Chapter 48 Guidance
20 servers, assuming that a server has 6,000 players, each person has 1.5 point cards a month, and a point card costs 30 yuan, that is 5.4 million yuan. Pen × fun × Pavilion www. biquge。 infoIn addition to operating costs, there are also some channel fees, and the net profit of about 4 million left for 20 servers should be okay, which is a more ideal algorithm.
However, this is only the early stage, and the later you go, the snowball will only get bigger and bigger, and as long as your game content does not collapse, it is equivalent to building an ATM. Think about it, the revenue of "Fantasy Journey to the West" released in 2003 in 2015 can still earn 451 million US dollars, nearly 3 billion yuan, which is a terrifying thing.
"Looks like I'm getting closer to my millionaire goal." When Jian Hao heard Li Wei introduce the current operation status of the game "War of the Three Kingdoms", he knew that he would soon be rich. At this time, the feeling of being rich is very good, because Jian Hao has time in addition to being rich.
"Not only millionaires, multimillionaires will not be too far away, as long as our game can continue to be healthy like this, there will be a chance to go public. I never imagined that my company would go public one day, but now I have the slightest opportunity. Li Wei, who studied business administration, has a great vision for going public, although the company is just getting started.
"It's not that you want to contribute more, it's not just the company of the three of us now, Jian Hao. The cases in our planning department have been designed, and I think they are all very good, and I can see that the three of them have done their best and written well. After Wu Kang looked at the basic situation of the operation department, he couldn't wait to pull Jian Hao to his office.
Although operation is important, now research and development is fundamental, and players recognize the content of the game "War of the Three Kingdoms". The update of the version content must keep up, and at least a small version of the update should be done every month. In Jian Hao's previous life, some games would be updated every week in order to gain the love of players, and the pressure was much greater than now.
"The four event planning cases are all in the documents of the D drive, and a folder has been set up, how about you take a look?" Wu Kang really didn't look like a boss at this time, at least Jian Hao rarely saw a boss like this in his previous life.
Jian Hao sat in front of the computer and opened the folder of the D drive, fortunately, he had been resting last night and didn't feel tired.
The treasure hunt of the daily activity planning case of "War of the Three Kingdoms".
Designer: Wu Qijiang
Design purpose: In order to enrich the content of the game, improve the daily online rate and online time of players, so that players who like to explore can be a treasure hunt in their spare time.
Design content: Each player can get a treasure hunt map from the treasure hunt NPC, and the treasure hunt starts on time at 20:00 every night. The coordinates of the treasure will appear on the corresponding map of the treasure map, and the player needs to find the treasure location and open the treasure at the first time. Each artifact is unique, and only the first player to find it will be able to obtain the corresponding artifact......
When he saw the first plan, Jian Hao felt that although there was nothing new, it was for himself, an old guy who had been in the game industry for many years. In fact, the idea of this game is still very good, and players at least like this theme and method, that is, to touch the treasure.
Creativity is great, but creativity needs to be put in the game to make it as fun as creativity, which requires ability, and this is also the most testing of a game planning skill. At least now Jian Hao is very receptive to the idea of this game, but there are more places to consider. Next, Jian Hao made a lot of suggestions to Wu Qijiang, the planner who planned the case, in the document.
1. Treasure hunting itself is a very interesting thing, as a planning point is not necessarily just the treasure hunt itself, we can expand our thinking a little wider. For example, the process of obtaining a treasure map can also become very interesting, just like adding a few random specific elite monsters to certain maps in the past, and the treasure map can be dropped regularly.
This can make the player's sense of anticipation many times, the sense of surprise every time they see the Treasure Map Elite Monster, and the sense of anticipation of items dropping after defeating the Elite Monster. It can also give higher-level players the motivation to come to low-level maps, take novice players to level up, and become a bridge between high-level and low-level players.
2. The types of treasure maps can also be varied, daily tasks can be ordinary treasure maps that can be found every day, or special treasure maps with fixed dates, and multi-level treasure maps can meet the needs of different players. If you want to do the task of a special holiday, you can also do it, which needs to consider the extensibility of the system.
For example, looking for treasures in several places on the whole server in the planning case can completely increase the number of treasures in each place, which can greatly improve the enthusiasm of players. Otherwise, there will be many times when players can't grab the treasure even after all their hard work. If you increase the number of times a treasure can be mined in a place, it can completely increase the motivation of players participating in the event.
The core of the event is to benefit the vast majority of players, and if they are willing to spend time on this event, that is, at a fixed point in time, they can come to the computer on time to play this Treasure Hunt mission, and the event will be considered a success. Many other aspects can be controlled by other techniques, such as probability control.
……
It took nearly two hours, and Jian Hao went from looking at the planning of Wu Qijiang's case to revising it, which can be said to be done in one go, and after revising it according to his own ideas, it should be directly used as the content of the next update.
Jian Hao actually likes this kind of system very much, it is very expansible, and it is very cost-effective, you can use it however you want. After finishing this plan, Jian Hao handed him over to Wu Kang.
"Brother Kang, take a look, I have read and revised the Treasure Hunt activity plan of Wu Qijiang's "War of the Three Kingdoms" daily activity planning case. You take a look at my basic idea first, which can be used as the main content of the next update, and you still need to spend more time polishing the specific details, and I will take the rest of the plan back and read it. Jian Hao sat on the sofa and made himself a cup of coffee.
The coffee is brewed quickly, not very tasty, but this is a habit of Jian Hao's work in his previous life, and he also gave advice to Wu Kang before, saying that drinking this can improve his work efficiency, and he immediately saw that there were several boxes of coffee bought in the office.
Wu Kang can be said to have returned to the feeling when he was making games these days, and even when he goes to the bathroom, he will think of what kind of activity to design, which can impress Jian Hao. As the head of the R&D director, although he knows that he can't compare to Jian Hao in many aspects, he is not useless.
When he was watching a dart game TV series one day, he suddenly had an inspiration and felt that this was the feeling of activity he wanted. When he thought of this idea, Wu Kang was very excited, because he felt that this event would definitely conquer the players, at least for now.