Chapter 53: Endgame Cultivation Dafa
Tomorrow is 515, the anniversary of the starting point, and the day with the most benefits. In addition to the gift bag and school bag, this time's "515 Red Envelope Flip" must be seen, how can there be a reason not to grab the red envelope, set the alarm clock high~
When I thought about it, I cast a look of help to Boss Jia.
"What's wrong? Won't you? ”
"I ......," I nodded, just about to acknowledge.
"Wasn't you quite a man just now? Not now? Want to admit it? "These words are really vicious, forcing ducks to put on the shelves.
"That is? I've been watching it for a long time, my neck is uncomfortable, and I'm just moving it. I shook my neck as I spoke.
"Oh? Is it? Then you can think about it here, I'll go out to breathe first, so I won't disturb you. "Say it, swayed my body and walked out quickly, for fear that I wouldn't do it in the next second. I also locked the door, this is for me to die!
Since there is no foreign aid, it is only on its own. Luckily, I still have some basic knowledge of studying endgames. In a game like this, first of all, Red has one less rook and a horse than Black in terms of disc, and if Red does not have the means to recover the lost disc, then there is no possibility of a draw.
This is basically known to those who know chess, because if there is one less rook and one horse, it is impossible to defend with all their might, that is, it is said that you can't defend the draw. Even if it is after the match is exhausted, the opponent's remaining rooks and horses will not be able to defend the draw if they attack their own soldiers.
Since there is no possibility of a draw, it is the endgame of winning and losing. It is to see that the two sides make a quick move, and the opponent will be killed first. In this case, it is generally the red side that has a slight advantage in the position of the force, and the red side should have fewer sons, and there are also red squares with a slightly worse position, but more seeds, and then by taking the general's discarded pieces, it is finally transformed into a shape in which the red side has the advantage in the position, but there are few sons.
However, there is also a situation where Red has few discs, and the position of the sub-force is not very good, of course, this sub-position is not very good relative to Black, at this time Black is often a lore or a few moves can become a lore, at this time often the only advantage of Red is the first move. This is a more difficult endgame, so let's become a high-level endgame for the time being.
In the advanced endgame, Red moves first, but Black can make a lore with a move or start a streak with a move - that is, the chess of the consecutive generals and finally the lore, although it seems more dangerous, but relatively speaking, it is the simplest in the advanced endgame, because it only needs to be around the general's strength to study how to kill, simply put, Red is a streak.
If red comes first and black comes first, and Black has two moves to kill red or form a combo, then the endgame is more complicated than black's one-move kill. At this time, Red may not be a checkmate, but there are two situations in which Red can kill after two moves, or Red can start a checkmate kill after two moves, which is relatively simple, and is basically equivalent to a progressive version of Black's one-step kill.
On the other hand, if it is a simple rush, Red will not be as fast as Black's move. You need to defend the opponent's attack first, and then wait for the opportunity to kill first, this is more complicated, the point of attack and defense conversion is more difficult to grasp, the difficulty is very high, it can be regarded as an upgraded version of black chess to kill in one step.
This endgame is obvious, whether it is the iron gate latch method of the 8-way rook into the bottom general with the middle gun, or the horizontal groove horse kill method that can go to the company with the rook and the rib road general, it is only left for Red to make a move, and red has no means to solve the kill. Therefore, the red one must directly form a checkmate to achieve victory. The endgame without a draw is usually the final victory of the red, and if the red is killed no matter how it goes, then there are too many ways to lose, so there is no one standard answer.
Since you want to directly form a combo kill, then the first move must be the general's, and in this endgame, the only pieces that red can play directly against Black's veteran are the general's pawns are the red rook and the red pawn, and then think about the general's line around these two discs.
Start with the pawn, the pawn can have two steps, one pawn 4 flat 5, and one pawn 4 into 1.
If:
Pawn 4 and 5, if you eat the general, the opponent's general cannot be hidden, because whether it is a flat 6 or a flat 4, the red side's 7 rook into the bottom of the general is a lore.
With 5 into 1, Black has only this move to eat the pawn. Then the pawn that can be generalized is only the rook.
Rook 7 into 2, general.
Retreat 5 to 1, Black's veteran is the only move he should have. Here the car can be connected to the general, that is, the general can pick up a position in the 9 first and 10 lines of the 7 road, and it can only be 5 times at most, that is, it cannot reach the meaning of three rounds. Then after the rook can't be a general, the only chess piece left that can be a general is left, the 8-way gun.
Artillery 8 flat 5, general. In the case that the car can not be a general, the cannon can only be a general in this step.
Here Black has three moves to make,
The best steps are:
Artillery 5 into 5, medium artillery to hit the general, and the general will be relieved -- it is a means of disarming the opponent's general and at the same time carrying out the general on the opponent's veteran. At this time, if the red one eats the cannon, the 8-way car will enter the bottom general, and then the double car will be killed; If the general is out, the general will be flattened first, and then the company with a wildebeest will be killed; If the soldier has two steps, to the 4th road, the first to hang the wildebeest rear rib car of the company will kill, to the 6th road to hang the wildebeest first, and then the horse jumps the opponent's bottom line of the position of the horse after the gun plus 9 the first car of the company will kill.
The second is:
Will be 5 to 6, is to solve the general and kill - that is, to remove the threat of the opponent's general at the same time, the next chess can kill the opponent's veteran means, the front and rear guns with the bottom of the gun of the suffocating attack and killing method, this is one more if the opponent out of the general, the flat rib car general will hold the two ribs, lying groove horse will be the means of killing, the others are basically the same.
The third has the same effect as the second.
Will be 5 to 4, but also to solve the will and kill, because at this time, the rook will occupy two ribs, and there is a sergeant who oppresses the king above the opponent, so the lying groove horse is a lore. The others are the same as the first type of killing. It is also Black who counters to red.
The reason why it is said here is that the first one is better than the second and third ones, that is, the general will be better than the general, it seems incomprehensible, and the general can be better than the call to kill (if the opponent ignores it, the next step can kill the opponent)? This is said to be in the past, because the generals here are not simple generals, but they are still killed by the company, and the direct killing and the next killing are called killing, I think that is better, it will be clear at a glance.
In the future, I will only talk about the best plan for Black's move, not that I want to cut corners, but I want to write tens of thousands of words in an endgame, but I am afraid that some people will be impatient to read it. That is, if Black wins any move, then only the optimal solution. But if Black loses any move, he will explain the changes in detail to make sure that the move is a must-lose endgame.
Therefore, the red side moves 4 to 5 is not valid. The other one:
Pawn 4 into 1, general.
The black here is also the three kinds of responses that cause changes in the three ways.
The best thing is that the soldier 5 retreats and 6 eats soldiers, at this time the car can be the general 5 times in the 9th and 10th lines of the 7 road to choose a position, and then the only remaining cannon can be the general, the artillery general will be the opponent's artillery when the general will be killed by the opponent's artillery to form a company general.
The other two are the draw 4 and the peace 6, so I won't talk much about it, both of which belong to the solution and the kill, and the effect is not as good as the first one, but the result is that the red side can be counter-killed. Therefore, the path of soldier 4 into 1 will not work.
In this way, the only chess pieces left to be able to general are the rook.,This is also a kind of elimination method when you don't know how to move.,That is, first eliminate the change that must lose.,And then go to study the rest.,If you're lucky, maybe the next change will be right.,If you're unlucky, you can also exclude all the ones who must lose.,The rest is the correct move.。
Rook 7 into 3, general, this is the only move of General Che Neng.
5 retreats 4, which is Black's only move. Walking here, there are two chess pieces for General Neng, one is a pawn, and the other is an 8-way gun. So only the soldiers remained.
There are still pawns 4 into 1, and pawns 4 draw 5 two-move chess. If the pawn is 4 into 1, Black will be 5 to 6, and the red will only be able to general, and after the rook will be 5 times, it still cannot solve the black chess called kill, so the rook 4 into 1 is not right.
4 pawns and 5 draws, and the general on the second move of the red side is left with only this move. But after taking this step and abandoning the army correctly, you will have the feeling of another village.
5 into 1, and Black's general eats pawns. If 5 is tied to 6, the red side 7 car eats the general is a lore, and only this step is left.
Rook 7 back 1, here, the red can be the general's only this move.
With 5 to 1, Black has only the only move he should make.
The result is clear at a glance here, no matter which general of the red artillery is the first, it is the company general of the heavy artillery who cooperated with the 9th line car to kill.
I finally got out, just stood up, feeling lightheaded, weak, cervical spine pain, so semi-passive and semi-active on the mat-like mat again, but did not take off the shoes, but also too tired, maybe the last time a little embarrassed, who knows, anyway, I will sleep first.
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