Chapter 189: Finale (I'm Sorry)
Chapter 189: Finale (I'm Sorry)
In October 2004, under the auspices of He Wenlai, the online version of "The King of Adventure" ushered in its first test. Thanks to the previous stand-alone sales guarantee, the qualifications on the inside are very precious.
In April 2005, the online version of "King of Adventure" was officially tested, and its influence directly surpassed that of "War of the Three Kingdoms".
Jian Hao's Walker Editor was also tested in November 2004, and there were only 5 games at the beginning, but they were all very classic and proven classics, and naturally had a good reputation among players.
In March 2005, the Walker Editor was officially open beta, and after half a year, it basically became a must-have game for Internet café computers on the desktop.
So far, Walker Studio has become the first game development company in China from an obscure small company.
After the game evaluation network became independent, it strengthened its strength by recruiting a large number of outstanding talents, and finally squeezed 17176 out of the first place.
At the beginning of 2005, the stand-alone version of "King of Adventure" began to be sold abroad, and achieved very excellent results.
At the beginning of 2005, the Walker Editor has far exceeded the market share of Warcraft in China and has become a must-have game platform for college students.
In 2006, Jian Hao bought a large piece of land in Lugu New District, ready to spend 500 million to build his game empire.
In 2007, the entire Walker Studio developed into 6 teams, and each team's games have achieved excellent results, and since then, the brand of Walker has become a well-deserved king in China.
It was also in this year that the brand effect of Walker Studio began to slowly start abroad, and it became one of the world's high-quality game brands.
……
At this point, it is considered a bad ending, and it is actually a pity to end this story in this way.
On the evening of February 5th, when I went home to update, I found that my home had been burglarized and my notebook had been stolen.
I actually thought about it for a long time that night, and I figured out a lot of things, and not all attachments are correct.
In the final analysis, it's my own problem, the theft of the laptop is just a trigger, and the fundamental reason is that I don't have much confidence in the follow-up plot, I don't think it's very attractive, and I don't get much from writing it down in addition to full attendance.
Game production is actually a good subject.,But I got the cool point of this book wrong at the beginning.,Or I didn't focus on it.,Resulting in a very bad score in this book.。 The collection is only a little more than 1000 now, and the VIP update earned 78 yuan a month, but it was good to earn back the contract fee sent out.
To those who are still supporting this book, I can only say that I am very sorry, especially the Stone of Ossan, and all of you who are silently subscribing and voting for recommendations.
The first time it was on the shelves, the first time someone subscribed, and the first time someone voted for a monthly ticket...... Many firsts were done in this book. Although this book is only 400,000 words now, for myself, many problems have been exposed, and I look forward to a qualitative leap forward in the next one.
In fact, this book is very much about DOTA, the game that has had the most profound impact on me, and it can be said that it is the only game that I still play occasionally. According to my college roommate, it's all about feelings.
It's not clear what I'm going to write about the next book, but it's definitely still a lot to do with the game, and I want to spend a month studying others and saving the manuscript.
Bow, dear friends, and see you later.