Chapter 4: Evolved Imps
Name: Berserker's Fury
Category: Skill Mark (Large)
Level: Class B
Source: Troll Warlord
Effect: Passive skill, increases the owner's 200 extra health, 10 movement speed, 10% more attack damage during melee attacks, 10% chance to inflict paralysis, and 10% chance to inflict double critical hits when using throwing weapons
Cooling: None
Consumption: None
Radius: None
Spirit Power Bonus Factor: None
Learning requirements: 40 points of strength, 60 points of agility, 150 points of throwing proficiency, 5 points of strength and agility requirements for each level of progress, and 10 points of throwing proficiency requirements
Current Level: Level 1, 10 movement speed, 5% melee attack damage, 5% critical throw chance. Pen, fun, and www.biquge.info
Description: Berserker is not just a random chop, can fully understand the weapon in his hand, and give full play to all its performance, with a violent attitude to kill the opponent, worthy of the title of berserker.
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Name: Haunted
Category: Skill Mark (Large)
Level: Class B
Source: Phantom Spearman
Effect: Active skill, after use, enter the stealth state and get an 8% movement speed bonus, and at the same time will separate a clone that is exactly the same as the main body, the attack power of the clone is 30% of the body, and the damage received is 3 times that of the body. The invisibility lasts for 60 seconds, and the illusion lasts for 100 seconds.
Cooling: 5 minutes
Cost: 15 mental power
Radius: None
Spirit Power Bonus Factor: None
Learning requirements: 30 points of spirit, 60 points of agility, and 100 points of movement speed. Each level increases agility by 10 and movement speed by 10.
Current level: Level 1, increases movement speed bonus after invisibility by 3% for each level, increases stealth duration by 30 seconds, and clone duration by 50 seconds.
Description: As the name suggests, if you learn this move, you will become a haunting ghost in the eyes of your enemies...... Would I say that every time the Phantom Spearman peeked at the female monkey taking a bath, he used this trick to escape?
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These skills are specially selected by several people, and the hero treasure chest that suits the style of several people is spotted, and five or even six points are rolled with the dice before opening. With the skill mark in hand, Ma Le took out the prepared blank skill books and fused them one by one to create one skill book after another. And then, Ma Le added his excess skill points to the book, creating a full-level skill book.
However, these are at least B-level skills, and the requirements are greatly increased after the full level, which is a little unaffordable for Shangguan and Persian cats, but at this time, it is time for that large number of attribute points to come into play.
When the main story is completed, you will be given more than 30 attributes, and the final perfect score will be rewarded with a whopping 75 attributes! In addition, the difficulty is doubled, and the two imps also have more than two hundred attribute points in their hands!
This shows the usefulness of the score, if it is only a passing evaluation in the early 60s, even if it is a senior level, you can only get 9 attribute points, and if you fail, there will be no reward at all. And as the score rises, the rating reward will also be greatly improved, and when it reaches the full score, it is even given an attribute reward of up to 75 points. And the customs clearance evaluation and main quest are the main ways to obtain attribute points!
It can be said that in terms of attribute points alone, there will be many more high scorers than low scorers! Maybe the score is only the difference between 100 and 60, but the attribute points are more than eight times worse! This is also intentional by the system to prevent adventurers from procrastinating and slacking off, you don't want to score too high and level up too quickly? Yes, you can't get zero points every time, others will make progress in every world, and you have been standing still, and when you level up, or when you are unlucky to catch up with the high-level world, sorry, your strength can no longer keep up with the difficulty of the world!
In order to adapt to the high requirements of skills, the two imps began to study the distribution of attribute points, and finally got the following results
Number: 119030 (the number of the Persian cat, the badge will automatically hide the real name of people other than me, the same information, I see this is my real name, and others will only see the number)
Strength: 40 (5)
Dexterity: 50 (7)
Stamina: 50 (15)
Spirit: 120 (16)
Perception: 74 (10)
Spiritual Power: 120 (13)
Glamour: 8 (8)
(Real attributes in parentheses)
Gender: Female
Height: 1.55m
Weight: 39kg
Health: 1000 (500 extra)
Mental strength: 180 points
Health regeneration rate: 50 per hour
Mental power recovery rate: 120 points per hour
Armor: 25 priority level 0
Defense: 33.3% priority level 3
Resistance: 8.3%
Standard movement speed: 70 points
Standard Attack Damage (empty-handed): 40 points
Talent Brainstorming: When you cast a spell skill, the damage bonus becomes the sum of spiritual power and mental power. When all skills are cast, the mental power cost is reduced by 3, up to a maximum of 1. Unleash all damage skills, which can deal damage and have a small chance to inflict paralysis, depending on the target's physical attributes. (A unique talent that, once acquired by one adventurer, will not appear in any form on other adventurers.) )
Skill 1: Five Heart Locks (Level C) Level 5 (Max Level): Summons five chains to bind the enemy's neck, hands and feet respectively, limiting the enemy's range of action to a range of five meters for 20 seconds, and each chain can withstand a maximum of ten tons of pulling force. Consumes 12 mental power, casts 40 meters, and has a cooldown of 1 hour.
Max Effect: Chains can be attached to any object.
Skill 2 summons light wings (C level) level 10 (full level): active skill, after use, you can summon a pair of light wings from behind, obtain a short flight ability, the maximum flight time is one minute, the maximum flight speed is 2 times the speed of ground movement, the upper limit is 500 points, the mental power consumption is 27 points, and the cooldown time is 30 minutes.
Level 5 Special Effects: Light Wings can be summoned and retracted at any time, mental power and cooldown will be consumed proportionally according to the duration, as long as there is still mental power and cooldown, you can summon Light Wings again.
Max Effect: Increases maximum flight speed to 3 times the speed of ground movement, capped at 600 points.
Skill 3: Energetic (Rank C) Level 5 (Max): Adds an additional 400 HP and 40 Mental Power.
Max Effect: Adds 100 HP and 20 Mental Power
Skill Shockwave of Four Lights (Tier B) Level 5 (Max Level): Accumulate magic into a ball, with an initial damage of 200 points, and condense 100 damage points per second (spiritual power bonus of 0.3) into it, up to a maximum of 5 seconds. When the energy ball is released, it will release a huge energy wave, causing damage to enemies in a straight line, the range of the energy wave is determined by the condensation time, the maximum is 700 meters, the shortest is 200 meters, and the power will not be attenuated until it disappears. The cast consumes 17~27 mental power, and the cooldown time is 5 minutes.
Max Level Special Effect: When the energy wave is condensed to the maximum, the range is increased by an additional 300 meters.
Skill 500 Ghost Night Walking (Level B) Level 5 (Full Level): Active skill, the caster can condense the mental power into a spherical nodule and throw it out, and then the caster can choose to activate the nodule at any time, after activation, 100 evil spirits will be released in the nodule, flying freely within a radius of 5 meters, and it will cause 15 points of magic damage (spiritual power bonus 0.2) after touching a creature, and there is no upper limit to the number of times the same creature can be damaged. After five seconds, the evil spirit will dissipate. If the nodule is not activated 10 seconds after it is dropped, it will automatically release the evil spirit. The cast consumes 22 mental power and has a cooldown of five minutes
Max Effect: The number of ghosts and the range of the demon increase depending on the caster's spiritual power, increasing the number of ghosts by one for every 10 spiritual power and the flying radius of one meter for every 50 spiritual power.
Skill 6 Extreme Cold Field (Level A) Level 5 (Max Level): Summons a blizzard of ice arrows falling from the sky and random ice explosions around the caster, each ice arrow deals 70 points of ice damage (spiritual power bonus 0.2) and 50 points of physical damage, each ice explosion deals 600 points (spiritual power bonus 1.0) of ice damage, and the affected enemies will be slowed by 40%. The Extreme Cold Field can be interrupted at any time, lasting up to one minute, and the cast consumes 47~107 points of mental power, with a cooldown of 6 hours
Type of energy studied: Water magic
Energy maximum: 2400 points
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Number: 119292 (Shangguan Yunhong)
Strength: 90 (18)
Dexterity: 120 (22)
Stamina: 90 (12)
Spirit: 56 (8)
PERCEPTUAL: 70 (12)
Spiritual Power: 3 (3)
Charisma: 6 (6)
(Real attributes in parentheses)
Gender: Male
Height: 1.62m
Weight: 47kg
Health: 1100 (200 extra)
Mental strength: 56 points
Health regeneration rate: 90 hp/h
Mental regeneration rate: 56 points per hour
Armor: 45 (priority level 0)
Defense: 47.4% (Priority Level 3)
Resistance: 11.8% (Priority Level 3)
Standard movement speed: 190 HP
Standard Attack Damage (Emptyhand): 135 (Bonus to Overdrawn Strength, not Rush Bonus.) )
Talent 1: This adventurer has an inherently unusual control over the weapons in his hand, and when attacking with a melee weapon, he will increase the damage equal to half of his agility value! When using a throwing weapon, an additional amount of damage equal to the full amount of Agility is added! (Rare)
Talent 2: Overdrawn Strength: When melee or using a throwing weapon, additional damage equal to half of the strength value (Rare)
Skill 1 Haunting (B) Level 5 (Full Level): Active skill, after use, enter the stealth state and get a 20% movement speed bonus, and at the same time will separate a clone that is exactly the same as the main body, the attack power of the clone is 30% of the body, and the damage received is 3 times that of the body. Invisibility lasts 3 minutes, illusion lasts 5 minutes, cooldown is 5 minutes, and casts 15 points.
Full-level special effects: Two clones will be split at the same time.
Skill 2 Phantom Step (Level C) Level 5 (Max Level): After activation, the body enters a state of blurring, and the movement speed is increased by 5 times, up to a maximum of 500 points. Lasts 5 seconds, has a one-minute cooldown, and has no consumption.
Max Level Effect: Increases the maximum movement speed to 1000 when activated
Skill 3 Burst Palm (Level B) Level 5 (Max Level): The two palms are pushed out to release a huge airflow impact, and the power decreases with the distance, the nearest point is 500 points per palm, and the damage is reduced by 50 points for each additional meter. The cooldown is 10 minutes, the cast consumes 10 mental power, and there is no spiritual power bonus.
Full-level special effect: You can release skills with one palm, and each palm calculates the cooldown separately.
Skill 4 Backstab (Level C) Level 5 (max): The caster can teleporte behind a target within 10 meters and launch an attack at the same time. This attack always deals twice as much damage. Cast Cost: 3 Cooldown: 30 seconds
Max Level Effect: An additional attack is launched instantly
Skill 5: Berserker's Fury (B-level) Equal Urgency 5 (max level): Passive skill, increases the owner's health by 200 points, movement speed by 50 points, increases attack damage by an additional 30% when attacking with melee weapons, has a 10% chance to cause paralysis, and has a 30% chance to cause double critical hits when using throwing weapons.
Max Effect: There is also a chance to paralyze when attacking with empty hands.
Type of energy practiced: Ability to change mindfulness
Energy maximum: 1460 points
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