Chapter 8 The beginning of the transformation of "War of the Three Kingdoms".

After eating breakfast and coming to the Flame Team Software Development Co., Ltd., Jian Hao is about to start his rescue plan. The first step www.biquge.info Pen & Fun & Pavilion is to read the planning documents of the company's R&D team and understand the situation of the entire game.

After getting all the planning documents, Jian Hao took a deep breath. Because I skimmed through a few documents, the records were relatively rough, just a record of some basic content.

There is no explanation of the transition between versions, and it is not known what has been done and what is ready to be done.

When Jian Hao led the team before, he led by example, and the documents of each plan would be written in two different copies. One is for planning to communicate ideas, and one is for programmers to implement.

The internal planning of production planning pays more attention to the idea of designing a system, what experience it will bring to players, and what help it will help the game. The basic thing that gives programmers is the logical process of how to implement these systems.

However, programmers will also participate in the dialectic of each system, and will also let them understand the whole process of the system design, and they will only have a sense of participation after they understand it, not just a simple implementation tool.

Although this is a bit troublesome, it has many benefits, and it is likely that the programmer will look at the problem differently and will put forward his own wonderful ideas in the debate.

Especially for novice planning and design projects, many times the idea is good, but you can't find a clue in the design logic of the program, and at this time, you should also listen to the guidance of the programmer in charge of this function at the dialectical meeting. Otherwise, it is easy to have a system case that is made by the planning team, and it is rejected by one vote when it comes to the program, because it cannot be done.

It's not just a matter of wasting time, it's also prone to problems with trust between teams, so a mature team will execute much more efficiently and don't have to worry too much about these areas.

The planning of "War of the Three Kingdoms" is a bit fanciful, and at that time, it seemed that many designs were very novel, such as the national war of Wei, Shu and Wu, each country has its own territory, and to participate in the national war, you need to pass through the other party's border first. There are borders and different cities, and the final victory of the national war is aimed at conquering the opponent's royal city.

In fact, looking at the planning case, Jian Hao feels that there is a shadow of the game "Journey", but in many details, there are great differences, and it should be more imaginative. For example, in terms of equipment acquisition, the game has designed a sideline equipment forger, which is specifically used to make equipment.

There are also many different types of ores in the game, which are used to craft various types of equipment. The ore is produced in the mine, and the mine has become the focus of each country.

Jian Hao spent half a day browsing the main system planning cases of "War of the Three Kingdoms" and found that there was not much problem with the construction of the framework. The main reason is that the distribution of systems and functions is relatively messy, and there is no clear thinking.

The first step is to slim down the game, assign the functions of each system, and set the time to appear.

This is actually the most difficult and requires a good understanding of the game as a whole. Jian Hao currently defines the target users of the game as players at the intermediate and intermediate levels, firstly, because this group is currently the broadest; The second is that it is close to the entire setting of the current game.

For a whole day, Jian Hao basically sat in front of the computer, sorting out his thoughts for the entire game. It was almost evening when I had a definite idea.

After eating takeout, Jian Hao was basically experiencing the various systems in the game, including the feeling of combat operation.

This lasted for nearly 3 days, and Jian Hao finally came up with the first version of "War of the Three Kingdoms".

Fortunately, I have enough sleep time at night, otherwise it is really unbearable to concentrate on one thing.

The biggest change in the first version is the novice guide mission, the novice guide mission of "War of the Three Kingdoms" is very simple, and more of it follows the mode of "Legend of Blood", which is better than nothing.

The fundamental purpose of the novice guide is to let players smoothly understand the main content of the game, so as to become interested in the game. The beginner's quest is not an end in itself, but a series of quests that contribute to the player's understanding and love of the game.

Jian Hao's definition of a novice task for "Three Kingdoms" is relatively long, not one to two hours at the beginning. Instead, they choose to direct the player directly to level 25, which will take about 8 hours of gameplay, in order to further reduce the frustration of novice players.

Another important change is that the concept of automatic pathfinding has been added to the mission, but it is not a brainless mission, and interesting missions and plots are definitely still needed. It's the essence of a good game, which you may not feel in many cases, but it will undoubtedly add to the fun of exploring the game.

In the novice guide at the beginning of the game, Jian Hao also plans to join Diao Chan as a game guide to attract players. As for attracting in, it is up to each system to play its own role.

"Brother Kang, why hasn't that kid moved for so long, is he addicted to playing games by taking this opportunity?"

At this time in the conference room, the three founders of Flame Team Software Development Co., Ltd. were having a regular meeting, and Fan Zhiyi felt that he should have listened to him and continued to find masters from other companies after seeing that Jian Hao had not moved at all for three days.

During this time, whether it was Wu Kang or Li Wei, they didn't sleep so peacefully at night.

Especially Li Wei, he doesn't have much time left, because when he graduated, he once told his father that if this business was not successful, he would obediently listen to his father's arrangement and find a way to go to work in the unit.

In the past few days, he has been worried when he thinks about this, and in his opinion, it is a position that can be seen at a glance to retire. So when he graduated, he had a fight with his father in exchange for this opportunity to start a business.

"War of the Three Kingdoms" has been overhauled several times, but the effect is still not obvious, and now the three of them seem a little unconfident.

"Wait, you have to calm down, it's only three days, give him more time." Li Wei also waited a little anxiously, really hoping that Jian Hao would be able to create a miracle.

"Wait, when is it, I think that kid is a cheat, if it was that easy, wouldn't we have changed it a long time ago?" Fan Zhiyi kept whining.

Jian Hao's attitude in the past three days Wu Kang has been watching it, at least very seriously, sitting there is basically reading documents and running games.

At this time, Jian Hao pushed open the door of the company's conference room and saw that the three founders of the company were inside, just submitting the content to be modified in the first version to them.