Chapter 176: Game Results
When Mizuhara Laiko personally came to tell Yu Kamiya about the change of the [Border] company, Yu Kamiya was very surprised, she really had so much confidence in the game "Ship Girl Collection"? So much so that he gambled on a good future that ordinary people could not envy. Pen & Fun & Pavilion www.biquge.info shopping malls are like battlefields, although I don't know what the inside story is in this matter, Kamiya Yuke will not let go of this good opportunity.
The agent of the game "Ship Girl Collection" has changed from the [Border] company to the unknown [Mirror Flower Water Moon] game studio, and this alone has a good reason for Kamiya Yu to take back the game operation rights, of course, Kamiya Yu will not use a hot face to stick to the cold ass of the [Border] company. He also has admiration for this game operation strongman who has collected information about Suwon Raija on the Internet, and it is not easy to make the game company make money and keep the game in the mouths of players.
In response to the change of events, Kamiya Yu ruthlessly put forward another request, [Mirror Flower Water Moon] game studio wants to act as an agent for the game "Ship Girl Collection", the condition is changed from the original 30% profit dividend to Kamiya Yu directly obtains 30% of the studio's shares, and at the same time, Kamiya Yu can provide financial support to the [Mirror Flower Water Moon] game studio.
This is a unilateral act of commercial coercion, but Suwon Lai-jae, who has paid everything for this, has no second choice, and it will be meaningless to lose the game studio of "Ship Niang Collection". Now her team only has experience in the game market, and no ability to develop games, which means that once the [Mirror Flower Water Moon] studio loses the right to operate "Ship Girl Collection", it will only be an empty shell and can't do anything.
Suwon Lailaizi gritted her teeth and reluctantly agreed to Yuu Kamiya's request, and let Yu Kamiya and her jointly serve as the largest controlling person of the [Mirror Flower Water Moon] game studio, which is not a bad thing for a small game workshop, at least the road ahead will be more stable, and there will be a stable financial chain support.
"The Ship Girl Collection" was officially launched in such a realistic background.
A good game takes time to witness, and the reputation of "The Ship Girl Collection" has been circulating on the Japanese Internet for a long time, and many mysterious auras have made countless players look forward to this legendary game. Just a full-time game anchor of "Ship Niang Collection" has a stable audience of about 100,000 per day, and the live broadcast of the game "Ship Niang Collection" has made this game anchor leap from a small shrimp to one of Japan's first-line game anchors.
Secondary creation is also the main factor affecting the popularity of the work.,The impact of the last world's "Fleet Collection" can become popular and the influence of fanworks is very important.。 Yu Kamiya, who knows this well, sends game accounts to every original artist who is responsible for the character design of "Ship Girl Collection", adding up to the fact that there may be three-digit original artists in the industry who have accepted Yuu Kamiya's "thank you", and most of the original artists have the attribute of a dead house, and they have no resistance to such a game at all.
So although there are only a small number of fixed players of about 30,000 in the "Ship Niang Collection",All kinds of all-age comics and adult-exclusive fan works emerge one after another,Although it has not yet become a hegemon in the same world, it already has a lot of popularity and influence,It's only one step away from the status of the "three major cults" in the last world.
Whether it is the result of Yuu Kamiya's intentional or unintentional creation, it is driving the popularity effect of "The Ship Girl Collection".
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The number of player registrations on the first day of "Ship Niang Collection" exceeded 500,000, and the maximum number of online players was as high as 250,000, which is extremely rare even in large-scale online games in Japan, and it is a super first-line level popular game. But such a data, which most large online games can't create, appeared in a web game, and this miraculous data caught the attention of all game media and players.
Data falsification? The overwhelming game reviews on various game forums about "The Collection of the Ship Girl" are not fake, and the comprehensive score given by the game media to "The Collection of the Ship Girl" is as high as 96 points. It is difficult to give a correct rating to a game due to the different standards for evaluating the quality of the game by various game media, and the comprehensive media score is the score given by a well-known game website based on the scores of all game media, which represents the opinions of most players and game media.
Usually, a comprehensive media score of 60 is the passing line of a game, indicating that the game is worth playing.
A comprehensive media score of 70 points indicates that this work has highlights and attractive points, and it is recommended for players to try it.
A comprehensive media score of 80 points means that the overall quality of this game is excellent, which can make most players feel interesting and enjoyable, and most of the 3A masterpieces with insufficient sincerity are this score.
Ninety points is probably the biggest hurdle in the game's rating, and those who pass it are either games with good historical status, such as the old game that pioneered the first visual shooter genre. Either it's an unpopular game.,Although most of the unpopular works can only reach 80 points of game quality.,The cold classification can add a lot of points to this kind of game.。 The last one, of course, is in line with the preferences of most players, and can make players feel interesting and inextricably linked.
Although "Ship Girl Collection" is not the originator of building or card collection games, the unique game system and characteristics are definitely the first work of this type of game. Building and card collection are lukewarm genres in the Japanese game industry, and there are very few good works, let alone a really interesting one. As for the interesting part, there is no need to repeat it, there are too many compliments and comments on the Japanese Internet.
For the popularity of "Ship Niang Collection" after the launch of the server, the best word to explain it is "phenomenal".
The game studio's deepest understanding of the popularity of "Ship Girl Collection" is probably that on the day the server was launched, "Ship Girl Collection" received 30 million yen of net profit income, which came from those crazy krypton players, which was like a celebration party.
The reputation and influence of "The Ship Niang Collection" among the public players takes time to accumulate feedback, and a good game may not last long if it is popular on the server, on the contrary, some unpopular games may become popular in the later stage even if they are unpopular. Kamiya Yu is not in a hurry to watch "Ship Girl Collection" grow or surpass the previous world "Fleet Collection", after "Ship Girl Collection" was handed over to the [Mirror Flower Water Moon] game studio agent and opened the game account registration function, his main focus was on the upcoming anime "Madoka Magica". (To be continued.) )