Fixed a bug
There was a minor bug in Volume 14, Chapter 13, released yesterday, which states that the Tempest has lurked on the far side of Planet 5, preparing to fly to the Metal Refinery Space City by optical stealth from there. When the pen ~ fun ~ Pavilion www.biquge.info was contemplating the fifteenth chapter before going to bed, he found that this pit was a bit deep, from the fifth planet to the fourth planet L5 is 1.5 astronomical units, and it took more than 200 hours to fly over at the cruising speed of a battleship...... Wasting time is tantamount to murder for money, and it must be corrected!
Then I went back to the first few volumes of the description of the speed of the battleship, and found that it had to be sorted out. I can't tolerate logical errors in my works, and in order to correct this mistake, I struggled for a long time when I went to bed last night, and finally corrected it at noon. Actually, it didn't change much, just a few of the descriptions in chapter 13, and then chapter 15 was able to fly to the target with curvature. If you just knew, you don't have to look back.
Speaking of which, I have to talk about the hidden setting of the battleship's speed by the way.
It is mentioned from the beginning that the cruising speed of the battleship is about 200 km / s, but this is certainly not the ultimate speed, but the speed when flying with an ordinary vector engine. When a battleship starts its jump engine, it can break through this speed even if it is not flying faster than light. However, it must be stated that in order to avoid the kind of thing that flies away with the curvature of the R particle shield and makes the battle too boring, it is not possible to set the R particle generator to start at the same time as the jump engine, the power limit of the power furnace, and the fact that the R particles will interfere with the space.
If a battleship wants to fly from a combat state to a curvature, it must first turn off the R particle generator and then warm up the engine for a minute. Another advantage of this setting is that it allows the mobile suit to pursue those warships that have not turned off the R particle generator in a combat state, otherwise the protagonist will go to kill the ship and play.
This leads to another hidden setting, after the warship flies in a short curvature, even if it exits the curvature flight, the speed is still close to the speed of light, and the brakes must be braked by the reverse injection of the conventional vector engine, at which point the speed is very high, but the R particle shield can be activated, because the jump engine has been turned off.
That is to say, if the "Tempest" directly enters the optically invisible state in a conventional flight, the speed is 200 km/s, and if the R particle generator is activated after exiting the curvature flight, the speed at this time may be as high as tens of thousands of kilometers. (Note: When the MGAS-01 ship was ambushed in the Kuiper belt in the W1 star field, it had just exited from the curvature flight state and was in the conventional vector engine braking state, with a speed of 15,000 km/s, and the R particle shield could be activated.) )
Well, let's talk about it so much first, this chapter is VIP, but less than a thousand words, and the subscription is free.