Chapter 63: The Prodigal Son Turns Back and Doesn't Change His Money
Some people may think that clever wins are all opportunistic and winning, and the technical content is not large, but imagine that chess is the same number of chess pieces, how can you win? Even if you have more sons in the end and form a winning situation, then isn't it opportunistic for you to get a son? If people don't make mistakes, how can you get a child?
Therefore, a clever victory is equivalent to a killing method, concentrating on attacking its unpreparedness or weak link, achieving a decisive victory in a part, and magnifying this part into a game of chess is an endgame of skillful victory. Therefore, the endgame of winning by chance is still very important, the endgame of example and death is left for those who are timid and dare not fight, and we learn in order not to let the opponent go into the situation of routine and harmony, whether it is opportunistic or not, what we want is victory.
After filling in the first piece of paper and marking the check mark, President Zhang has already put the second game on the table, there are fewer chess pieces in this endgame, there are only 6 chess pieces on the entire chessboard, the red artillery against the black double pawn, this endgame just put on the Jia Boss frowned deeply, and took a few deep breaths to stabilize the mood that was about to attack.
"Hehe, this endgame is a red first red win, it's a bit difficult, you can have an hour to think." President Zhang sneered, he may also think that this endgame is a bit too much to use to be a third-level chess boy, but thinking about the difficulty of the third endgame, this is really nothing?
I was also taken aback when I saw this endgame, this is not as simple as the remnants of the four famous games of the earthworm descending the dragon? Artillery can kill the opponent, but the premise is that their handsome face should be open in the middle, and then the artillery is in the rib road general, but this chess, the opponent's veteran can occupy the middle lane in one step, even if the artillery forces the opponent's veteran to open the middle, but as long as he moves the army or artillery, the veteran of the other family is back in the middle of the road, or can't win, this time if it is really a car to the front of the mountain doubtful way.
Here's how the remnant goes:
Red side:
The 5th and 5th lines are a middle soldier, the 5th and 1st lines are red handsome, and the 6th and 3rd lines are a red robe.
Black:
The 4th line is a veteran, the 6th and 9th lines are a black pawn, and the 7th and 4th lines are a black pawn.
"You're not in a utility endgame at all, are you?" I held it for a long time and still didn't hold it out, how to win, the exit questioned.
I have a reason for this, the artillery has the possibility of winning both of the two soldiers, if the two soldiers cover the middle, it is not difficult to ask for a draw, and the initiative to win seems to be on the side of the two soldiers, unless the artillery can kill first, the practical endgame is either a draw, or must win, this kind of mutual killing is basically not.
"Times are advancing, and chess is also evolving, isn't it? The game of chess just now looked like a two-rook pawn against a rook and a single pawn, but in the end, it didn't turn into a ......" Halfway through speaking, he seemed to notice something and immediately shut up.
"Anyway, this endgame is no problem, it depends on whether you can solve it."
Hehe, that's what you want, and this chess will eventually be transformed into a simple practical endgame, right? That is to say, in the end, it is not an artillery versus double soldier situation. But if this chess piece wants to be transformed, there must be a piece that has been captured.
Then first look at your own chess pieces, if you lose a pawn on your side, even if you can change to the opponent's two pawns, the artillery commander will definitely be a draw against the light general. If you throw a cannon for the opponent's double soldiers, you can still capture the king alone, but your own handsome can't get close to the opponent's pawn, unless you can't think about it, that is, your own cannon can only be replaced by the opponent's pawn, unless the opponent's pawn meets your own artillery general, your own cannon knocks out a pawn, and his other pawn eats the cannon, and then I take the handsome to eat the second pawn, and then the remaining single soldier captures the king's winning situation. Will that happen? The answer is no, so I can't throw my cannon either.
That is, the opponent's chess pieces will be lost? If the opponent loses a pawn, because the opponent's veteran can grab the middle first, and his own handsome can't open his face in the middle, he still can't win, and let the opponent have a pawn left, and the opponent's general can't be trapped. Therefore, you have to lose both of the opponent's pawns, and after the opponent's two pawns are lost, you can trap the opponent with a single soldier to capture the king.
Then it depends on how to clean up his two pawns, if he gets his 6 pawns first, then his 7 pawns will cross the river, after crossing the river, as long as he keeps the high pawn, the tall pawn will never be eliminated, so you still have to get the 7 pawns who didn't cross the river first, if you get rid of the 7 pawns, you are engaging in his 6 low-level soldiers, then everything is easy to say.
After the general direction was determined, I spent more than 20 minutes thinking about the detailed implementation plan, and finally solved the endgame, and by this time nearly 40 minutes had passed.
Soldier 5 into 1, I march into the river to cross the river, the next soldier 5 flat 6 is a lore. As soon as I started to play chess, Boss Jia immediately walked over with a serious expression, it seems that this endgame also gave him a lot of pressure, for fear that I would be eliminated.
4 to 5, Black will be in the middle at this time, kill and also hold my middle pawn, so that my middle pawn can not move left and right, this move, there is also a very important role, that is, my handsome will never be able to open his face in the middle lane.
Artillery 6 flat 5, I flat artillery general, the key is to liberate my middle soldiers.
5 to 4, at this time Black can also 5 to 6, the difference is, 5 to 4, when I play infantry 5 to 6, I will no longer have to occupy the middle lane and do not have to worry about being checkmated, because the pawn who can do the artillery mount has already gone to the other side, and when the pawn passes through the middle lane to the rib road where the general is located, then the general can occupy the middle lane. If we level to 6, when our soldiers reach 6, we will have to level to the middle lane, or we will be killed.
Pawn 5 draws 4, the key to this move is to lock the opponent's 7 pawns and prevent him from crossing the river.
Will be 6 draw 5, here the black will not draw 5, just on the 4-way rib road, will not directly lose chess, the reason has been said before or have to lose the opponent's double pawn, will be trapped by the king with a single soldier, because the single soldier capture king regardless of the opponent's will be in the middle or the rib road The final result is the same, so it doesn't matter if it will be in the middle or the rib road.
Handsome 5 draws 6, I'm handsome so that I can live the cannon.
Pawn 6 draws 5, the black pawn must limit the handsome, or after I take a step forward, the black pawn will become a low pawn, there is no threat to my veteran, and it is easy to be killed by my cannon.
The cannon is 5 and 1, and I am flat all the way, and the cannon can move freely.
The 5 into 1, the 7 road soldiers were controlled by me, and his 5 road soldiers still controlled my handsome, and only the veteran could move.
Artillery 1 into 5, stretch out artillery to cross the river, as for what is this for? Hehe, this is a trick, you'll know it below.
Retreat 5 to 1, and there is really nothing else for Black to go.
Gun 1 flat 3, this is the standard starting style of turning back the cannon to borrow soldiers and eat pawns, and 5 into 1,
Soldiers 4 into 1, the soldiers who cross the river can go sideways, so the soldiers who cross the river can bully the pawns who have not crossed the river, and the next step will be to level the soldiers and eat the pawns.
7 into 1, enter the pawn and escape, although the result is already doomed to be eliminated.
4 soldiers and 3 draws, with artillery pawns.
First control the pawn with the soldiers, do not let him move, and then enter the cannon to the back of the pawn, and then enter the pawn to eat the pawn, forcing the opponent to enter the pawn, and then the pawn is flat to the back of the pawn, and the pawn is used as a cannon mount to fight the pawn, this poor pawn has been controlled and unable to move, and finally went further, and was targeted by the cannon again, suffering from not crossing the river, and unable to move chess sideways, so he can only wait for death. I gave this trick a more meaningful name, called the prodigal son's return to gold without change.
Divide 5 into 1,
Gun 3 back 2, eat pawn, once this 7-way pawn is eliminated, the remaining pawn who has entered the 9-way pawn is very easy to clean up.
The first way is to retreat the cannon to the other side of the horizontal line where the opponent's black pawn is, wait for the commander to beat the pawn at any time, and then enter the army to limit the opponent's activities, now the opponent's will be in the middle lane, the commander occupies a rib road, and the soldier occupies another rib road to advance steadily, and his general will still be trapped in the end and cannot move. If his generals are in the rib lane, he can still trap the opponent's generals if he advances steadily in the middle lane.
At this time, the opponent can only move the pawn, if you go to the outside flat, the commander will use the commander as the cannon to fight the pawn, the pawn will enter 1, take a step back and be handsome, and then then retreat the cannon to kill. If the pawn goes down, he will take a step back from the cannon and keep the cannon and the pawn in a horizontal line, at this time he still has to go out to level the pawn, and to the inside to the bottom of the handsome, that is, he is looking for death, and when he goes out to the pawn, the retreat commander will kill the pawn with the gun mount. This method is recommended by many people as a means for ants to bite elephants, but I felt too negative, so I created a more proactive one.
The second method is to level the pawn to the middle first, and then the prodigal son turns back, opens his pawn, and then marshals it, and then throws the cannon back and kills the pawn. Although the cannon will be on the opponent's veteran when he turns back, the opponent will not dare to use the cannon when he is guarded by the middle soldiers. Of course, at this time, the opponent's veteran can also go up to the 3rd line of the taxi corner to block the cannon and not let the cannon flat, in fact, at this time you can also use the other moves, he does not move the general to have to open the pawn, move the general we will hit the pawn in the flat, if the pawn is flat, we will be in charge, and then withdraw the cannon to kill the pawn.
But I won't use such a negative approach, I want to take the initiative to win, and I can't wait for my opponent to commit suicide. If the opponent's veteran blocks the cannon at Coats on the side of your cannon, the cannon will go around to the other side and level to the middle lane, because our commander occupies that rib lane, so his veteran can't block the cannon in the other rib lane. The second method follows the above steps:
Divide 5 into 1,
Pawn 3 draw 4,
Divide 5 into 1,
Pawn 4 Ping 5, General,
Will 5 draw 4,
Cannon 3 into 2,
Will 5 back 1, if we move at this time, we will be in charge, then his pawn will definitely be killed.
Cannon 3 flat 5, pawn,
Pawn 5 Ping 6,
Handsome 6 into 1,
Will 6 draw 5,
Artillery 5 flat 7,
5 back 1,
Cannon 7 back 6, pawn,
pawn 6 into 1,
Handsome 6 back 1,
Divide 5 into 1,
Cannon 7 back 1, pawn,
5 back 1,
Gun 7 flat 4, eat pawn
Divide 5 into 1,
Shuai 6 Ping 5,
5 back 1,
Pawn 5 into 1,
Will be 5 flat 4, here flat 4 flat 6 is the same.
Pawn 5 into 1, the opponent's veteran who walked here was trapped.