Chapter 162: MapleStory Online by the Flame Team
The new project of Flame Team Software R&D Co., Ltd. is estimated to be launched together, Jian Hao received a call from Wu Kang yesterday, preparing to hold the launching ceremony of the two projects at the same time in the company on April 4. Pen "Fun" Pavilion www.biquge.info
Previously, Jian Hao also received a game plan handed to him by Wu Qijiang, and one of the games he borrowed from was South Korea's "Adventure Island Online", which has not yet been launched in China, but it has been determined that Shengda Group is responsible for the operation.
Since it is operated by Shengda, from Wu Kang's point of view, if they can compete with Shengda, it will also be a very wonderful thing. The previous grudge between the two companies was partly due to this, and partly because they wanted to prove the strength of their company.
Jian Hao still has a very good impression of this very cartoonish 2D side-scrolling online game, and it also proves that the world of the game is diverse, and there must be a reason for the success of an absolute PVE cartoon game.
This online game produced and developed by South Korea's WISET and NEXON was officially launched in Huaxia on July 24 this year in its previous life, and of course it was operated by Shengda Network. At this time, Shengda Company is indeed a giant in the domestic operation industry, and it is not easy to make this game win the top ten most popular casual online game awards in the "China Game Industry Annual Conference" for two consecutive years in 2009 and 2010.
This game has a characteristic, that is, the age level of the player is low, in other words, it is down to seven or eight years old, up to fifty or sixty years old, will be interested in this kind of game, born to sell cute,
Rich game content is the basis for the survival of the game, Jian Hao played "MapleStory Oline" for a long time, but only played for a period of time in the early stage, but it does not change Jian Hao's first impression of this game.
In my memory, I especially remember the sense of anticipation when I brushed the lid of the pot and the helmet of Zhen Zakun, and the joy after the transfer. In addition, the choice of career was all after an hour or two of careful analysis, and there was a sense of sacredness in choosing a career.
However, from the current point of view, this game also has its limitations, that is, the content and focus of the game are focused on the early upgrade and equipment. Its essence is still the lack and repetition of the game content, just like "Legend of Blood", brushing and brushing, and what remains behind the brush is feelings and some hardcore diehards.
The idea provided by Wu Qijiang is to use Journey to the West as the background and learn from the scriptures as the theme to make a similar 2D side-scrolling online game. Of course, the style is still cartoonish, and there are obviously many benefits to this, at least the R&D team should not spend much effort to introduce the background of Journey to the West.
The character design is even simpler, the four masters and apprentices clearly represent the ultimate pursuit of the four professions, and Tang Seng is mainly based on long-range attacks and spell attacks. The Monkey King is a versatile warrior with both melee and ranged attacks. Zhu Bajie has rough skin and thick meat, and Sha Wujing is biased towards the role of a priest.
The above is just a general direction, of course, it still has to serve the content of the game itself, which is the highest pursuit after the transfer, and in the early stage, it is a different career move, similar to the setting of "Adventure Island Oline". The difference is in the skill design and the level design.
Especially in terms of level design, Jian Hao's project can be done a little better, and more levels that require professional cooperation can be designed. Moreover, PVP content can be added in the middle and late stages of the game, so that the content and pursuit in the later stages of the game are richer.
This is just Jian Hao's first feeling after seeing the game plan submitted by Wu Qijiang, and he was about to say that it should be the first feeling after the project proposal. The name of the game is also very direct, it is called "Journey to the West Biography", which is quite a popular and simple name, and it also meets the criteria for Jian Hao's name.
"Qijiang, the design idea of this game is still quite good, but in terms of charging methods, you can consider the free model and sell some value-added products." Jian Hao's current company and the Yan team are just upstairs and downstairs anyway, which is very convenient, and they can be reached in a few minutes, so they just happened to come over to talk to Wu Qijiang about the new project when they were free.
"Mr. Jian, are you saying that you don't use the charging method of the point card charging system, but sell props? Is this a good way? Wu Qijiang's energy during this period of time is basically all invested in this game, and he has been thinking about the problem of project establishment, this is the first time he has the opportunity to set up a project independently, and he still cherishes such an opportunity very much.
Once upon a time, when the game "War of the Three Kingdoms" could not be changed well, he felt that it was really difficult to make an online game. But since Jian Hao came, the game has undergone earth-shaking changes, and it instantly made him feel that the profession of planning is really cool. In the process of learning with Jian Hao, he learned very useful things, so when the company intended to promote the main plan, he prepared his own plan very patiently.
"This will be the trend in the future, we will lower the barrier to entry into the game, increase the content of the game service, the same can achieve the effect of revenue. As long as the player has this need, then it will be easy for the player to accept such a service. For example, in "Legend of Blood", if the official sale is experience cards, and there are props that increase the probability of dropping equipment, will players basically buy one by hand? Jian Hao knows that in this period, everyone is not too receptive to the concept of free games, and only when someone has great success in this area will they really recognize it from the bottom of their hearts.
"According to what you said, this situation must be yes, if someone sells dog books, the price is more expensive, and there will definitely be players who will buy it. But if you sell everything like this, won't it upset the balance of the game, will players be able to accept it? This is also a problem that Wu Qijiang is more worried about, he has also seen some games that are free to play, but those are more competitive and casual games.
"It's not a problem, it depends on what you're selling. Balance is not absolute, it is all relative, for example, if you sell clothing, you can not only sell the appearance, but also give some attribute bonuses appropriately, which is acceptable and will not change the balance of the game. This kind of design is actually more difficult to plan, but I'm sure you have no problem. "If Jian Hao is still doing point card charging games now, it will take more time to change later, and the free system will obviously have more room for profit.
"Well, what about the content of the game, is there anything that needs to be changed significantly?" Wu Qijiang knew that the student in front of him, who was younger than himself, was far superior to him in terms of game development, and even had an unattainable illusion, so he was naturally willing to listen to him, not to mention that he was the real person in charge of this project.
"In terms of content, we need to add more distinctive level designs, design some daily level copies at each stage, and add a PVP system in the later stage, as for how to PVP, this can be decided later." Jian Hao said his thoughts a little. (To be continued.) )