PS Armor with Particle Mist
PhaseShiftArmor, i.e. Phase Shift Armor. Due to its near-invincible defense against live-fire weapons, this armor has made the weapons equipped with it the most combat-effective existence in the CE era, and from another aspect, it also reflects the mastery of nanotechnology in the CE world.
In fact, the particle fog is the ultimate deformation of PS armor, the particle fog breaks through the shackles of the armor, wraps the surface of the object in the form of a defensive shield, and determines the defense strength according to the concentration and expansion surface of the nanoparticles.
There are also a lot of relevant information and statements about the principle of PS armor. The author just gives some explanations based on the existing information and the physical knowledge learned, hoping to help you better understand the scientific and technological outlook of the CE world. Phase, that is, what we call phase, is actually a nano-level unit, and there are many applications in reality related to phase change materials, and general phase change materials can change their mode of existence through the influence of objective conditions such as temperature and light, and transform from transparent bodies to substances similar to metals. PS armor is made up of a myriad of phases that can buffer the impulse of mechanical energy and dissolve it through its own changes - this cushioning is actually achieved by subjective damping vibrations, which are somewhat similar to the physical kinetic energy of falling into water being absorbed by water.
Due to the great mobility of liquids, water molecules can absorb the force of the impact body through a wide range of changes in their self-position, convert it into their own kinetic energy, and transfer the energy out of the body in the form of water fluctuations. However, the armor is not a liquid, it has to play the role of protecting the internal structure, which determines that the phase transfer armor cannot be "supple" like water, but can cushion the impact force with limited vibration.
It is electrical energy that achieves this control purpose. We all know that the power consumption of phase transfer is amazing, and according to the situation that the phase transfer armor will show different colors, we can know that the state of the phase transfer armor will not change after it is turned on, that is, it has been in a state of self-vibration and can accept vibration.
In this state, the way to mitigate the impact is to use continuous vibration to conduct the received mechanical energy out of the air.
First of all, the result of the superposition of energy and energy cannot be the disappearance of energy, according to the law of energy conservation, the only possible place for the energy consumed and the energy of the attack is to convert into the vibrating mechanical energy of the armor in the nearby area. As mentioned earlier, since the color of the body does not change, it means that the vibrational frequency of the phase does not change at all, so the possible way to receive energy is to increase the amplitude of the phase, and then by damping the vibration, the energy of this excess amplitude is dispersed in the form of heat. There are few obvious signs macroscopically, because the magnitude of the change in each phase is quite small, but the number of phases involved as a whole is very large, so the amount of mechanical energy that can be accepted is quite large.
So how did this shift from the energy to the amplitude of the shrapnel come about? Due to the lack of information, only a possible theoretical model is proposed, with the aim of being able to explain the operation of PS armor in the most reasonable way. If the phase can vibrate, then it can be regarded as an oscillator, and a vibrating system also needs to have a spring that holds the oscillator in place - considering that the defense relies on a large number of phase vibrations to transfer energy, this spring must have played the role of connecting multiple phases between the entire armor. On the other hand, relying on electric energy springs can make the oscillator vibrate continuously and reciprocatingly. This process is to ensure that after receiving energy, the phase can respond at the first time, that is, to increase the original vibration amplitude, this process is an active welcome process, somewhat similar to the basketball player in the pass to extend the hand and then retract to ease the momentum of the ball, but the difference is that the vibration makes the basketball player "reach out" the process of a large density of contact points, to ensure that at any time can smoothly receive the energy reached. The way in which electrical energy realizes the entire vibration process is likely to be by generating a high-frequency alternating electromagnetic field that operates the oscillator in a tangible or invisible "spring".
As for the energy conversion, its specific form is that the oscillator controls the electric field after the amplitude increases, that is, it converges, and continuously reduces the amplitude of the oscillator. The oscillator is bound by its motion, and this part of the energy will be dissipated in the form of heat energy - this is the same as the principle of frictional heat generation that we are familiar with: the particles collide with each other on the microscopic level, and because the momentum is balanced, the kinetic energy is converted into other forms of energy, but the matter that collides with the oscillator in this process is not a physical particle, but an electromagnetic field. On the whole, it can be assumed that the collision of the attacking entity with the object is decomposed into countless "phases" and the collision of the controlled electric field, and its attack power is correspondingly canceled out.
In the SEED setting, it is also mentioned that PS armor is also more resistant to heat than ordinary armor, and this may be due to the fact that the binding force of the "phase" in the open state is the force generated by the miniature electromagnetic field, which is stronger than that of ordinary metal bonds, so the melting point of PS armor is slightly higher than that of ordinary armor. However, in the face of beam weapons and laser weapons with a temperature of tens of thousands, the PS armor will still be destroyed in an instant.
Of course, we also saw in the animation that Genesis, which was covered by a large amount of PS armor, blocked several powerful cation ion city breakers, which also shows that a large number of "phases" can actually resist high temperatures.
Due to its special mechanical properties, PS armor can manifest itself in enormous stiffness and minimal plasticity, but this is only a property that it has when subjected to mechanical energy impact. If the PS armor is used as the attacker, it will also convert energy into heat during impact, thus negating the attack, so the PS armor cannot be used as an entity offensive weapon (shrapnel, blade, etc.).
Based on this theory, the following conjectures can be made: if the frequency of a high-frequency weapon exceeds the phase frequency of the PS armor, then the PS armor can be destroyed; High-kinetic high-quality objects can make the phase of PS armor unable to accept and convert energy in time, thus causing damage - a typical example is in the manga ASTRADR, the giant Kikuichi character of the red machine cuts through the PS armor of ZGMF-X11a (there is also an explanation for this phenomenon that due to the large force area and strength, the bending damage of G11 armor is caused instead of shear failure).
Regarding the discoloration of PS armor, the question of the principle of reflection of light at the quantum level is involved. Due to professional knowledge, the author cannot elaborate in more detail. However, regarding the phenomenon that black and white objects can reflect different colors of colored light after vibration, you can take a black and white gyroscope for experiments:) and in the setting, there is a saying that "the stronger the color, the greater the intensity" for the VPS (PS armor with variable intensity), and the color "thick" refers to the low brightness and high purity of the color, which shows that the reflection spectrum of the armor is single, and there are many types of absorption spectrum, and it can be considered that the movement of the PS armor phase with high strength is more complex and has more vibration frequency.
The last is the way the beam weapon damages the PS armor. We know that thermal energy is the intensity of the irregular movement of the molecules of an object.