Chapter 368: Zombie Defense

Love to share the large conference room on the fifth floor. Pen × fun × Pavilion www. biquge。 info

After repeated research and discussion, the mobile game based on object recognition and positioning technology was finally decided.

It's not perfect in terms of setting at the moment, but sometimes game development is like that.

If Rococo wasn't prescient, in fact, many game developers didn't know that their games would be so popular after they were developed.

There are many such examples: Flappybird, for example, the simple, straightforward bird game that only hit the store for 22 hours and then went down, but the phone with the flappybird game was already auctioned off on eBay and sold for $90,000. Although Rococo doesn't know exactly what the inside story is, one thing is for sure, maybe you don't expect anything and end up with more than you expected. Moreover, she has the platform of WeChat in her hands, and she also loves to share Weibo, as long as a game is not too bad, she will not lose money.

Because I plan to ignore AR for the time being, the production process has become much easier, and it shouldn't take long to make it if you work overtime.

Whether a game is good or not depends not on how long it took to develop, but mainly on whether it can make people feel interesting.

And now in Rococo's opinion, it still feels a little interesting.

At the beginning, the idea was to imitate PokemenGo, but now the theme has become to protect Athena, no, it's a zombie attack.

The general gameplay of the game is based on the gameplay of Plants vs. Zombies and Warcraft.

The game, of course, is set in a real Chinese street, and is mainly about a zombie outbreak, and then the player takes on the role of a survivor.

Take the boundaries of provinces, cities, and towns as a game unit, and in the unit, players can build a certain number of buildings to prevent zombie invasion, such as military camps or something, or arrange living forces to fight zombie invasion.

Of course, these are all limited, anyway, the simulation is a zombie invasion, and everyone guards the home together.

Some people say that such a game may require a lot of server resources, and it will be spread out on a large scale across the country, which seems unrealistic, but Rococo's computer room in Guizhou has been implemented, and it will become one of the largest top three computer rooms in the country after completion, and I believe that when the time comes, it should not be a problem. Moreover, they don't necessarily have to involve all places, they can only open some areas for experimentation for the time being, and open them to local areas first.

The reason why I made such a game is because there are still many people who like to watch zombie movies. Moreover, many people have had what they would do if they really reached the end of the world, and now this game, compared with traditional games, the only breakthrough should be to enhance the sense of substitution. This is because we use a well-known map of reality as the background. The interesting thing about this game is that you can't do it all by yourself. Because Rococo also wrote in the plan, limiting each player to a certain level can only build a certain number of buildings or arrange a certain number of soldiers to fight back against zombies, you can spend money to get kryptonite equipment, but in the face of tens of thousands of zombie units, you can't actually do anything alone.

Merely! You can choose to play co-op with your friends. If you can't keep your own company building alone, then you can bring the rest of your company along with you.

Of course, this is already a deeper, more nuanced consideration. Anyway, in general, it's a defense game for all. With urban areas and urban areas as the boundary, within this range, you can do whatever you want, and zombies will invade every once in a certain time, as long as you hold the base, you can win.

After Rococo's idea was sent to the planners that day, it was unanimously agreed by the planners, and I thought that Luoshen was not a Luoshen, and I thought it was very interesting to listen to.

But the problem still comes...... The gameplay is so good, but what about the stats and more details of the game?

Numerically, the zombie setting is too strong, and it's boring for players to fail the level; And if there is no one to play, only a few people, and they will definitely not be able to hold a town, then what should we do?

The details of the game, this is not just a defensive game, there are many even technical problems to solve.

Then they saw Rococo spread her hands, and these were not the problems she was trying to solve. Game balance, you should go to numerical planning. How to be neither too perverted nor too easy is up to numerical planning.

The task of detailed gameplay is what you big planners have to think about.

Admittedly, there are many, many more problems to be solved in this game at the moment. But the core of the gameplay is fine. It's all about how the planners handle the details of the game.

For example, defense is actually very simple, anyone who has played turret defense knows that it can be set up according to the general TD defense mode, but the background here is reality, how can people feel that this is reality?

If you just put a few turrets on the real map, and then there are random zombie invasions, this is the easiest way to do it, but players will definitely not buy it.

But it's okay, anyway, just like the mobile phone system, the mobile phone system is not 6.0 from the beginning, there will be a process from 1.0 to 6.0.

There is a big strategy that says that if this game is really made, it will definitely be a hit! However, Rococo just wants to say, let's wait until you can make it.

After roughly solving this problem, Rococo continued to paint his own paintings.

She didn't plan to say anything about the game anymore, and next, she still did her business with peace of mind.

And during the period when Rococo was struggling......

Although Rococo doesn't seem to have made any big deals, however, the news about love sharing is still constant.

For example...... WeChat financial management, some media said that if there is more WeChat financial management that loves to share, the valuation of love sharing will double again. Another example is Ai Sharing Weibo, which has gradually transformed into a website that focuses on the output of animated and comic content. Then there is WeChat, this year, Wechat has placed a lot of advertisements overseas, and the number of overseas monthly active users has reached 490 million, even more than the previous peak, which is a miracle. In the end, it was Ai Sharing that invested $20 million in XXX Company. The company is ......

In fact, these rococos can be expected. But maybe for people outside, if the media doesn't say it, they will definitely not know. (To be continued.) )