431 used to be an axe
Liu Anran's emotion was still a little earlier, with Aaron? With Adhan's introduction, he really understood the internal operation process of Blizzard. Pen @ fun @ pavilion wWw. ļ½ļ½ļ½Uļ½Eć ļ½ļ½ļ½ļ½
He thought his vision of online games was a visionary, but now he blushes a little. In fact, these people have had the idea of online games for a long time, even before the game "World of Warcraft".
Blizzard's requirements for employees are to love games, and it can be said that these employees in the company are game fans. At the same time as the development of Warcraft 3, they had secretly assembled a small team to work on a sci-fi online game called "Nomad".
The battle mode of this game is different from that of regular RPGs, and it is mainly based on team combat. It was only because of the lack of funds that the technical staff did not have enough to support the development of the game, and the game was canceled by Blizzard's internal "striketeams".
This team, similar to Marvel's creative committee, is made up of Blizzard's most experienced designers, programmers, and planners, and has the right to kill the company's games.
In Blizzard, whether it's an employee or a manager, as long as you have a good game idea, you can come up with it, and then everyone will discuss it, and if you think it's okay, you will set up a project and secretly form a team. When the basic development of the game is completed, it will be handed over to this review team to determine the final fate of the game. Whether to continue research and development, or simply give up.
Can Liu Anran not blush, he thinks that his concept is very advanced, but in fact, it is just that Blizzard's people are relatively low-key, and they didn't tell themselves when they met for the first time, which made him feel like he was in a class.
"Aaron, you know what, after hearing what you're telling me, I'd love to punish you for going outside and doing push-ups." White Aaron? Adehan glanced at it, and Liu Anran said very resentfully.
"Andy, there are too many ideas that come up with in normal times, not every idea is good, and many of them find it unrealistic when they actually do it." Alan? Adhan shrugged his shoulders and said.
"Now you're in line with our philosophy, and you're also interested in online games. The game is intended to continue Nomad's team-based mode, which means that the game is both competitive and cooperative. At the same time, the game "Endless Quest" also inspired us, so we decided to add some mission settings to the game. ā
"The background of the whole game was developed on the basis of Warcraft, because the popularity of Warcraft and the worldview of the fantasy world setting are easy for players to accept. And we don't think that two games with the same 'Warcraft' background will compete, on the contrary, they can do some mutual stimulation. ā
"Well, from what I've gotten so far, you've got a whole set of ideas. Let's talk about what is the main reason for contacting me this time. Liu Anran looked around for a while and then spoke.
The R&D concept for World of Warcraft is already very mature, Mike? Mo Huaimi's contact with himself is definitely not as he said, there must be a deep-seated reason.
"Money, we need money." Alan? Adhan looked at Liu Anran and said.
"The game is crudely done now because we don't have enough art team. Now everyone's energy is focused on the development of the rest of the games, and if it is here, it will definitely have an impact on the entire company. ā
"Our goal with this game is to give players an immersive and beautiful feeling, so that players can really feel the content of the game. We estimated that the basic cost of developing this game was about 50 million US dollars, and the company does not have that much money now. ā
"Okay, I'll ask Edward to allocate 50 million R&D funds to you, so that you can use them freely. But I also have a small suggestion to share with you. Liu Anran said without thinking about it.
"I think the mission system you came up with is very good, and it can be added to the game. And it's best to design these missions in a way that fits into the context of the game. ā
"Think about it, if we made the whole backstory a little bigger, we designed the mission a little bit more. While the player is doing the mission, it is actually a process of exploring the entire game's backstory. I think that in addition to the boring monster fighting upgrades, players will like to provide players with a more interesting upgrade system? ā
He knew that in the early days of World of Warcraft, the quest system was not very sound. At the time, the development team didn't know if players would enjoy doing quests so much, or if they had been running for a while before updating a large number of quest lines.
"Andy, if you say so, could the level setting of the game also be more mission-oriented? I'm just a little worried that if there are too many quests, it will make players feel bored. "Aaron? Adhan said.
"I don't think so, as long as you design the rewards associated with the mission, players will not only not get bored, but will also enjoy it very much." Liu Anran shook his head and said.
"The game I represent in Huaxia is mainly based on killing monsters and upgrading. It is very attractive to players in the early stage, but in the later stage, because of the super amount of experience required to level up, the attraction decreases a lot. ā
"Trust me, people play games for fun. Why should players waste all their time in the process of leveling up? In previous games, a character was measured by character level. But after listening to your ideas, I think our position should also change. ā
"In our game, character level is important, but it's just the beginning. When players reach the apex of the level we designed, their journey in the game has just begun, which will make the game much more replayable. ā
"OK, that's a great idea." Mike? Mo Huaimi thought for a moment and said.
"When we design the game, we will focus on the plot design in the middle and late stages of the game's development, so that the game can have a longer lifespan."
"Everybody go and do it, I'm very bullish on the game. I'm not a techie and can't help you much, but I can assure you that no matter how much money you need for this game, I'll be ready for you. Liu Anran looked at the R&D team and said.
"What I can also tell you is that when this game is successfully developed and officially launched, everyone will have a prize of no less than 100,000 US dollars."