Chapter 39: It's Plagiarism!
As an auxiliary part-time "tank", Xia Aya's most important mission is, of course, to hold the "hatred" of the monster at all times, as Su Qing's strong backing, so that the latter has a perfect output environment, and can output the monster with all his strength with peace of mind. Pen % fun % Pavilion www.biquge.info
At the same time, the protection of Su Qing and the control of monsters are also indispensable, so Xia Aya's "plus points" to her talents are naturally mainly focused on defensive talents, as well as attack talents, and control talents in the category of "heavy weapons".
Like Su Qing, Xia Aya also chose to upgrade two talents to level five and four talents to level two for the distribution of experience points.
And if you want to be a good "tank", you must first be able to stand, that is, you can ensure that you do not lose your combat effectiveness under the attack of various monsters, so as to maximize your responsibility to protect, after all, survival is victory, the longer the tank lives, the longer the main output can live, and the more damage you can do.
This is especially evident in MOBA games, isn't there a saying that in the late game, it's not about which side has a higher DPS output, but which side of the T is more meaty, and bears more damage.
The second is control and auxiliary abilities, such as the stun and knockback effects attached to the "Heavy Attack" skill of the battle brand, which is an extremely powerful control skill. In the duel of masters, a second of stunned thought may affect the balance of victory and defeat, and even directly lead to one's own defeat.
Although they are not really "masters" at this time, once they have the enemy under control, they can take advantage of this opportunity to achieve a huge advantage - enough to turn a disadvantage into an advantage, and an advantage into a victory.
Therefore, Xia Aya's main "plus point" direction is these two kinds - to be able to bear and control steadily.
First of all, you must be able to withstand it, and an increase in health is necessary - health is the basis of a tank. However, although this world has numerical attack power, they do not have numerical health, and there is no option to increase health in their talents.
After thinking about it again, Xia Aya chose a talent called "Damage Block" among the defensive talents, and there will be a three-percent chance of blocking five points of damage for each level - Xia Aya did not hesitate to point this skill to level five, although it would be very frustrating if this talent was only one level, after all, there was almost no chance of blocking at three percent, and a hundred times like Xia Aya would not necessarily be triggered once.
However, once this talent is leveled up, the benefits are undoubtedly huge, if it is a full-level damage block talent, there will be a 90% chance of blocking 150 damage, which is no different from 100% blocking damage - besides, how many monsters can have more than 150 attack power?
Even the Zombie King, who had barely defeated them with countless efforts before, had evolved to the end five times, and his attack power was only about fifty points, which was far from one hundred and fifty.
Unless it's a more powerful boss, but when it comes to meeting that kind of boss, their strength will definitely become stronger, so that the talent that is incomparably powerful in their eyes now may be a little unsightly at that time.
However, the current Xia Aya naturally doesn't have so much experience to squander, so she can only upgrade it to level five, with a fifteen percent chance of blocking twenty-five damage, this attribute is already very impressive now, and the fifteen percent chance is easier to trigger, if you're lucky, you may be able to save her life.
And the second talent is the "heavy weapon mastery" in the attack talent, after all, Xia Aya's main weapon is still the battle brand, that is, it has not a weak defensive blocking ability, and it can provide good control, and the damage is not low, after Xia Aya kills so many monsters, gains so much experience and uses the special materials of the craftsman soul to enchant and upgrade, its damage can also be comparable to the general iron sword, and when facing undead creatures, it may be more.
The battle brand belongs to the category of heavy weapons, so it is natural to improve the talent of heavy weapons.
"Heavy Weapon Mastery" has also been upgraded to level five, and Su Qing's "Kendo Mastery" is different in that the additional attributes attached to the heavy weapon mastery after upgrading are different, after all, the combat methods of heavy weapons are still very different from those of sharp weapons like swords.
The first is "blunt hit", of course, the damage of heavy weapons can be increased with the "sharp" attribute, but most of the heavy weapons are blunt weapons, relying on heavy "smashing" and "sweeping" to attack the enemy, so the phase with "sharp" is not very good, if the damage bonus of the first-level sharp attribute to the blunt weapon is ten percent, then the damage bonus to the combat brand is only five percent, which is fully weakened by half.
And most blunt weapons have the same problems as Western swords - the base attack power is too low, and the damage increase given by the sharpness attribute is too small, but it is not very cost-effective.
Therefore, the "blunt hit" talent is the most correct choice to increase the damage of heavy weapons.
Blunt Hits: Heavy weapon attacks have a chance to inflict severe internal damage on the enemy, losing health per second and halving the duration of the critical injury. Level 1 Dull Talent has a 5% chance to trigger Bleed, taking 2 damage per second for 3 seconds - stackable, but capped at a maximum of six stacks.
As you level up, the first 10 levels will increase the chance of bleeding triggering, 5% per level, up to 50%. Levels 11 to 20 will increase the damage of Bleeding by one point per level, up to a maximum of 12 points; The last 10 levels will increase the duration by one second per level, up to a maximum of thirteen seconds.
That is to say, if you increase the blunt strike talent to the full level, as long as the bleeding attribute is triggered, then you only need to dodge the attacks of the enraged monster while watching the monster lose blood little by little, and the full value has up to 156 points of damage, which can also be stacked, which can be much higher than the base damage of heavy weapons.
Of course, in fact, when the talent level is not high in the early stage and the trigger probability is low, the bleeding stack is actually useless, after all, the bleeding only lasts for three seconds, and in just three seconds, heavy weapons don't know if they can attack three times.
Similarly, Heavy Weapon Mastery increases the Blunt Hit stat by half that of the Low Blunt Strike talent, meaning that Level 5 Heavy Weapon Mastery will only have a 12.5% chance of triggering Bleed.
Having said that, Xia Aya really wants to complain, how does this so-called blunt blow bleeding talent look so much like a combination of the summoner's skill in a certain game and the passive hand of a hero elementary school student? It stacks six stacks, and it can also severely damage enemies and halve the recovery effect......
This is plagiarism, plagiarism of red fruit......