Chapter 437: MOBA

"The team of Yijia Games is from the Jingshan game department, and I have experience in the development of online games, so as long as I can have the right ideas and requirements, it should not be difficult to make the game. Pen, fun, pavilion www. biquge。 info”

Du Jiayi frowned slightly.

Wan Qian is in his early thirties, with a very honest face, and looks no different from those programmers who are immersed in code. But as soon as he spoke, he left enough way to retreat, giving people a very insincere feeling.

Sleek is not bad, after all, the ups and downs of real society will smooth out people's edges and corners. But if it's too tactful, it looks overkill, making people think that this guy is irresponsible.

After acquiring the game division of Jingshan Company, Du Jiayi thought that he would be able to develop games with peace of mind, but he did not expect that the leader would not meet his expectations at all.

One general is incompetent and exhausts thousands of troops.

Wan Qian is not energetic at all, which is not a good thing for the game industry.

The depression of Jingshan Games in recent years, in addition to the fact that the core of the game is not adapted to the Internet, may also have something to do with Wan Yan's character.

It seems that Du Jiayi still needs to find a more suitable professional manager of Yijia Games.

However, Wan Cheng is in charge of the pre-development of the game, so there should be no big problem.

"Yijia Games' first game is a need for a popular MOBA game."

MOBA is an English abbreviation, translated into Chinese as multiplayer online battle arena game. This range is very wide, for example, fighting landlords is also a MOBA game.

In this type of game, where equipment is usually purchased during battle, players are usually divided into two teams, which compete against each other in scattered game maps, with each player controlling their chosen character through an RTS-style interface. However, unlike traditional hardcore RTS games such as StarCraft, this type of game usually does not need to operate the organizational units such as buildings, resources, and training classes that are common in RTS games, and players only control their chosen character.

"What does Mr. Du mean, imitating Dota?" Wan Yan said.

In 1998, StarCraft was released, and Blizzard Entertainment first integrated a map editor into a game produced and published by Blizzard Entertainment. With this map editor, a player named AEON64 made a custom map called AEONOFSTRIFE, which was the prototype of all MOBA games. In this custom map, players can control a hero unit against a computer-controlled local team, the map has 3 lanes and connects to both main bases, with the goal of winning being to destroy the opponent's main base.

This custom StarCraft map is the predecessor of Dota and the prototype of all Dota games, so the origin of MOBA games should be traced back to the RPG maps of the StarCraft era.

In 2002, Blizzard released another real-time strategy game, Warcraft 3, which, like StarCraft, allows players to create custom maps. In 2003, a map editor named Eul was inspired by the AeonofStrife map to create a map called DefenseoftheAncients, and soon other players could create their own versions of Dota with each creator adding their own heroes, items, and other defenses.

The new RPG map has been rapidly developed in the new soil, and after the unremitting efforts of Eul, Guinsoo, ICEF and other authors and the updated "Defense of the Ancients" (DOTA) has been the most successful, and Dota has also largely laid the basic framework for subsequent MOBA games, and all subsequent MOBA games have more or less borrowed the setting of DOTA. But in reality, since Dota uses 100% of Warcraft's models and textures, that is, Dota is not a standalone game, but a map.

Dota has a very high status among gamers, and if Du Jiayi wants to imitate this game, it may be resisted by the majority of Dota players.

In the minds of many players, there are some things that are very sacred.

"No, it's not a parody, we're just borrowing from the MOBA as a game mode. We'll develop the rest ourselves. Du Jiayi shook his head and said.

Combining the development of the two worlds, Dota still has a large number of players ten years later. The tearing war between Dota players and LOL players has never stopped for a moment.

Du Jiayi also didn't want to repeat the mistakes of the past, so he dissociated himself from Dota at the very beginning, distinguishing the MOBA game developed by Yijia Games from the definition of Dota, and never tied them up, thus burying hidden dangers.

"Dota requires players to have very strong individual abilities, and the pursuit of the player's all-round ability is very demanding. Our game will not have such strict requirements, just need to operate a hero and play a position. The game focuses more on teamwork rather than saving the world alone, enhancing entertainment. ”

"Complex controls make the game more competitive, but it also keeps a lot of players out. Our game is a little easier, and it won't be a big problem for the average female gamer. ”

Du Jiayi is very aware of the role of female players in the game, a good-looking female player can lead at least ten male players into the pit.

Wan Yan's personality is sleek, but his professional ability is still undoubted, otherwise he would not be able to serve as the director of Jingshan's game department in his early thirties.

Dota is already a very popular online game, and if Yijia Games can be transformed according to Du Jiayi on this basis, then it may really surpass the former and become a super classic game.

Wan Qian suddenly remembered a rumor in an Internet company: the core of Yijia Network is Du Jiayi.

It seems that this rumor should be true.

With the idea proposed by Du Jiayi, it can be very popular in any game company.

Wan Qian suddenly felt a little lucky to come to work in the game company.

was sold by Jingshan Company, Wan Qian actually accepted his fate in his heart, mainly depending on the treatment and salary of Yijia Network. But Du Jiayi's idea made Wan Cheng see the opportunity for him to become famous.

"Each game character needs a unique design, preferably with their backstory. In the beginning, you don't need to have a lot of them, just enough for the player. Du Jiayi said, "There are a lot of great artists in the Modu Art Studio, and I can cooperate with them." ”

Modu Art Studio was a giant in the domestic animation industry more than ten years ago, and now although it is mostly ghostwriting for Japanese and Korean comics, its strength is still there, and there is no big problem in designing dozens of game characters.

Wan Cheng nodded: "I will contact as soon as possible, and set up the team of the game project first!" ”

With Bentou, Wan Cheng's mood is also a little higher. (To be continued.) )