up the pit, and then does the chain dragon accurately pile the tomb, which is quite a huge advantage in the card difference and expansion, the goblin can also enjoy the retrieval of reinforcements as a warrior clan, and the land attribute can be used as the feed for the rock sign, which is definitely worth the price for many card clans, especially the light path...... But remind a few details, if there are multiple pits on the opposite side, you have to be cautious if you want to rely solely on the goblin to unfold, if the opposite side doesn't know the characteristics of the goblin, doesn't follow the chain when it starts, and greedily wants to pit one more monster, then even if he has a torrent in the backfield, he can't stop being stuck at the point when he is stuck, and then blown up by the goblin Minerva's flower dragon; But if he knows, and follows the chain when the goblin is activated, whether it is blown up or bounced back to the hand, in short, it is gone, and the protection of the point of the transition effect card is gone, and the pulled down Lydon or Lila will fall.
-[Reverse]
【Light Path Hound - Thunder Light】(Thunder Light, Light Path Dog, Puppy, Dog)
Light/Beast, LV2, Attack: 200, Defense: 100.
Effect - Reversal: You can choose 1 card on the field to destroy, and then send 3 cards from your deck to the graveyard.
[Light Road Thief Cat - Lei Meow] (I can't think of the abbreviation and can't make it up, so I have to sell cute...... Meow! )
Effect - Reversal: Choose 1 monster with the name "Light Path" in your graveyard to return to the deck and draw 1 card from your deck.
After talking about the new card, there is the old card...... Naturally, because it is the relationship between the old cards, the direct explanation will be relatively brief, and the detailed application will be mentioned in the later tactical classification.
Lei Guang has explained it in the previous Chaos Dragon article, so I won't say much here.
Lei Meow is because the effect is too cute, and almost no one is down, so I don't say much.
-[Inferior]
【Light Path Elf - Charr】(Charr)
Light/Angel, LV3, Attack: 400, Garrison: 1400.
Effect: The attack power of this card is increased, and the name of the zài in your own graveyard has a monster type with "Light Path" × a value of 300. As long as this card is stored on the side of the table on your own field, each time you end the stage, send 2 cards from your deck to the graveyard.
The common subordinate of the Angel Light Path, with the effect of God's Residence City-Valhalla, is the first to make a special move, and then the superior cherubim is a very good solution to the field, and it can even kill the Demon Dragon Ancestor. In addition, in the middle and late stages of the duel, the light path that already has enough graveyard resources can bring her a good boost in attack power, not to mention the opponent who can top the BOSS, and the level of slaughter in the lower-level monsters is still there, after all, not every monster with LV4 or below can immediately get 2000+ attack power.
【Light Path Summoner - Luminas) (Xiao Lu)
Light/Magician, LV3, Attack: 1000, Garrison: 1000.
Effect: 1 time in 1 turn, discard 1 hand card to activate. Choose your own graveyard and summon a monster with a name of "Light Path" or less than 4 stars. In addition, as long as this card is stored on the side of the table on your own field, each time you end the stage, send 3 cards from your deck to the graveyard.
The core hub in the lower levels of the light path, it is not an exaggeration to even make her the master of regulation of the entire deck, she can control the hand - the hand discarded at the cost can be the eclipse pterodactyl (retrieve the boss to prevent the boss from being piled down by the blind pile), it can be Wolf (it is very card in the case of not drawing the sun exchange), it can be Lydon (and then directly select the Lydon who has just been dropped and pull it out to tune the star L7), it can be a girl (the girl will speed up the pile of tombs, It can also be like Lydon just dropped down and directly pulled out R3 or L6 Oriental Dragon), it can be a dandelion lion (the flower lion enters the tomb to produce 2 L1 derivatives, and the Leyden 4311 direct triprongs that are pulled up) can be a necromantic guard (with Wolfe), it can be a dragon (for the light path sign, if there is no same attribute in hand, the dragon is not much different in the graveyard and in the hand), you can let the little Lula Xiaolu and then let the little dew effect that was pulled up pull the girl 3 L3 tuning stars L9 to do three prongs (the girl can be changed to Erin, Then 2 Xiao Lu stacked the star cluster to turn to the opposite side of the defense, Erin kicked back to the card deck, can solve some monsters that do not accept the effect of taking the object or destroying), the valley light path may reduce the investment because the card position is too tight, and the other light paths will be full.
【Light Moral Rui Aukus】(Aukus)
Light/Beast Warrior, LV3, Attack: 1200, Garrison: 1800.
Effect: As long as the card is displayed on the side of the field, a monster with the name "Light Path" cannot be the object of the effect of a magic, trap, or effect monster. As long as this card is stored on the side of the table on your own field, each time you end the stage, send 2 cards from your deck to the graveyard.
Usually in the time of "foreign war", we do not invest in Aukus, and a valuable pass point can only be exchanged for 2 piles of tombs...... It's not a good deal, but at the time of the "Civil War", Aukus is worth playing in certain situations - Xiao Lu's special move to the cemetery light path is to take the object effect, and Xiao Lu can't pull the monster when he is stopped by Aukus, but don't look forward too much to rely on him to fight the civil war, you can see why from my introduction sequence, 1200 attack power, the fourth from the bottom of the light path lower level sequence.
【Priest of the Light Path - Janice】(Janice)
Light/Magician, LV4, Attack: 300, Garrison: 2100.
Effect: The effect of a card with the name "Light Path" is to give the opponent 500 base points damage and restore 500 base points to the end of the round when the card is sent to the graveyard by the own deck.
It's also the pure light path and the specialized light path will consider adding,Janice's advantage is not the effect,It's the value - 2100 guard power and 4 LV,Pure light path means that when you set her up, there is a high chance that the opposite side will think that this is the light path dog.,If you hold the idea of replacing the puppy with only one subordinate,They may collide firmly with Janice's guard power.,After the rotation, she can tune with Leyden L8.,Or you can exceed the amount of other light path L4's lower level R4.。
【Light Path Warrior Monk - Irene】(Irene)
Light/Warrior, LV4, Attack: 1600, Garrison: 1000.
Effect: This card indicates to the garrison that the monster is attacking, and sends the monster back to the deck before the damage is calculated. As long as this card is stored on the side of the table on your own field, each time you end the stage, send 3 cards from your deck to the graveyard.
The solution of not destroying, not excluding, not returning, and not taking the object allows Erin to still have a place even in the tight position of the Dragon Light Dao, many people have eliminated Jane and Garros, and even the extreme ones will even eliminate the thunder light...... But most of them will choose to keep Erin, who may become a surprise soldier at a critical moment, and is an indispensable means of solving the game in the deck.
【Light Path Magician - Lila】(Lila)
Light/Magician, LV4, Attack: 1700, Garrison: 200.
Effect: Activated only during your main phase. Change the card that saved the zài on the surface side of the field to the watch side guard sign, and choose 1 magic trap card on the opponent's field to destroy. When this effect is activated, the card cannot be changed until the end of the next one's turn. In addition, as long as this card is stored on the side of the table on your own field, each time you end the stage, send 3 cards from your deck to the graveyard.
Her mission in the Light Dao Order has always been the most dangerous, and we all habitually call this girl the master of the pit, because of the pit removal effect, most of the opponents will kill Lila with the mentality of "it is better to be bombed by you than to launch a trap to blow you up first", which makes us get a sad result almost every time we summon her...... Coupled with the fact that most of the Kokkaido's tricks had become his and Luminas' possession since Lydon officially landed in the block, Lila's sense of existence was further diluted, but after committing to Goblindberg's escort, Lila was able to exert her power once again. In addition, in the face of the great universe, dimensional rifts, and void space...... Even some of the most threatening permaculture traps or arenas, Lila has a shining side - some cards may not be inconspicuous in ordinary times, but you will only realize how important they are when you are in danger, and there is no doubt that Lila is the kind of card.
[Light Path Paladin-Jane] (Jane, Pseudo-Niang)
Light/Warrior, LV4, Attack: 1800, Garrison: 1200.
Effect: When this card attacks the opponent's monster, the attack power increases by 300 within the damage step. In addition, as long as this card is stored on the side of the table on your own field, each time you end the stage, send 2 cards from your deck to the graveyard.
The thug who was sentenced to 2100 was able to force Pikachu to discharge...... I mean, the Warriors who can force HeroBeat to open the double electric light, oh, and the Thunder King, Thor Bird, and the Nuclear Wall Man, who are also on their knees when they are slashed by Jane...... That's right, the Light Path Paladin perfectly restrained all the 1900+ dotted difficult subordinates, plus the Katu is beautiful, and I really don't want to remove it from the Dragon Light Way (although I've added him back to the W in other decks now).
【Light Path Warrior - Garros】(Card Drawer, Good Man)
Light/Warrior, LV4, Attack: 1850, Garrison: 1300.
Effect: Each time the effect of a monster with the name "Light Path" on your own field other than "Light Path Warrior Garros" sends a card from your own deck to the Graveyard, and sends 2 cards from your own deck to the Graveyard. For every monster with the name "Light Path" sent to the graveyard by this effect, one card is drawn from the deck.
In an environment where new cards have not yet appeared, Garros is an indispensable grave accelerator for most light paths, and a bunch of Lula Xiaolu and Garros is 10 cards, if the purity of the light path in the deck is high enough, he may be able to replenish more than 2 cards for you, and Leyden's active pile 2 can also be triggered, lucky this is a god card; However, the introduction of the new card has changed this slightly, and both Leyden's Pile 4 and Girl's Support Stack are more efficient at accelerating the light path than him - after all, most people only have 1 card, which is undoubtedly a bit unsightly compared to these cards that can sublimate speed from the entire level...... His role has not changed compared to before, and is even stronger, but on a full level, he is no longer essential.
【Light Path Beast - Wolfe】(Big Dog, Werewolf)
Light/Beast Warrior, LV4, Attack: 2100, Garrison: 300.
Effect: This card cannot be summoned normally; When this card is sent from the deck to the graveyard, this card has a special summon.
Wolfe, who is loved and hated, almost every user of the light path has had the experience of turning the tables because of a big dog, but ...... These people probably won't tell you that they have about the same number of rounds, and they ended up stuck alive because they drew a plural Wolf and didn't have a sun exchange.
If you want to compete, it's best not to play too much of this thing, 1 Wolf is not difficult to deal with, you can feed Xiaolu, you can also feed the summons of light; If you plan to play with the soul, then this product will be 3, with 1-2 cat bows, it is not impossible to run smoothly and go crazy and overturn the mainstream.
-[Superior]
Angel of Light - Cherubim (cherubim)
Light/Angel, LV5, Attack: 2300, Garrison: 200.
Effect: When the monster with the name "Light Path" is liberated and the superior of this card is successfully summoned, 4 cards from your deck can be sent to the graveyard to activate. Choose up to 2 cards on the opponent's field to destroy.
The superior monster of the Angel Light Path, after using the God's Residence City to recruit Charles, the cherubim will have a sacrifice to summon, and the special case of pile 4 allows her to often pile up to Wolf, and the opponent will definitely be very painful at this time, because her effect is similar to the monster of the Emperor series, and the effect of the 2 speed pit is not great. In addition to Angel Light, she is also a very happy thing in passers-by, if you really want to, and have confidence in your luck, then every light path can be added, and the new card makes the light path a little more tolerant, enough to accommodate a variable that increases for the soul.
【Light Path Dragon-Gragunis】(Light Path Dragon)
Light/Dragon, LV6, Attack: 2000, Garrison: 1600.
Effect: The attack and defense of this card are increased, and the name of the monster with the name of the "Light Path" in your graveyard × 300. This card indicates to the garrison that when the monster attacks, if the attack power exceeds the garrison power, the opponent will be given the battle damage of that value. In addition, as long as this card is stored on the side of the table on your own field, each time you end the stage, send 3 cards from your deck to the graveyard.
Its positioning is similar to that of the cherubim, but because of the special bonus of the dragon, it is often found in some dragon paths and valley paths.
【Dragon of Judgment】(Judgment Dragon)
Light/Dragon, LV8, Attack: 3000, Garrison: 2600.
Effect: This card cannot be summoned normally. Monsters with "Light Path" in the name of their own graveyard can only be summoned on occasions of 4 or more types. It is possible to pay 1000 basic points through guò, and all the cards on the field except this card are destroyed. In addition, as long as this card is stored on the side of the table on your own field, you will send 4 cards from your deck to the graveyard each time you end the stage.
Total BOSS,1000 blood explodes the whole field,Less than 3 caps, you don't have to play this light path.。
-[Cotone]
【Archangel of the Ark of Light - Michael】(Archangel, Michael)
Light/Dragon, LV7, Attack: 2600, Garrison 2000.
Effect - Tone: 1 or more light attribute monsters other than adjustment + adjustment. 1 time in 1 turn, pay 1000 base points to activate. Except for 1 card on the field. When this card is destroyed, you can activate any number of monsters with the name of your graveyard other than this card. The chosen monster returns to the deck, and the amount of his own recovery is × 300 base points. In addition, each time you launch at the end of the phase. Send 3 cards from your deck to the graveyard.
Michael's number jù and effect are very, very good, its effect is stronger than that of the small opening (chaos wizard), because it can exclude the gaika, which is better than the big opening (chaos warrior - the messenger of the opening -), because the gaka is not limited to monsters but can also be demon traps, and it can also attack after exception; 2600's playing point is higher than the Stardust Dragon, 2000's defense is higher than the vast majority of subordinates, 7-star LV allows it to stack R7 with the dragon, the race of the dragon family allows it to be the feed for the dragon's special moves, the light attribute allows it to enrich the number of light attributes in the cemetery to increase the chance of the light messenger's appearance, the name has the light path so that it can be counted as the fourth type of dragon appearance conditions, in order to call it out Xiaolu and Lydon can directly send the tomb to enrich the light path type so that this round has one more hole card (cut dragon), When the number of remaining pieces in the deck is urgent, adjust Michael to jump again, cut the dragon and blow it up, recover the light path and HP, and so on......
It has brought too many changes, it is far more than a white card, no matter what light path is a must, the number of pieces is built yì1-2.
[Demon Trap] =======================================
-[Magic]
【Righteous World】
Effect: Each time a card from your deck is sent to the graveyard, place 1 "Light Counter" on this card. For each "Light Counter", the attack power of monsters with "Light Path" in their name on the field is increased by 100. On the side of the table, if the card stored in zài is destroyed by the effect of other cards, the two "light counters" will be removed instead.
Toys of the Pure Light Path and the Sea Dragon Light Path.
【Light Path Rapier】
Effect: Only monsters with "Light Path" in their names can equip them. Increases the attack of equipped monsters by 700. When this card is sent to the graveyard from the deck, you can store this card on your field with a monster with the name "Light Path".
Toy.
【Reinforcements of Light】
Effect: Send 3 cards from your deck to the Graveyard to activate. From the deck, add 1 monster with the name "Light Path" under 4 stars to your hand.
Core retrieval + acceleration of the tomb, the identity of the restriction card can show how powerful its effect is, and conversely, you can't add 3 if you understand this.
So every time we pile it up, we are very sad.
【Sun Exchange】
Effect: Discard 1 monster with the name "Light Path" from the hand card to activate. Draw 2 cards from your deck, then send 2 cards from your deck to the graveyard.
The exclusive rate of the light path is a card draw, and the effect includes the rate of drawing the tomb to mix the hand graveyard plus half retrieval, unlimited, except for some extreme light paths, this magic is a must for 3 cards.
It was also very sad to be piled down.
-[Trap]
【Banishment of Light】
Effect: Liberate and activate 1 monster with the name "Light Path" stored in zài on your field. Monster summons, reverse summons, and special summons are invalid and destroyed.
Pure light channels and specialized toys.
【Phantom of Flash】
Effect: Choose 1 monster with the name "Light Path" in your graveyard, and the side attack indicates a special summon. When this card leaves the field, the monster destroys. When the monster leaves the field, the card breaks. In addition, each time you end the phase, send 2 cards from your deck to the graveyard.
Pure light channels and specialized toys.
【Rebound of Light】
Effect: Each time the effect of a monster with "Light Path" in its name is sent to the graveyard from its own deck, except for 1 card from the opponent's deck from the game.
Pure Light ...... of toys.
【Optical Path Protective Cover】
Effect: When a monster with the name "Light Path" on the side of the table on the field that says that it is stored in the name of Zài becomes an attack target, you can send 2 cards from your deck to the graveyard to nullify the attack of 1 opponent's monster.
Woo hoo, toy.
【Deck Classification】=======================================
-[Pure Light Path]
Pure means purity, the main deck does not contain any monster cards outside the light path system, such a deck is called pure light path, pure light path is more extreme, they usually play 3 Wolf and 3 Minerva, because the boss only has a total of 3 dragons, afraid of losing all the boss's pure light path due to the pile of tombs, it will be summoned by 2-3 lights, in order to maximize efficiency, there may be 2-3 needleworm nests.
There are no solid pits, no hand pits, and few bosses, which makes the pure light path weaker than other light paths, but this deck can also be crimson, red lotus demons, Michael, holy pterodactyls, trident dragons, and star dragons - this is the biggest change brought by the new card, they make the strength of pure light more than one level.
Overall Evaluation: ★★★
-[Dimensional Light Path]
If it weren't for the new cards that changed the configuration of some dimensional light paths, this deck wouldn't even be called light path - because the boss of the dimensional light path is no longer strictly speaking, it's no longer a dragon, but a series of monsters of the light bringer, and the two of these monsters, Kia Fried and Diablos, can be listed separately, as the fighters of Mingguang or the Valley Light Expedition Dragonlight, and Tedalus is the "sea dragon" in the "Sea Dragon Light Path", but the rest of the monsters cannot, and it has a higher demand for exceptions.
Lightbringer - Sorcerer, Effect: This card cannot be summoned normally. Except for the game, your own light attribute monsters can only be summoned if there are more than 3 of them. 1 turn 1 time, you can choose to return to the deck from 1 of your own light attribute monsters excluded from the game, and select 1 monster that represents the storage of zài on the side of the table on the field from the game. This card cannot be attacked on the turn when this effect is activated.
In order to meet its appearance conditions, Dimensional Light Path has several cards as "primary" options:
(1) Divine Soul, which cannot be summoned, except for the 2 light attribute special summons in the cemetery, L6, and 2000 dots.
The advantage is that LV6 can stack R6 with the Wizard.
(2) Soul escort ship, cannot be summoned, except for 1 light attribute special summon in the cemetery, L5, dot 1900.
The advantage is that you only need 1 exception to jump, and with the electronic dragon, you can produce a very powerful Star Saint Ang Star Cluster (one round to remove a material at a time, select a card on the field to return to the holder card deck, 2 speed), a volcanic dinosaur with strong blood-grabbing ability (remove a material at a time in one round, select a monster on the opposite side to destroy, and give the effect damage to the attack value of the destroyed monster).
(3) Wandering Brave - Fried, a subordinate of LV4, 1700 dots, can remove 2 light attribute destruction in the graveyard and destroy a monster with higher attack power than the card shown on the front.
The ability to solve the field is excellent, but it is necessary to grab the move point with Lydon and build more light cuts.
(4) Dimensional Rift, which allows all monsters sent to the graveyard not to go to the graveyard except in the game.
The advantage of perpetual magic is that it can be opened in its own turn, and then use the pile of tombs of the lower level of the light path to quickly except, which is convenient for yourself and limit the opposite side, and the disadvantage is that the blind pile of tombs relies on luck.
Overall Evaluation: ★★★
-[Photon Path]
【Photon Dragon Advent】Ritual Magic: Necessary for the Advent of the Paladin of the Photon Dragon. You must liberate the monsters that add up to 4 levels from your own hand card field. In addition, you can only activate this card from the game when you remove this card from the graveyard during your main phase. Except for monsters that have a total level of 4 from your own graveyard, you can use 1 "Paladin of Photon Dragons" as a ritual summon from your hand card for a special summon.
【Paladin of the Photon Dragon】Hikari, LV4, ATK: 1900, DEF: 1000 Ritual: Descended by the "Advent of the Photon Dragon". Unleash this card to activate. Specially summon 1 "Galactic Eye Dragon" from the Hand Card Deck. In addition, when this card destroys the opposing monster and sends it to the graveyard, 1 card is drawn from the deck. Strictly speaking, this is a brain-hole idea - that is, pile up the [Photon Dragon Advent] and the solar eclipse to the cemetery as much as possible, except for the solar eclipse and the dragon, and then [Photon Dragon Advent] except for the eclipse to summon the [Paladin of the Photon Dragon], and the solar eclipse retrieves the dragon and kills the dragon. It can be seen that this is an exemplary light path sign, but it is far less powerful than the light path sign...... Because it's so stuck, my idea is to get rid of all Wolf and Felise, and use the 2-3 Pot of Desire and Modesty to retrieve the Paladin, while putting in 2-3 Messengers of Harmony to protect the Lower Monsters. Hit well...... This thing can be as fierce as the unfolding of the Light Path Sign, but it is also extremely ecstatic when it gets stuck......
Overall Evaluation: ★★★
-[Screw Light Path]
[Screw Hedgehog] Ground, LV2, ATK: 800, DEF: 800 Effect: If you have an occasion to adjust the side of the table to indicate the storage zài, this card can be specially summoned from the graveyard. This effect is special to summon this card from the field on occasions except from the game.
The idea is to jump from the graveyard and do R2 with the [Zombie Carrier], which is a good adjustment for the light path, and the hedgehog that is removed as an excess material will not be excluded because of its own effect, so remember to save the zombie carrier for the end as much as possible before stacking, so that the hedgehog can keep jumping. The advantage is that in the face of an empty field or a field blown up by the dragon, it can cause great damage with very few hand resources - with bacteria to make 1 hand back to the top of the cover from the graveyard jump, the graveyard jumps 3 hedgehogs, 2 hedgehogs stack the big wind phoenix, the phoenix points themselves to make themselves able to play 2 times, the hedgehog removed as a material continues to jump, and the remaining hedgehog is a second phoenix, continue to point yourself, as a material to remove the hedgehog is called again, and the carrier to do the third phoenix, so that the total output is 3000 + 3000 + 3000 = 9000. Although this is just an example, the actual situation can be stacked with the Angel Clan R2 Holy Light Announcer, and it is common to use this recovery boss to OTK. The shortcomings are still old problems, and the wind is super god card hand ecstasy.
Overall Evaluation: ★★★
-[Miscellaneous Light Path]
That is, the number of magic traps in the entire deck of cards is suppressed to 3-5 to allow the magic grocery merchant, a reversal monster, to pile up as many monster cards as possible, and only this kind of frenzied genre can give up the sun exchange - there are generally only 3 sets of magic trap choices, the first set is 3 light and 1 light aid + hand wipe (the magic miscellaneous light path card yield is the highest, and the hand wipe can revitalize the situation), the second set is 3 dead reincarnation + hand wipe and big storm (there are only 3 dead turns), and the third set is 3 light summons +Hand wipe and the Great Storm (there are also only 3 summoned).
OK, let's think about it...... If a deck only has about 3 Demon Traps, and it just so happens that your attack turns its Cover Monster Wizard Grocer Merchant over...... How many monsters will it pile up to go to the graveyard? Presumably, as long as the RP is not too bad, it will be greater than 5-8 pieces, if there is a solar eclipse, a flame dragon, Wolf or some boss, you may die in the next turn (Death Turn/Gale/Hand Wipe/Light Crossing is retrieved).
Ultimate Time Machine God - Seferon, Time Machine God - Meta Ian; These two time machine gods are the strongest force of the Demon Miscellaneous Light Path, the former is a single card DPS 10,000 storage zài, the latter can solve some difficult deadlocks (such as entering the Demon Dragon Ancestor), the outbreak of the Demon Miscellaneous Light Path is extremely terrifying, 4 monsters with a dot of 4000 jump up and hit you in the face within a round will definitely make you feel aggrieved and shocked, this is the same as the time machine light path, the only difference is that the magic light path is more dependent on luck, of course, it is also more soulful.
Overall Evaluation: ★★★
-[Sea Dragon Light Road]
【Radiant Messenger - Tedarus) (Sea Dragon)
Light/Sea Dragon, LV7, Attack Power: 2600, Garrison Power 1500.
Effect: This card cannot be summoned normally. The light attribute monsters in your own graveyard can only be summoned when there are more than 4 of them. 1 turn 1 time, choose 2 cards and 1 field magic card on the field to activate, and the selected card is destroyed.
Linkage:
【Tooth Car Street】Normal Magic: When a monster with the name "Ancient Machine" is summoned, the liberation required can be reduced by 1. When this card is destroyed and sent to the graveyard, you can summon a monster with the name "Ancient Machine" from your hand, deck, and graveyard.
【Ancient Mechanical Dragon】
Ground/Mechanical, LV8, Attack: 3000, Garrison: 2000.
Effect: When this card is attacked, the opponent cannot activate the Magic Trap Card until the end of the damage phase. When the following monsters are used as sacrifices to summon sacrifices, this card gets its own effect: 1 Green gear: When this card attacks the garrison monster, if the attack power of this card exceeds the garrison of the monster, the opponent will be given the combat damage of that value; 2. Red Gear: When dealing combat damage to the opposing player, give the opponent 400 points of damage; 3 Yellow gear: When you destroy the opponent's monster in battle, give the opponent a basic score of 600 damage.
After reading it, you should understand what this deck is for.,That's right.,Self-bombing tooth car street pulls 3000 thugs.,Sea Dragon's appearance conditions are much more convenient than Sword Master and Demon Dragon...... Its requirement of "more than 4 animals" also includes 4 animals, and there is no mention of species, which means that it does not matter if 3 of the 4 light attributes are the same, which smooths out its defect in the number jù.
Overall Evaluation: ★★★
-[Meiguang Light Road]
I won't repeat the usage of the light path subordinates.
【Radiant Messenger - Kia Fried】(Bright Light Swordmaster, Sword Master)
Light/Warrior, LV8, Attack: 2800, Garrison: 2200
Effect: This card cannot be summoned normally. The light attribute monsters in your own graveyard can only be summoned on occasions of more than 5 types. When the monsters on the table on the field indicate that there are only warriors, you can remove 1 warrior monster from your own graveyard from the game, and the activation of the magic trap card is invalid and destroyed. This effect can only be used once per turn.
【Radiant Messenger - Diablos】(Bright Light Demon Dragon Dragon, Demon Dragon Dragon, Demon Dragon)
Light/Dragon, LV7, Attack: 2800, Garrison: 1000
Effect: This card cannot be summoned normally. The light attribute monsters in your own graveyard are more than 5 types, and you can summon them in special situations. 1 time in 1 round, you can remove 1 light attribute monster from your own graveyard from the game, select 1 card on the opponent's field to confirm, and return to the top or bottom of the holder's card deck.
The good thing for the Sword Master is the 2800 dots of True Purple Flame, you can double the Sword Master or stack it with the Cutting Dragon, the Demon King Dragon is an expert in control, and putting it back at the top of the deck is already equivalent to controlling the opponent's future, and the convenience of 7 stars allows it to stack R7 with the dragon that may be plugged in.
The addition of these two types of bosses makes the net boss of the bright light path reach at least 9 horror numbers (plus 3 dragons), both of which require the light attribute types in the graveyard to meet 5 kinds before they can be specially summoned from the hand, it is the one with the smallest movement before you are killed in all the light paths - as long as the conditions of the cemetery are met, there is no need to prepare anything, jump the boss directly from the hand one after another, this feeling of psychological gap is very shocking, so it causes more screw crises than you think......
Both Juggernaut and Demon Dragon have excellent pit removal abilities, and its actual combat power is actually at the same level as the Chaos Light Dao, and its explosive power is even better, but because it does not have its stability, the score is not as good as the mixed light.
(The dispute between the strength of the light and the light has never stopped, and the reason Alice made this evaluation is the barrel theory, and the addition of the Red Lotus Demon and the new card of the light path has made up for the slight lack of explosiveness in the light mix, and it has become more perfect.) )
Overall Rating: ★★★ ☆
-[Chrono Light Path]
Seferon's special move, pull the hand or the graveyard's Metaian, so that its effect is neutralized and the attack power becomes 4000, a total of 2 shots are played for a total of 8000, the main stage 2 stacks of R10 Gustav's largest cannon, go to the material and come to another 2000 - the origin of the 10,000 evaluation of a single card DPS.
It can be seen that as long as the conditions are met, the time machine light path is very strong, and the reason why the time machine light path is drawn out separately instead of merging with the magic miscellaneous light path here is because it changes the dependence on the magic guide grocery merchant...... T1 is too suspicious to do nothing and only cover a monster.,It's very hurtful to be destroyed by the effect of a cautious opponent.,It's equivalent to getting nothing.,A dry graveyard can only suffocate all the bosses in the hand.,So the light path of the machine is not under the magic miscellaneous.,It's a normal light path tomb configuration.,That is, 3 light and 1 light aid.,Plus the nest of needle worms as an acceleration.,The summoning of light is recycled...... There is only one difference between it and the Demonic Light Path, but because of this, it is more stable.
Overall Rating: ★★★ ☆
-[Angel Light Path]
This idea actually came from a reader's reminder, but I can't remember the name of this person...... Also because the post was sunk and no one could be found...... Thank you in advance~
The Angel Light Path has actually been strengthened in the 21st table, because the scum-level card of Ernest has actually changed from a limit to a quasi-limit, it is an angel family, and the amount of investment in 2 sheets has faintly changed a lot of things. Most of the tactics of the Angel Light Road are the same as the Pure Light Road, and its characteristic tactics are that you can use the God's Home City to recruit the Charr superior cherubim to blow up the card, in addition, the same as Ernest can put in 2 Archangels-Cristiana can also enjoy the effect of the God's Bureau City - this monster is not an ordinary cheap, 2800 dots, all special summons are sealed after the appearance, and many card decks can only wait for death in addition to the god pumping black hole in the face of the appearance of it, and to be honest, it comes with special summoning conditions that are not harsh, It's very simple for the Angel Light Path with the Summoning of Light, and it returns to the top of the cover after death, which is equivalent to giving you a chance to continue to play it in the next round, and many people vote for it instead of the Great Open in the strongest single card ranking for no reason (although I voted for the latter), just because of 2 Archangels and 2 scum, Angel Light was able to climb to this position in the comprehensive evaluation.
Overall Rating: ★★★ ☆
-[Chaos Path]
The history of the Chaos Light Path is very early, unusually early, similar to the Pure Light Path, as the name suggests, it is a light path card deck with the light path as the skeleton and some dark attribute monsters as auxiliaries; Because of the more balanced ratio of light and dark monsters, it can put in 3 openings (1 for large openings, 2 for small openings), plus Michael, which is universal in the light path, and its ability to solve the field is very good.
The dark attribute add-ons that Chaos Light Path usually invests are:
Zombie carriers, 2-star adjustments, choose 1 hand back to the top of the deck to allow this monster in the graveyard to make a special move on the field, I won't invest in this guy if I used to mix light...... Because its price is to bet on the future, but now it is different, with L6's small opening can directly do L8's white card, and there are some subtle little operations about the carrier: choose Wolf in the hand to return to the top of the cover to let it come back from the graveyard, and then use Luminas to discard the light path of Minerva to recruit the graveyard, Minerva sends the effect of the cover top card into the tomb, and Wolf is piled down to make an automatic special move.
You can also use any L4 non-adjusted light path in the Little Lula Graveyard to produce a 2+3+4 three-pronged dragon with bacteria...... Although I think this is a loss compared to the black and white waste of 1 card and three prongs, the value of three prongs cannot be seen as a card difference in many cases, especially if you have a Valkyrie standing opposite you.
Black Feather - Elite Ze Fellowos, the use of elite is simpler, it was mentioned in the Chaos Dragon chapter, generally with Xiaolu R4, and now R4 has added a few strong generals, and its value has become higher again.
Allied Next-Gen Birdman, roughly the same as above, but also because of the many new black and white cards, the extra position is tight, and there may be no place to stuff the black biker.
D.D. Raven, a regular in SIDE, will be a good helper when playing graveyard-dependent decks such as Starburst, Dragoon, Lightpath, Chaos Dragon, and Dark Realm.
Necromantic Guardian, removing it from the graveyard can block an attack from an opposing monster, remember that the greatest value of this effect is to prevent the Crimson Swordsman from slashing your monster.
Tragordia, this is a very high-utilization hand pit monster, when it takes combat damage, it can make special moves from the hand, its playing points are generally around 3000, and it can be used as half a fighter...... You can choose the graveyard 1 monster itself LV to become the same as it.,Can discard the hand 1 monster control zhì on the opponent's field and discard the monster with the same LV.,The usage is very changeable.,Sometimes your own battle level crashes out of the damage special move it will have a miraculous effect.。
Herald of Hades - Gus ...... This has been mentioned many times.,Let's not talk about him......#@E@awdwqwqd Gus is a L7 monster that can make special moves when it receives direct attack damage.,It's okay to hit 2700.,And it's a derivative that can make a special move with the same attack damage value as the combat damage received.,Compared to Tlagodia's characteristics of losing stockings.,This guy is pretty easy to use.,Especially the 41 environment dark martial arts are limited.,Add more R7 possibilities.,It's going to lead zhì extra tension.。 Dark armed dragon,After meeting the conditions, it is a big boss who can solve 3 cards.,After the quasi-limit, it has excellent phase in the mixed light system.,You can consider cooperating with the guide axis (41 table tour guide can be 3).
The characteristic of the Chaos Light Dao is that it is stable, and the harmony of light and darkness allows its attack group to bloom more, and it will not be too passive in the face of any situation, and the threat of fighting is not under the Zhenglong Light Dao.
Overall Evaluation: ★★★★
-[Hikari Komichi]
This kind of light path is abnormal in pursuit of efficiency,The light path monster in its card deck is less than other light paths.,The configuration is slightly similar to the dragon light path.,It's also a 3 solar eclipse except for the boss.,And then the dragon except for the eclipse retrieves the excluded BOSS.,The difference is that it generally relies on the field magic "Dragon Valley" to operate and deploy,The number of dragons is not much.,Usually there are only 2 flame dragons and 2 waterfall dragons.,This deck will make more use of simple fusion or photon slashers to speed out the chain dragon accurate pile tomb., Because the Light Path Dragon is a dragon, it can be used as the last pile by the valley if only one is missing.
The output of this kind of light path is almost the same as that of the dragon path when the outbreak is unfolded, because there are more L8 possibilities, so the combat power is extremely high, and the flaw is that it is too dependent on the valley, only the dual-attribute dragon lacks a strong enough follow-up ability, and because the number of light path monsters is slightly smaller, it will be very painful to get stuck.
(In order to solve the overflow of the 3 solar eclipse retrieval, you can place 1-2 pieces of Ray Messenger - Diaboros)
Overall Evaluation: ★★★★
-[Seilong Light Road]
The strongest light path in the current stage; Putting 1 Flame Dragon, 1 Waterfall Dragon, 1 Lan Dragon, 1 Rock Dragon, 2 Eclipse Pterodactyls, and putting in the Needleworm's Lair is a one-time pile of 5 traps (comedians can also consider it) is the prototype configuration of the Dragon's Light Path (41 tables are limited to 1 Dragon, because the Swing Summons suffers).
The main way to play the dragon light path is to pile up the tomb, this remains the same, find a way to pile up enough graveyard so that there are 1-2 solar eclipses, and the dragon in the hand is piled into the cemetery or the dragon in the hand except for the solar eclipse to retrieve the dragon to complete the feat of a round of OTK, the advantage of this style of play is that it is difficult to resist, the dragon of judgment belongs to the kind of monster that must not let it launch the effect with peace of mind, the opponent may be able to use the trap of summoning reaction to pit one or two dragons, but the four-color dragon dance that follows will be extremely difficult to resist, Cutting the dragon and Michael are both dragons, they can be directly used to recruit themselves after they die in battle, once a dragon is not blocked and successfully blows up, all the other bosses will appear one by one like dumplings.
The introduction of new cards brings together these two systems, which are also dependent on the cemetery, and while not so natural, it is not without being awkward...... Or let's put it another way: why bother with the utilization rate of a single card, we only need to burst out in this round with a stronger output and explosive ability than the dragon, maybe the limitation of the big dragon does greatly weaken the endurance of the light path sign, but ...... It's okay to let the opposite side go to hell this round.,It's okay if you don't go to hell.,Double cut dragon stack shines,Double dragon stack Cossack dragon,With the continuous suppression of these two monsters,If you still have stockings or G in your hand,The chance of being overturned is minimal.。
This is the most terrifying part of the Dragon Light Path - the more controllable super solution field (3 bombs with no limit on the number of launches +3000 points), the terrifying suppressive power created by the boss legion that can be recycled on the dot and a certain number of dù (big dragon limit 1), and the support of the strongest monster in R7R8.
Now that we've talked about the general tactics, let's take a look at some of the details of this deck...... The first to bear the brunt is naturally the four-color dragon, and their effect Xihuang Luo was mentioned in the previous dragon recruitment classroom, so I won't elaborate on it, but just casually introduce the scope of their second effect.
Flame Dragon, discard it and another flame attribute in your hand to go to the graveyard, blow up a card on the field, but now 41 tables, all dragons are limited to 1, and the effect of Flame Levy is difficult to use in the path of light.
Waterfall Dragon, discard it and another water attribute in your hand to go to the graveyard, choose a monster from the deck to send to the grave, you can choose the Eclipse, you can choose Wolf, you can choose the scarce fourth light path, you can choose the second or third attribute of other dragons, but because there is only 1, it is almost not used (there is a new option here, that is, to stuff 1 piece of dragon ice, this monster can discard 1 hand card from the hand or the graveyard special summon when the opponent's special summon is successful, the race of the dragon family can feed the dragon, The water attribute can feed the second effect of the waterfall dragon, and can also control the embarrassing solar eclipse in the hand, or directly throw the fourth light path to explode in the next turn).
Lan Zheng Dragon, discard it and the other wind attribute in your hand to go to the graveyard, retrieve a dragon from the deck, and take the dragon directly, but ...... Same as above, unless you have 2-3 Star Skeleton Dragons and 1-2 Nuclear Jackie Dragons, you will hardly need them, and you will be a little thug plus R7 materials.
Rock Expedition Dragon, discard it and another land attribute in the hand to go to the graveyard, choose a monster from the graveyard to summon on the field, this is the point, mention it has to mention some of the dragon light path is very suitable for the plug-in hand pit: Effect Occult, Proliferating G, Rapid Attack Scarecrow; The effect is obscured by the stockings, which have been talked about, and the latter two are the most important.
Proliferated G, after discarding, you can draw as many cards to your hand as the opponent's number of special moves; Rush to the Scarecrow, discarding it on a direct attack, which invalidates and forces the combat phase to end...... These two little bastards are both earth attributes, so that the effect usage rate of the rock dragon is much higher than that of other tricolor signs, and the principle is similar to the dragon carving, and when it erupts, it will be a dead Su envoy.
The rush scarecrow is cheaper than you think, much cheaper...... When OTK Dragonrider, Dragon, or Sacred Aquatic Craft are going to OTK you and eat the Rush Scarecrow, they may not think much of it at first, but don't forget what kind of deck it is, it has 3 rulings, and most of the time 1 will be in the Exclusion Zone and can be retrieved at any time. It's not that far from heaven to hell...... It's just a quick scarecrow.
The role played by the Light Path monsters in the Dragon Light Path is also very important, and there are three of them who shine brightly - Layden, Minerva, and Luminas. After Luminas pulls out Leyden, there are usually 4 options for L7: Archangel Michael of the Ark of Light to solve or attack, the ancient Holy Wing Dragon born purely for OTK's blood, the Aojin Magician who points to the sexual bombing field, and the Black Rose Dragon who indiscriminately bombs the field; Among them, Michael is a universal solution, and if you eat the pit, you can also feed the dragon or stack R7 with the dragon; Holy pterosaur is extremely rare in the case of 1VS1, TAG is 2V2 is its most dazzling stage, Alice just completed a round of 25000 blood doubles T2OTK with Zhenglong Guangdao the day before yesterday, the protagonist is the Holy Wing Dragon, the attack power of the Saint Wing Loong in doubles is usually over 10,000, because of its storage zài, Zhenglong Guangdao has become one of the most hated card decks in the 2V2 game; The explosion of the Black Rose Dragon is skipped, because there is a relationship between the dragon, its appearance is actually not much, far lower than Michael, the use of Ao Jin is more subtle, it can blow up to 2 cards, worse than the flower dragon is that it eats the vast majority of 2 speed pits and stockings, better than the flower dragon is that it does not need to hurt the enemy and hurt itself, after blowing up 2 cards, you can use it with Zhenglong R7, depending on the situation.
She can also use the previously mentioned R3 usage.
Lydon can cooperate with the other light path L4 Red Lotus Demon or Victory Sword pulled out by Big Dog and Rock Expedition Dragon, and can also play with Expedition Dragon with 11 stars of White Card Star Dragon.
Minerva is still an accelerator, 2-3 inputs can allow us to get the eclipse or the dragon's tomb faster, and at the same time, her storage zài also enriches the types of light paths, making it much easier to get together the appearance conditions of the dragon, there are two points to note here, Minerva's effect of retrieving the dragon is unrealistic to use to take the dragon, don't be excited immediately when you move her to pop up the prompt box, because the search result is mostly a solar eclipse pterosaur, This thing was taken into the hand card for the lack of means to change hands for the situation is very sad, can only find a way to pass the Guò Martial God Emperor - Yue Yu to deploy; Secondly, this girl is a three-star adjustment, she and L7's Zhenglong can be adjusted to a new 10-star white card - Tooth King, don't forget this, the Tooth King who has 3100 dots and only accepts the effect of taking objects in the main stage 2 is an extremely useful thing, and the most understandable example is that he can step on the Death Starburst.
Overall Evaluation: ★★★★★
The positioning of the five-star is the mainstream level in the environment, but in addition to the Zhenglong Guangdao, the number of stars in the rest of the Guangdao series cannot accurately reflect its actual combat power, and their evaluation is only judged relative to the Zhenglong Guangdao in the same system, in actual combat, even the weakest pure Guangdao may exert the power of the five-star level - the luck factor is more important than anything else for the Guangdao, a crazy Guangdao is worthy of any mainstream, the same, please try not to let it go crazy when facing the Guangdao, That's a terrible thing.
The above is the general content of the light path chapter, and it may be added and modified in the future according to tactical changes, but I believe that the main thinking will not change.
Okay~ The explanation of the light path classroom ends XD
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