Chapter 90: The Beginning of Strength

said that the game "King of Adventure" needs time to accumulate and be completed slowly before it can be marketed, then the most professional game review website that Jian Hao wants to do will soon meet players. Pen % fun % Pavilion www.biquge.info

The name of the website is Game Evaluation Network, and the domain name is abbreviated: www.yxcpw.com, which is very easy to remember. Fortunately, it is not so difficult to get a domain name at this time.

Due to the limited staff of the game evaluation network, in addition to Ah Feng, a full-time staff member, there are two part-time workers, Liu Ming and Jian Hao. Liu Ming began to march into stand-alone games under the guidance of Jian Hao, according to Jian Hao, you can make money while playing games, which stimulated Liu Ming.

However, when Liu Ming did it later, he found out that playing games like this was actually quite tiring, and he played games with a certain purpose, and he didn't say that he would just play casually like he usually did, just be happy. However, when I saw that many websites reprinted their articles and many players spoke highly of them, I felt that everything was worth it.

Under the guidance of Jian Hao, Ah Feng's level has been quickly improved, and even Liu Ming can now write a very good evaluation article by himself. Anyway, now it's not about quantity, it's about quality, and when the popularity of the website is raised, you can use the rules formulated by the website to patrol talents all over the country, and it's the trend.

The main classification of the game evaluation network is now two major parts: stand-alone games and online games, and stand-alone games and online games are both PC. Originally, Jian Hao also wanted to add console games, but now there are not enough people, but it will be sooner or later.

The online games that Ah Feng is responsible for, at present, the main ones are "Legend of Blood" and "War of the Three Kingdoms", which Ah Feng is very familiar with, and he writes these two games very handily. Especially under the guidance of Jian Hao, Ah Feng also has a further understanding of what to attract the attention of readers.

Writing a game review article is not about writing a journal, but first thinking of yourself as a player and asking yourself what you want to see if a player wants to see the game introduction. Plot? New Quest? Have or all of them? And what Ah Feng is looking for now is the highlight of online games.

Jian Hao relied on his experience in the online game development industry for so many years in his previous life, and wrote many online game evaluation articles in a row. However, in the process of writing, it is necessary to use the Internet to query some relevant information, otherwise it is impossible to remember all the content.

Writing game reviews for Jian Hao is a process of reminiscence, after all, there is a big difference between the past life and the present, Jian Hao wants to write a lot of games, and he often writes whatever he thinks.

In October 2002, Shanghai UBI signed a contract with EQ to operate in China, and the official name of EQ is EVERQUEST. This is the first European and American online game officially signed by Huaxia. At that time, the media did enough publicity about EQ, a European and American masterpiece, and if you didn't know EQ when you visited the forum at that time, you would definitely be despised.

Jian Hao still remembers the anticipation of this online game in China at that time, and even some radio stations chatted with players all night about this game in the days when they were about to test. Because the game was a great success in Oumei, it had more than 400,000 paying users at its peak, which was already quite remarkable at the time.

The day of EQ testing has finally arrived, and the game that has been waiting for a long time is finally getting a glimpse of what it will look like. The test was postponed to 4 p.m., when the server was officially opened. When I actually entered the server, I realized that there was a huge difference between the online games in China and Europe and the United States at that time, and a 3D effect alone made many people dizzy, and it took half a pillar of incense to enter the EQ game.

Cultural differences, complex hands-on operations, and the relatively backward game engine of the game itself require extremely high machine configurations, which have become stumbling blocks to EQ's development in China. Such a game is destined to be tragic in China, and Ubisoft's ambition to open the test with millions of people on the day of the test ended up with only a few thousand people online.

EQ is a good game, focusing on team games, otherwise the number of payers would not be so high, but unfortunately before the fun of the game, the game has already fallen on the way to come.

Jian Hao wrote this game evaluation to focus on letting domestic players pay attention to the characteristics of European and American games, not everyone is very fond of teamwork in the game, such players will not be suitable for this kind of game. There is also a focus on the highlights of this game, so that players who really like this game will not miss it.

Of course, there are other online games that are very good in this era, such as "Paradise", "Xuanyuan Sword", "Swordsman Romance Online", etc., Jian Hao took the time to write their game reviews.

With the works of Shang Feng and Liu Ming, the content on the entire webpage can already be seen, and there is no problem in launching this website at this time. On October 25, 2003, the game evaluation network was officially launched and operated externally.

Fortunately, the online media in this era is not so strong, and if there is something good, it will spread quickly among players. After Jian Hao posted his works to major game forums, several articles were quickly put on the homepage as a high-quality reading guide. In the article, Jian Hao also made an advertorial advertisement for his game evaluation network, and at the end of the article, the place of reprint was also indicated, as long as the number of clicks on the article went up, there would naturally be more and more readers of his website.

Anyway, this is a relatively long mistake, and the traffic of game review websites is also increasing day by day, anyway, this part is mainly handled by Ah Feng. And Jian Hao's salary to Ah Feng is not only a basic salary, but also a commission, if there is advertising income, the monthly salary will not be low.

"Editor-in-Chief Wu, come and take a look at this article, about the game review, it's really well written, I want to play this game when I look at this game review article." Ada, a minor editor at Yu-Gi-Oh journal and a game enthusiast, has only been working here for a few months.

However, the establishment of this Yu-Gi-Oh journal was originally only two years old, and thanks to the efforts of Wu Lei, the editor-in-chief, the sales of Yu-Gi-Oh journal just happened to be able to make his company survive, but it was also relatively difficult.

In the previous life, on February 27, 2012, the certified Weibo signed "Electric Soft" released such a news that shocked countless post-80s. China's first official game publication, "Electric Soft", which has accompanied players for 18 years, has finally not escaped the fate of discontinuation.

"Video Game Software", a semi-monthly magazine, referred to as "eSoft". Founded in June 1994, formerly known as "GAME Concentration Camp", it is the first official game magazine in China and the largest selling game magazine in China. With the purpose of "guiding the way for the game industry and justifying the name of game fans", "Electric Soft" has always been an advocate of youth pop culture, and has always stood at the forefront of the development of the game industry. It can be said that almost all the editors of game magazines in China grew up watching "Electric Soft".

And at this time, "Electric Soft" is an example for Wu Lei and them to learn, and being able to do what they like is a happy thing in itself. It's just that sometimes the pressure of reality still makes them struggle to find a better breakthrough to attract the attention of players, so that their "Yu-Gi-Oh" can sell better and go further.

In fact, in the spring of 2003, the suspension of "Video Games and Computer Games" put a lot of pressure on the company, and as a fledgling company, it needed to be stronger to avoid falling into loneliness.