About the Eight Schools

About the Eight Schools

Almost all spells belong to the eight major schools of magic, and spells from the same school of magic have a similar mode of action. Pen "Fun" Pavilion www.biquge.info

Only a few spells are "common" and don't belong to any school.

(I carefully checked the Three Treasures of DND Rules, there is no independent general department school, WO is lazy, you can look at it!) Manually funny. )

Protective system

As the name suggests, protective spells are based on protection. They can create physical or magical barriers, eliminate physical or magical abilities, harm intruders, or even expel lifeforms from other worlds.

Spell system

Spells are divided into five sub-schools.

Spell spells can generate objects, creatures, or certain energies (summons),

Creatures can also be sent from other realms (calling)

Performing medical treatment (medical treatment)

Moving creatures or items over long distances (teleporting)

or to create objects and effects (create) in a specific location.

Department of prophecy

Prophecy spells allow you to know the secrets of the past, predict the future, find items, or see through deceptive spells.

Enchantment (Modified!) )

Original: Enchantment spells can affect other people's minds and control their behavior.

Book Edition: Alchemy Enchantment!

Since this book is more inclined to China's national conditions, the spells of the original enchantment system (also known as the confusion control system) are merged into the illusion system, and the magic of the enchantment school in this book is more inclined to alchemy carving inscriptions and so on.

Department of plastic energy

Plastic spells can manipulate magical energy as if it were created out of nothing. Fireball! Lightning Beam! and other practical, high-attack spells, all of which are identifying spells!

Department of Illusion

Illusion is a spell that can deceive others into seeing things that don't exist, or things that don't exist. It can also cause people to hear phantoms, or remember things that never happened.

Necromancy

Necromantic spells are spells that manipulate death and life forces, mostly related to undead creatures.

Variation system

Variation spells can change the nature or state of things.

About Specializations:

There is no specialization in this book.

All spells can be used as long as they are learned, and enhanced spells can be enhanced as long as they learn the principles, and enhanced spells can be used without the need for specialization.

Since there is no specialization, there is no prohibition school. As long as you have enough energy, you can study in all eight schools! (To be continued.) )