There's a rule about spell cards
Basic Spell Card: Basic automatic strengthening spell card, this spell card is very weak in the early stage, and the range is not large, however, there are three advantages that other spell cards do not have, one is that you can add energy to the spell card at any time, in other words, as long as you still have internal power (spiritual power, magic power, demon power, etc.) This rune card can be used indefinitely, which can really be described as an endless bullet; The second is that this kind of spell card can strengthen itself by absorbing the power of the defeated, and the number of enhancements is three ~ four times; The third is that the basic spell cards can be used together with ordinary spell cards (except in special circumstances) without a time limit.
The basic Spell Cards are also counted in the total number of Spell Cards held, and even if all the Skill Spell Cards are broken, as long as the basic Spell Cards are still functioning, they are not considered to lose.
How to break the basic spell card: Directly attack the light ball on the user's body, the surface of the body will form a light ball when the basic spell card is used, the light ball is very fragile, and it can be broken with a light blow, this is the only way to break the basic spell card.
General spell card: A very ordinary spell card, in the words of the game, it is an ordinary attack spell card, the only advantage is that it will not be unusable because it is broken, as long as it is placed for a while, it can be used normally, and the time of use of the skill spell card is the same, so it is not counted in the total number of spell cards ~ There is a time limit.
Skill Spell Card: As the name suggests, the spell card of the skill, the monster or the human can write their skills into the blank spell card, and enter a certain amount of strength, you can make a skill spell card, note: The input power cannot exceed the bearing capacity of the blank spell card, and the bearing capacity of different blank spell cards is different.
After the production is completed, the use will not consume any power, only need to make a declaration when using, you can launch, the skill spell card can only be used once, and it will be restored to the original blank spell card after use, at this time, it needs to be re-written, and injected power to reuse, you can also write other skills~ There is a time limit when using it.
Non-spell card-type spell cards: Most people or demons have one or two skills that cannot be used without the help of external forces, and these skills become spell cards when they become non-spell cards, except for the different ways of use and slightly more powerful, the others are the same as skill spell cards. (For example: Marisa's Extreme Spark, Reimu's Yin Yang Jade, Girl's Gun Magic, Hong Meiling's Boxing Skills, and Youmeng's Sword Skills are all non-spell card spell cards, and it is mentioned that the boy thinks that his skills are far from enough, so he does not regard his skills as spell cards; Alice's spell cards are all non-spell cards)
Special Spell Cards: During the battle, both sides must agree on their own special spell cards, which can cancel out other people's spell cards (special spell cards can cancel each other), and the power is several times that of skill spell cards, and special blank spell cards are required to make them.
How to play spell cards:
(1): Ordinary spell card battle: This does not need to be explained, and the rules of spell cards are the same, it is worth noting that in the ordinary spell card battle, all spell cards (including the special spell card and the basic spell card) can only be used once, and all of them are broken and lost, and the loot must be agreed upon first.
(2): Mutant spell card battle: It is evolved by Yakumo Purple according to the ordinary spell card rules of Reimeng, specifically suitable for mutant spell card battles, in the perfection of the teenager, the loot agreement was canceled on the original basis, and the winner or loser unconditionally agreed to the three conditions of the winner (too much can be refused), the party caused by the mutation can only choose to hold, and the number of spell cards is not limited, that is to say, you can choose to use ten or one as you want, each spell card is limited to one time, the time limit of the spell card is retained, and the basic spell card and the special spell card cannot be used.
On the contrary, the mutation solver can only choose to attack, only the basic spell card and the special spell card, cancel the limit on the number of basic spell cards, you can use three basic spell cards, each basic spell card is equipped with three special spell cards, that is to say, the attacker has three basic spell cards and nine special spell cards, and the attacker must break all the defender's spell cards to win, the attacker can snatch the defender's rune card as its own, and the snatched spell card can only be used once.
In the Mutant Spell Card Battle, you can also choose the battle method of the Normal Spell Card Battle.
Judgment of victory or defeat: The attacker defeats the top leader of the defender, and the attacker wins; If the attacker is unable to defeat the defender's Supreme Leader or the base Spell Cards (including those looted) are all consumed, the defender wins.