Chapter 166: The Miracle of Huaxia Stand-alone Games
"Director Liu, the sales of Jingyuan Century in Huaxia in the past week have not been ideal, can you tell me any way to increase sales?" Li Haoyu tapped his fingers on the table in the conference room, and said with an unswerving expression.
The mythical group is released at the same time as EA company, and seven million copies have been sold in a week abroad, and three million copies a day on the eighth day, which is just the result of a relatively short time for EA's publicity, if it starts to promote half a year or even a year or two in advance like those stand-alone masterpieces, the share of sales will definitely not be so much.
Although Li Haoyu had already guessed that the Crystal Source Century in Huaxia Continent might not sell well, he never thought that there were hundreds of millions of netizens in Huaxia who bought genuine game CDs or downloaded electronic versions to buy activation codes There were less than 500,000, which made Li Haoyu feel very breathless.
There are more than a billion people in China, hundreds of millions of netizens, and less than 500,000 players who buy genuine domestic stand-alone masterpieces. The same game has sold 10 million copies abroad, and no one will believe this data.
In the final analysis, the copyright awareness of the Chinese people is too weak, and everything on the Internet must be paid for free, as long as there are few people who use or buy it for a fee at the beginning. You don't see how popular the previous free games were in China, since August 2009 Sword Network Three, there has not been a point card charging game in China for so many years. The games that charge for point cards are only supported by the games of Fantasy Journey to the West, Aion, World of Warcraft and Sword Net, and there is no fresh blood injected, until the Sword of Lingyun of the Mythical Group awakens a lot of players who have been pitted by free games and rejoins the game camp of point card charging.
It's no wonder that the previous domestic stand-alone game production companies either went bankrupt or transformed into online games, and it is simply rare to insist on making domestic stand-alone games, and sales have not been able to rise. Like Daewoo, who previously produced the Xuanyuan Sword and Sword and Fairy Legend series, although he is still making stand-alone machines, they are all typical old-fashioned books, and basically no new stand-alone games have been developed, and they are all sequels constantly being developed. Xishanju and Pixel Software have completely transformed into online game producers, and are no longer involved in the ranks of stand-alone games.
Liu Yong also felt hot on his face, although it is said that the domestic stand-alone machine can sell 500,000 copies in this year, which is already a pretty good result, even the sequel to the old stand-alone games that have accumulated fame for many years in the first two years 5 and Xuanyuan Sword 7 is only this achievement. But after all, Jingyuan Century is not a game that is only well-known in China, it is a stand-alone masterpiece that has sold tens of millions of copies in less than ten days abroad, and this achievement in China alone makes him ashamed.
"Chairman, although we have lowered the price as much as possible, and each game is only sold for 120 yuan, but it is still a relatively large expense for many players, are we going to lower the price further?" Liu Yong thought for a while.
Wang Lingwei said: "I am against price reduction, at least not in the short term!" In foreign countries, this game is sold for 40 US dollars, and if it is converted into RMB, it is more than 240 yuan, and we only sell it for 120 yuan, which is already the lowest in similar games. If you look at the prices of the genuine domestic versions of games such as Need for Speed and Call of Duty, they are much higher than our prices. In addition, we have spent nearly 40 million yuan on the development of this game, and we have to pay 10% of the profits of Starry Night Studio as a bonus. β
Wang Jingshi agreed: "I also don't agree with lowering the price in the short term, our game has only been launched for a short time and the price has been lowered, what will it make those players who have enough to buy a genuine game think?" β
Yan Jun, the new head of the game operation department, said: "I think we can announce the sales of Jingyuan Century abroad to the public, and stimulate the enthusiasm of domestic players to support domestic games. You can also give some small props to players who have purchased genuine games, such as key chains, mobile phone cases or mobile phone cases and other small things or game carnival tickets, and the most important thing must be to buy genuine games in order to access Battle.net and play against other players. β
Deng Bin, the head of the technical department, said: "Director Yan, we haven't started to prepare for the formation of a battle network yet, and the cost of building a battle network within the world realm is too high. If you use the battle platform,We can only choose Hao FangγVS and other battle platforms,The QQ battle platform with the largest number of users is estimated to not agree to our game to join itγ β
Wang Jingshi said: "Chairman, are we going to start preparing for the game carnival this year?" β
Yan Jun smiled awkwardly, "Director Wang, I was just a metaphor just now. β
Hao Qian, head of the human resources department, said: "I think we can acquire a battle platform that we can do ourselves, and we can also do a game carnival this year, but this year the scale is a little smaller, and the tickets are mainly given to our gamers, and the lottery mode is used to draw the sect." β
"If you have no opinions, just follow Director Hao's words, Director Liu is responsible for the acquisition, and Director Wang Jingshi is responsible for the preparation of the game carnival." Li Haoyu rubbed his temples with a headache, Li Yayan went on her honeymoon in advance, and he had to take care of the company's big and small affairs, plus there was no news of Shen Bing for so long, and it was really upsetting after a long time.
On the fifteenth day of the sales of this stand-alone masterpiece in Europe and the United States, EA released sales data, and in this half month, Jingyuan Century sold a total of 42 million copies in the world, with a total sales of 1.68 billion US dollars.
Although this data is not as good as the Call of Duty 12, which was released in the first two months of this year, and the sales exceeded $1.2 billion on the first day, it is already better than many games in Europe and the United States, and even most games made by EA itself. What is particularly important is that after more than ten years of continuous subtlety, a game like Call of Duty has a very high status in the minds of players in the world, so once it starts to be officially released, there will be such good sales, and Jingyuan Century has only started to promote for a few months, and most players have probably never heard of this game.
EA's executives all believe that as long as the Starry Night Studio of the Mythical Group releases a few more generations of Crystal Source Century series of games, it will definitely not be a problem for this series of games to become the best-selling games in the world. Although the sales of games produced by EA have been declining recently, EA has made a lot of money by relying on the release of Crystal Source Century, which may be a blessing in disguise.
When Jingyuan Century, a stand-alone masterpiece from Huaxia, became more and more popular in the European and American markets, domestic players also began to notice this game.
"Jingyuan Century, the latest stand-alone masterpiece of the Mythical Group, has sold more than 40 million sets in half a month in the whole world! What are you waiting for, join Crystal Origin Century and experience the fun of playing beyond Call of Duty! β
"It's so cool! This game makes me feel like I'm in the middle of a big war, especially if you play it with 3D glasses or a 3D monitor, and you feel like the rest of the games are weak! β
"Mythological products must be high-quality products! Mythical Group's latest stand-alone game, Jingyuan Century, has once again verified this statement, this game has sold nearly 50 million copies in the world, and it is really the first stand-alone game in China! β
"The online battle of the Crystal Source Century is simply much more fun than CS and CF, not only the terrain is changeable, but also the terrain can be changed with weapons, and all kinds of high-precision weapons will make your blood boil!"
At the beginning, the players who bought the genuine game disc of Jingyuan Century shouted after playing this game, and uploaded the high-definition screenshots to the forum and the post bar, which attracted the attention of many game screen parties, and later attracted the game plot party, and then even people who don't play stand-alone games know about this game.
After all, this is the first time that Huaxia's own domestic stand-alone game has such high sales abroad, and there is no pirated version of Jingyuan Century in circulation on the market, so the sales of genuine Jingyuan Century in Huaxia have risen all of a sudden.
500,000 copies!
A million copies!
Three million copies!
Eight million copies!
Twelve million copies!
In one month, the sales of Jingyuan Century soared from only 500,000 copies to 12 million copies. This data made Li Haoyu and other high-level executives not expect, they thought that it was a fluke to be able to sell three to five million copies in Huaxia, but they never thought that this game could sell so much, and Jingyuan Century still has a lot of stamina. Although the peak of sales has passed, according to this sales trend, the scattered sales in the future should not be less than 3,550 shares.
"The miracle of Chinese stand-alone games! The dawn of Chinese stand-alone games! β
The domestic stand-alone game portal Ranger Network commented that in the past ten or twenty years since the first stand-alone game in Huaxia was born, the game of Jingyuan Century is still the first to achieve quite excellent results in both the domestic and international markets. More than 50 million copies in the international market, and 12 million copies of sales data in the domestic market are enough to make all domestic stand-alone game makers ashamed and shocked.